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All Heatsinks Should be Floating Critical Slots


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#1 Tennex

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Posted 05 November 2012 - 05:42 AM

DHS should be floating critical spots instead of drop and place. Drop and place leaves an awkward positioning and optimization problem, where if there are only 2 critical spots left on a mech there will be no place to put a DHS.

My K2 is currently built with 2 medium lasers, and 2 PPCs. Putting the PPCs in the arms creates an awkward situation where, 2/12 critical spots are taken up by internal components plus the 3/12 is PPC. that leaves an awakward 7/12 slots for only 2 DHS.

However, If i move the medium lasers to arms, a total of 3/12 criticals are taken by the 2 internal and the 1 medium laser, leaving room for 3 DHS. While fitting the PPC to the torso instead of makes a perfect 1 PPC and 3 DHS fit.

So I am running a K2 with the medium laser in the arms and the PPC in the torso instead. while it is functionally the same as the stock, weapons are now put in awkward places to fit in more DHS.

It never made much logic for a heat sink that cools the engines to be placed far away in a place like the legs or arms and run at the same efficiency anyway

#2 p00k

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Posted 05 November 2012 - 05:47 AM

that's the whole point of DHS, that you can't put them in the legs, CT, & head, and in places you can put them you need a block of 3. working as intended

#3 Stonewall

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Posted 05 November 2012 - 05:47 AM

That's the give and take of double heat sinks. IS heat sinks are especially tricky that way taking up three instead or two slots. When engine heat sinks get fixed tomorrow it will be less of an issue though.

#4 Roughneck45

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Posted 05 November 2012 - 05:50 AM

Yes, their built in drawback is, in fact, a drawback.

#5 Tennex

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Posted 05 November 2012 - 05:57 AM

i dunno moving weapons around to fit in 2 DHS is silly in my opinion. especially when it is supporting such a massive weapon being fired from the torso similar to the situation with gauss

#6 Lane

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Posted 05 November 2012 - 06:15 AM

Perhaps K2's will get full 2.0 doubles that take up only 2 slots, and ECM.

Lane

Edited by Lane, 05 November 2012 - 06:37 AM.


#7 Joker Two

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Posted 05 November 2012 - 06:40 AM

A Double Heat Sink is a single piece of equipment, in the same way as any weapon. To have them divide between locations would make just as much sense as dividing multi-slot weapons between locations, which would break the hardpoint system on many designs.

(Granted, in the Tabletop Game, very large weapons can be split between locations if they have to be, but they also use much more restrictive firing arcs. Endo-Steel and Ferro-Fibrous are different, because they are not equipment placed in a specific location, but rather represent the composition of the entire structure of the 'Mech, and they are ignored for the purposes of critical hits.)

#8 Mylar

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Posted 05 November 2012 - 07:18 AM

I don't want the computer deciding where my heat sinks are.

Could you imagine the poor wangs, AC20 in their gun arm, shield arm gets shot off, no biggie... BUT WAIT, it was full of heat sinks for no apparent reason...

Less heat canceling for that autocannon.

#9 Army000

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Posted 26 November 2012 - 03:31 PM

I feel this totally needs to be revisited now that double heatsinks go from 2 -> 1.4. At least 1 of the criticals should be dynamic. This would allow the smaller mechs to most likely fit ~2 more heat sinks which are needed since they fubar'd the double heat sinks.
IE: Hunchie build has 18 hs. W/ dblhs(2x) = 36 effective normally.
Currently: 18 dblhs * 1.4 = 25.2 effective
Sliding critical 18 + 2 * 1.4 = 28
They are still paying for critical space and tonnage. I feel it should be more rounded out that they are not "double heatsinks" any longer and are just "almost double" heat sinks.

Food for thought.

#10 4er3BaPa

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Posted 26 November 2012 - 08:30 PM

We decived at all. "Double heatsink" - is NOT DOUBLE. 40% deficient effectivenes with triple of size growth... wtf back to stone-age. Or real "Double Heatsink" (k=2.0) only by MCs as clan-tech in the future?

#11 Kobold

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Posted 26 November 2012 - 08:35 PM

View PostMylar, on 05 November 2012 - 07:18 AM, said:

I don't want the computer deciding where my heat sinks are.

Could you imagine the poor wangs, AC20 in their gun arm, shield arm gets shot off, no biggie... BUT WAIT, it was full of heat sinks for no apparent reason...

Less heat canceling for that autocannon.



My K2 runs with 11 total DHS for 2 AC20s just fine. 1 AC20 can happily run on 10 engine DHS in a 250 engine.

#12 Asmosis

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Posted 26 November 2012 - 08:52 PM

when we get clan DHS you'll be able to fit them in feet/CT.

#13 StalaggtIKE

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Posted 23 December 2012 - 06:22 AM

Makes sense to me. So many times you just can't carry as many DHS as SHS, making them less desirable. It wouldn't be a problem if DHS real 2x heat dissipation. Or perhaps allow the user to equip both DHS and SHS once unlocked.

Edited by StalaggtIKE, 23 December 2012 - 06:23 AM.


#14 Malacay

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Posted 23 December 2012 - 06:34 AM

View PostTennex, on 05 November 2012 - 05:42 AM, said:

DHS should be floating critical spots instead of drop and place. Drop and place leaves an awkward positioning and optimization problem, where if there are only 2 critical spots left on a mech there will be no place to put a DHS.

My K2 is currently built with 2 medium lasers, and 2 PPCs. Putting the PPCs in the arms creates an awkward situation where, 2/12 critical spots are taken up by internal components plus the 3/12 is PPC. that leaves an awakward 7/12 slots for only 2 DHS.

However, If i move the medium lasers to arms, a total of 3/12 criticals are taken by the 2 internal and the 1 medium laser, leaving room for 3 DHS. While fitting the PPC to the torso instead of makes a perfect 1 PPC and 3 DHS fit.

So I am running a K2 with the medium laser in the arms and the PPC in the torso instead. while it is functionally the same as the stock, weapons are now put in awkward places to fit in more DHS.

It never made much logic for a heat sink that cools the engines to be placed far away in a place like the legs or arms and run at the same efficiency anyway



Well the DHS is one in essential one massive Block of a heatsink... imagine this... try cutting your Heatsink for the CPU in your Computer into 2-3 pieces and putting only one of them on the CPU and the other somewhere else... would the heatsink cool your CPU the same as if it were still in one piece? No...

As for the Heatsinks in different places... powerplants today don't dissipate the heat in the same place where the heat is generated... why should a mech?

#15 Deathwatch

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Posted 23 December 2012 - 07:06 AM

They could at least add the info for that decrease in heat dissipation to the item description. I wasted millions of CBills just to have myself wondering why my mechs shut down every freakin time.
At the moment they should rename this to "Random Giant Robot Game" but the whole thing has nothing to do with Battletech anymore.

Edited by Deathwatch, 23 December 2012 - 07:07 AM.


#16 Stingz

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Posted 23 December 2012 - 07:14 AM

View PostDeathwatch, on 23 December 2012 - 07:06 AM, said:

They could at least add the info for that decrease in heat dissipation to the item description. I wasted millions of CBills just to have myself wondering why my mechs shut down every freakin time.
At the moment they should rename this to "Random Giant Robot Game" but the whole thing has nothing to do with Battletech anymore.


Engine DHS is 2.0(20 HS with a 250), every 25 gives another slot for external HS in the engine. lower the HS count and upgrade your engine to 275/300.

#17 MadcatX

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Posted 23 December 2012 - 07:27 AM

View PostDeathwatch, on 23 December 2012 - 07:06 AM, said:

They could at least add the info for that decrease in heat dissipation to the item description. I wasted millions of CBills just to have myself wondering why my mechs shut down every freakin time.
At the moment they should rename this to "Random Giant Robot Game" but the whole thing has nothing to do with Battletech anymore.


If it makes you feel any better, the entire mechwarrior series of games is considered aprochypha, meaning neither clearly canonical nor clearly non-canonical.





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