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Personal Mechlab Sim


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#1 Felicitatem Parco

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Posted 18 April 2012 - 03:02 PM

I know the idea of testing sims have been thrown around, but often the specific details given aren't in sync with what I believe the developers have in mind.

I feel that Simulators meant to get used to your Mech should be minimalized. I don't think you should be able to test your Mech against bots or damageable targets, test weapons before you buy them, test Mechs in a "offline" mode, or test with other players present.

I feel the best MW:O simulator would be available from your Mechlab. It would consist of a flat plane with a minimally detailed skybox, the only envirnmental features would be some large unskinned cubes spaced 100m apart in a line, the cockpit configuration would be generic instead of Mech-specific, and the environmental/weapons fire graphics should be far below gameplay quality (however the nerohelmet HUD would be displayed with in-game graphics as normal).

This would let you test your heat attributes, your reaized firepower, and maneuverability. That's all you need a Mechlab sim for. And don't think you'll have a sim for every mech you own, you"l probably have just one simulator console at your HQ nd that'll have to serve for simulating all your chassis.

That is my long drawn-out opinion.

#2 Dirk Le Daring

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Posted 18 April 2012 - 03:09 PM

I agree with this, have mentioned it before too. I think it is an important thing to be able to test a build before commiting it. Minimal features would be all that is needed, so that should make it easier to implement. ;)

#3 Kenyon Burguess

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Posted 18 April 2012 - 03:28 PM

1. construction bay to walk out of
2. huge unglorious parking lot to walk around
3. a stationary white square target at short, med, long ranges- these do not regenerate over time

why so little? its not fun and none of it gives any more training than what is needed to learn weapon operations and movement controls. leave combat training to a paid for combat simulator and get people funneled into the fights

Edited by Geist Null, 18 April 2012 - 03:29 PM.


#4 eZZip

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Posted 18 April 2012 - 07:12 PM

I guarantee that people will not play the game primarily in the simulator unless it is very detailed with good AI. There's no need to intentionally make the simulator crap; just give them a few targets to shoot at varying ranges, and maybe allow them to spawn non-moving, non-firing mechs. It's not very fun anyway to shoot at crap all day long.

#5 FinnMcKool

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Posted 18 April 2012 - 08:27 PM

well I was thinking about a chance just to see a Mech in the mechlab before a purchase,
not to see how it performs but more of what I can possibly to to it.

Like:
how much room for adding Armour , heat sinks?
how many and what kind of hard points?
how many module slots ?
how or what upgrades or downgrades I could make? , and how all this affects weight heat , speed ect ect ect.

or in other words a mech lab for just tinkering with stuff I dont have yet.
it would give me something to work towards , and a good idea what to do with it when I finally get it.

#6 Felicitatem Parco

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Posted 19 April 2012 - 12:31 AM

I think a Sim is used to answer questions like: "How quickly can I fire my weapons before heat builds up to critical levels?" and "What's the regen time like for my new weapons groups?"


The Sim is not meant to be an entertainment feature.

#7 EDMW CSN

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Posted 19 April 2012 - 01:10 AM

Just make a small obstacle course, insert generic medium all rounder mech ala centurion, a shooting gallery and some pop up targets at long and short ranges. Should be sufficient no ?

#8 Felicitatem Parco

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Posted 19 April 2012 - 07:01 AM

View Post[EDMW]CSN, on 19 April 2012 - 01:10 AM, said:

Just make a small obstacle course, insert generic medium all rounder mech ala centurion, a shooting gallery and some pop up targets at long and short ranges. Should be sufficient no ?

That would be excessive. You don't need a Mech to shoot at or targets because that would turn the Sim into an entertainment feature where people go to spend time tinkering their Mechs and target practicing. The Mechlab sim sould only be there to give you the chance to see if your latest chassis loadout/build will spontaneously overheat and explode if you perform an Alpha-Strike, or to see how weapons placement across your Mech affects youe lines of fire, or to see if your Mech's new XL engine makes it gains enough speed to compensate for the risk of death-by-side-torso-core.

I really don't want to see people treating the Mech Lab simulator as if it's MW:O's version of single-player gaming.

#9 MaddMaxx

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Posted 19 April 2012 - 07:29 AM

A single Instance that is a Square Kilometer that contains a City Block in one quadrant, for speed/cornering testing (Engine changes)

A small open area with trees (non destructible) to shoot at (non destructible) to test Heat build up and bleed off. (Weapon loadout changes)

A Lake based quadrant with trees (non destructible) to test Mech/ Legs submerged Heat Profile changes (HS bleed variations based on placement ala Legs versus arms).

A rough/variant terrain quadrant with Trees (non destructible) for testing how the Mech deals with such an environment while running, gunning and Jumping. (test arm and torso convergences when under both horizontal and vertical stresses)

Edited by MaddMaxx, 19 April 2012 - 07:34 AM.


#10 eZZip

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Posted 19 April 2012 - 03:06 PM

View PostProsperity Park, on 19 April 2012 - 07:01 AM, said:

I really don't want to see people treating the Mech Lab simulator as if it's MW:O's version of single-player gaming.
For what reason would people think that anything short of a simulator with some AI bots would be fun? I can't think of a single person who would see an open field with a few cardboard targets and think, "LOOKS LIKE AN EXTREMELY FUN GAME! WHY PLAY MULTIPLAYER WITH ALL THESE FUN, CRAPPY TARGETS AROUND!" Shooting at targets that don't even fire back is not fun, nor is running through a maze, and if somebody actually does find it fun, you probably would never have found them in the multiplayer either way. What the hell kind of singleplayer games have you been playing that make you think it could possibly be fun? Does this look fun to you?

Edited by eZZip, 19 April 2012 - 03:13 PM.


#11 Jonas

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Posted 20 April 2012 - 02:51 PM

I think they already said this may be in the game at some point but not at launch ( or something close to this )





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