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[Bug] Base Capture Without Enemy Nearby At Start Of The Round

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#1 Coltaine

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Posted 05 November 2012 - 06:29 PM

Time: A few minutes ago
Where: Forest Colony east base

What the hell?: Shortly after the countdown ended, our base appeared to be captured without an enemy nearby which was also impossible because of the just started round. Then we got steamrolled by the enemy group as usual.

Edited by Niko Snow, 03 April 2013 - 05:04 PM.


#2 Roadbuster

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Posted 06 November 2012 - 03:24 AM

Happened to me last weekend.
We all walked back and searched for a mech but didn't find any. (Obviously because the match just started like 5 seconds before)
As soon as we left the base we got the "Base Is Under Attack" message again and the capture countdown started to go down again.

#3 Az0r

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Posted 06 November 2012 - 03:56 AM

It's a known bug where a player on your team is flagged as an enemy. Killing them also rewards XP instead of penalizing you for TKing.

#4 wuselfuzz

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Posted 06 November 2012 - 04:15 AM

Happened to me, too.

Additional symptoms: Team chat doesn't work, and writing to "All" chat puts "NoPlayerFound" before your text, instead of your name. You also might have issues locking on enemy targets.





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