Jump to content

Impact Point vs Cross Hairs


33 replies to this topic

#1 JewBoy

    Dezgra

  • PipPipPipPipPip
  • 196 posts

Posted 05 November 2012 - 10:38 AM

So after using AC2s and a Gauss for a while, i've noticed that the projectiles usually never impact in the center of the crosshairs, they generally impact to the side of the cross hairs. When firing from the right shoulder of a HBK-4G, at close ranges it is to the right, and from far away, it is to the left of the cross hairs. So I have a couple questions

- What distance are the cross hairs zeroed at?
- Why is it that modern day fire control computers automatically adjust for offset, yet the fire control computers 1000+ years in to the future, can not?

Edited by JewBoy, 05 November 2012 - 10:43 AM.


#2 Jack Corvus

    Member

  • PipPipPipPipPipPip
  • 204 posts

Posted 05 November 2012 - 10:41 AM

Your ballistics are exiting your mech at the actual point where they are mounted. That's all there is to it. On an Atlas, that means there's an obvious right-and-down exit point. On a hunchback, right-and-top. Edit: And of course they'll land relative to the crosshair in the same position because the cross is your center.

Edited by Jack Corvus, 05 November 2012 - 10:42 AM.


#3 JewBoy

    Dezgra

  • PipPipPipPipPip
  • 196 posts

Posted 05 November 2012 - 10:46 AM

View PostJack Corvus, on 05 November 2012 - 10:41 AM, said:

Your ballistics are exiting your mech at the actual point where they are mounted.

First off, you should be saying projectiles; ballisitcs are study of projectiles. Two, I all ready acknowledged that when I said "...modern day fire control computers automatically adjust for offset..."

View PostJack Corvus, on 05 November 2012 - 10:41 AM, said:

And of course they'll land relative to the crosshair in the same position because the cross is your center.

Which is why i'm asking "What distance are the cross hairs zeroed at?"

#4 Jack Corvus

    Member

  • PipPipPipPipPipPip
  • 204 posts

Posted 05 November 2012 - 10:52 AM

Ballistics is shorthand for 'ballistic weapons'. I don't need to mention that they shoot projectiles. You should already know that, and saying that you do and going on about it is just pedantic. In any case, you understood what information was being relayed, so why the douchery?

#5 Weiland

    Member

  • PipPipPipPipPipPip
  • 495 posts

Posted 05 November 2012 - 10:56 AM

The arms can get a be wonky. I've had a solid zero-motion shot aimed from my Gauss and it went far left of the target - twice. I assume it was user error, but the firing solution didn't make my day any easier.

Torso is exactly as stated. Your crosshair (not the circle, which correspond with your arms) operates exactly at center torso. So, if you want a super accurate shot, consider the location of your weapons and adjust (minimally at range, more at point-blank). Can't give you zero. Sometimes it seems like it zeroes, other times not as much.

#6 blood4blood

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • 527 posts
  • LocationVirginia

Posted 05 November 2012 - 10:57 AM

There were multiple threads on this issue (convergence) in beta. Given the convergence feature that can be unlocked with XP (I forget now if it's mech tab or pilot tab), I'd guess it's intentional.

#7 Weiland

    Member

  • PipPipPipPipPipPip
  • 495 posts

Posted 05 November 2012 - 10:58 AM

View PostJack Corvus, on 05 November 2012 - 10:52 AM, said:

Ballistics is shorthand for 'ballistic weapons'. I don't need to mention that they shoot projectiles. You should already know that, and saying that you do and going on about it is just pedantic. In any case, you understood what information was being relayed, so why the douchery?


His points are valid and you didn't give him any useful data or answer his questions. You're the one being the douche.

View Postblood4blood, on 05 November 2012 - 10:57 AM, said:

There were multiple threads on this issue (convergence) in beta. Given the convergence feature that can be unlocked with XP (I forget now if it's mech tab or pilot tab), I'd guess it's intentional.



Faster convergence, you mean. It still should converge on its own.

#8 PurpleNinja

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,097 posts
  • LocationMIA

Posted 05 November 2012 - 10:58 AM

I can't remember the exactly mech, but I remember a PPC shot traveling and hitting above the crosshair, so I was always compensating that.

#9 Frosted

    Member

  • PipPipPipPipPipPipPip
  • The Seeker
  • 515 posts

Posted 05 November 2012 - 11:00 AM

- What distance are the cross hairs zeroed at?

it zeroes where you are aiming at but there is a minimum range

- Why is it that modern day fire control computers automatically adjust for offset, yet the fire control computers 1000+ years in to the future, can not?

Lost tech

#10 StuffYouFear

    Member

  • PipPipPip
  • Bridesmaid
  • Bridesmaid
  • 80 posts

Posted 05 November 2012 - 11:06 AM

View PostFrosted, on 05 November 2012 - 11:00 AM, said:

- Why is it that modern day fire control computers automatically adjust for offset, yet the fire control computers 1000+ years in to the future, can not?

Lost tech


Ah the ol a wizard did it

#11 MagicHamsta

    Member

  • PipPipPipPipPipPipPip
  • 536 posts

Posted 05 November 2012 - 11:13 AM

View PostFrosted, on 05 November 2012 - 11:00 AM, said:

- Why is it that modern day fire control computers automatically adjust for offset, yet the fire control computers 1000+ years in to the future, can not?


Lostech
Also it would be a boring game if a targeting computer did all the shooting & stuff for us.
(.-.)

Edited by MagicHamsta, 05 November 2012 - 11:14 AM.


#12 aspect

    Member

  • PipPipPipPipPipPip
  • 491 posts

Posted 05 November 2012 - 11:14 AM

View PostJack Corvus, on 05 November 2012 - 10:41 AM, said:

Your ballistics are exiting your mech at the actual point where they are mounted. That's all there is to it. On an Atlas, that means there's an obvious right-and-down exit point. On a hunchback, right-and-top. Edit: And of course they'll land relative to the crosshair in the same position because the cross is your center.


Did you even read his post? He is getting hits to the right at close range, then moving through the crosshair and eventually hitting to the left at longer ranges. That means there is a zero point, like any other gun sight when looking at ballistic drop with real projectiles.

I am also very interested in this topic...haven't really been able to get a handle on where my projectiles will actually hit.

#13 Sarevos

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,444 posts
  • LocationFlorida

Posted 05 November 2012 - 11:16 AM

If theyre implemented Advance targeting computers will give you a reticule leading the target so you know where to aim

#14 Marty Mechfly

    Rookie

  • 7 posts

Posted 05 November 2012 - 11:16 AM

I've been having enormous trouble with ACs... I seem to have some sort of aim lag where my torso ACs on Cat-K fire where I was pointing like .5s ago. Makes close in fights - especially with Streakcats - suicide for me and super frustrating. Is there really some sort of shot delay feature or am I just noticing a lag artifact?

#15 Weiland

    Member

  • PipPipPipPipPipPip
  • 495 posts

Posted 05 November 2012 - 11:20 AM

The theory I have?

The guns zero at exactly their maximum optimal range.

#16 Sarevos

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,444 posts
  • LocationFlorida

Posted 05 November 2012 - 11:23 AM

View PostJewBoy, on 05 November 2012 - 10:38 AM, said:

So after using AC2s and a Gauss for a while, i've noticed that the projectiles usually never impact in the center of the crosshairs, they generally impact to the side of the cross hairs. When firing from the right shoulder of a HBK-4G, at close ranges it is to the right, and from far away, it is to the left of the cross hairs. So I have a couple questions

- What distance are the cross hairs zeroed at?
- Why is it that modern day fire control computers automatically adjust for offset, yet the fire control computers 1000+ years in to the future, can not?


they arent zeroed they will converge over a longer time than the arm mounted weapons so if your reticule slides off the target it adjusts for that distance then when you pop it back on target to fire its still moving for that target and lands off center its a big weapon that must move fairly slowly modern day armaments are far lighter and easier for the hydraulics to move would be my best guess

View PostMarty Mechfly, on 05 November 2012 - 11:16 AM, said:

I've been having enormous trouble with ACs... I seem to have some sort of aim lag where my torso ACs on Cat-K fire where I was pointing like .5s ago. Makes close in fights - especially with Streakcats - suicide for me and super frustrating. Is there really some sort of shot delay feature or am I just noticing a lag artifact?

no like i said torso mounted weapons converge slower than arm mounted ones and they adjust from last known reticule distance which can be massive if you aim at the target 300m away slide off and fall over a mountain 1200m away lol

#17 Jack Corvus

    Member

  • PipPipPipPipPipPip
  • 204 posts

Posted 05 November 2012 - 11:24 AM

View Postaspect, on 05 November 2012 - 11:14 AM, said:

Did you even read his post? He is getting hits to the right at close range, then moving through the crosshair and eventually hitting to the left at longer ranges. That means there is a zero point, like any other gun sight when looking at ballistic drop with real projectiles.


Yeah. I did. I've also piloted the HBK-4G to the Master level of mech XP, and when I fire the cannon, it exits on the right, and *lands* on the right. I've never seen it land on the left. I didn't say anything about it because I'm not about to call someone a liar when I don't know them and they might have a perfectly valid point. He might have been in motion, and caused the AC round to inherent some of his movement. He might have been firing at a range I've never tried firing at. Either way, I saw no need to comment on it because for me, it's always worked the way I described.

Edited by Jack Corvus, 05 November 2012 - 11:25 AM.


#18 Sarevos

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,444 posts
  • LocationFlorida

Posted 05 November 2012 - 11:26 AM

View PostJack Corvus, on 05 November 2012 - 11:24 AM, said:


Yeah. I did. I've also piloted the HKB-4G to the Master level of mech XP, and when I fire the cannon, it exits on the right, and *lands* on the right. I've never seen it land on the left. I didn't say anything about it because I'm not about to call someone a liar when I don't know them and they might have a perfectly valid point. He might have been in motion, and caused the AC round to inherent some of his movement. He might have been firing at a range I've never tried firing at. Either way, I saw no need to comment on it because for me, it's always worked the way I described.

Its ok man relax that crossover tends to happen if a friendly charges between you and your target it will adjust for convergence far too close and impact the opposite side of your opponent

#19 Ravensol

    Member

  • PipPipPipPipPipPip
  • 359 posts

Posted 05 November 2012 - 11:28 AM

this is another one of the issues i have with this game it is way off in the future there using tech that we have on the drawing boards now some of it already inuse some has been inuse for over 30 years. Now the game and some plp are telling us that your targeting computor can't compensate anything all it can do is give you a hud display of a torso x and arm o. Sorry i have to call that as total poo. I am not saying i want the target computor to show me lead points to aim at based on the speed of the target but when i have the x and o dead center of a target that is the place my shot should land.

#20 Weiland

    Member

  • PipPipPipPipPipPip
  • 495 posts

Posted 05 November 2012 - 11:30 AM

There are a LOT of factors to consider. Usually, your crosshair will apparently zero to whatever range you're aiming and convergence is not instantaneous. So give your computer a moment to rangefind and then pop a cap in that ho. Also, arm mechanics are even wonkier.

I repeat. CONVERGENCE IS NOT IMMEDIATE.

Let me put that in bigger letters.

Convergence =/= Immediate





4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users