stoph, on 06 November 2012 - 12:13 PM, said:
If you are willing to spend the same amount of money as you would for any premium title ($60) you will have the resources to immediately buy and update a viable mech.
I should note that 60 dollars buys a complete game, not 1 mech, or even 4 (which is ~60 dollars for 4 high end assaults). That's in no way a good value for the money, and if I told one of my friends that value (he hasn't looked at that yet since he's barely played) he'd probably be appalled enough to never give PGI a dime out of principle. Don't confuse our Founders stuff with actually buying mechs via MC - I paid 120 dollars because I want this game to succeed, the mechs and everything else are a 'thank you' (I don't even know what I'm going to do with my MC beyond maybe buy mech bays). I think if the MC bait is going to be sweet, the higher end of it should be more along the lines of Mass Effect 3 DLC price levels (using them cause most recent that comes to mind for me). Leviathan and From Ashes were about 10 bucks each, and they were better value for money than any single mech.
Before someone says 'WoW/SWTOR/etc were 60 bucks on release and all your little mans started at level 1', sure, they were. You also didn't have to go head to head with other players to get to a point where you felt accomplished, unless you wanted to for the most part (rolled on a pvp server, etc). MWO is a competitive game, any gain you make is through the teeth of the opposition, and when there's a premium value put on grouping up or just being a scrub the experience of grinding is going to feel different from killing 20 rockworms at someone's farm all by yourself.
What you want from the game is for people to pay money, but they will only pay money if the initial experience is a positive one, unless they are pretty solid BT fans to begin with. The lack of a positive experience at the onset renders all figures of actual time to grind/efficiency for first mech purpose/etc talk moot, since it is the decider on whether someone is going to continue to play at all, much less pay for anything. Whether a new player feels he is having fun/has a reasonable curve to look forward to trumps
everything else. Remember, time is also valuable to a significant amount of people. Overprice the entrance fee for actual participation in the game and those people will decide that alas, even though the game is kind of neat, it doesn't fit their wants and maybe something else gets their 60 bucks. Enough people do this, and we will become a niche community filled with people who have killed each other hundreds of times before and the game won't continue to expand and get new content.