Diablobo, on 05 November 2012 - 04:36 AM, said:
Currently, when running a mech that has no ammo and only energy weapons, it is possible to blow up the mech by overheating.
There is no mechanic in any rule system of the Battletech universe that accounts for this. The only possible way for a mech to explode from overheating is by setting off the ammo. If there is no ammo, the mech simply shuts down until the heat dissipates.
As it stands now, a mech will blow up just as surely with no ammo as it would if it had 10 tons of ammo. This is not proper, and the devs need to address why they have chosen to have mechs explode rather than simply shut down when they overheat and don't any have ammo to cook.
Do the developers seriously mean to say that sophisticated and highly engineered machines are allowed to explode right under the pilots?
They are going to shut down before they explode, and no amount of rationalization of the heat mechanic would explain why we are all running around sitting on bombs that are going to explode if pushed too hard.
The engines are supposed to shut down, not explode.
This thread is actually many months old and had completely petered-out before it was rejuvenated with a somewhat off-topic discussion piece. The developers are not planning on removing the Overheat damage-effect you experience when you force your Mech into an overheated state with either the Override button or powering up while you are over 100% heat. This is an example of the Developers taking artistic license and changing the rules from TT to what they want MW:O to be like. If you push your all-energy Mech into an overheated state and force it to keep running, you will asplode!
Djmack2011, on 14 March 2013 - 12:16 PM, said:
My Catapult CPLT-K2 just had its engine pop without warning. No overheat, no warning. Just BOOM, gone. Yes, after mounting 4 large lasers to it I expected some overheating problems, but the damage output felt worth it. Until my engine exploded at 75% heat capacity.
What makes it worse, somebody commented "Zoverheating!" right before it happened and subsequently disconnected. Which raises the question, are hackers currently a problem?
Here is a link to the
Official In-Game Exploits thread where you can get information about how to report suspicious behavior, which entails contacting
support@mwomercs.com You can also post questions in the Player to Player Q&A forum called
Player Help You'll find that blatant hacking is not to blame in most circumstances of non-understood in-game observations. For instance, there's no hack for someone to remotely overheat your Mech and kill you, sometimes weird bugs happen, and other players almost always know when you kill yourself due to overheat/ammo explosions because the game announces that "PlayerX has killed" when a PlayerX kills himself or runs out of bounds.
I am going to close this thread, as it is very old and the Idea presented by the OP is not going to be implemented in the game.
Edited by Prosperity Park, 14 March 2013 - 09:26 PM.