Blizz003, on 05 November 2012 - 10:01 PM, said:
@OP
ok so wait... a SHS dissipates 1 heat.
you think a DHS should dissipate 2 heat. (makes sense, its in the name)
You are complaining that DHS only dissipate 1.4 heat which is a "downgrade"????
Last time I checked, 1.4 was bigger than 1.
1.4 times bigger, oddly enough...
They should paint hexes on the battlefield and everyone can move and shoot in sequence.
Just double checked my math... 1.4 is still bigger than 1.
lets ignore for a moment that double heat sinks require an initial investment of 1.5 million, and three times as many cbills to fit heat sink for heat sink, and also results in increased repair costs. Your logic wouldn't fall flat on its face if DBl HS required the same number of critical's to equip.
They do not, each double heat sink takes three critical slots, unlike SHS that require one. Suddenly, your two doubles requiring six critical's with a combined heat dissipation of 2.8 cannot match the three singles that occupy half the slots. Given that slots are limited on pretty much all mechs this presents something of a problem. While those two doubles do indeed require less weight to fit, the fact they require 3 crit's each, drastically reduces the number of mechs and builds where the use of double heat sinks is worth their penalty and costs.
It is so bad at 1.4, that many builds are worse using double heat sinks in place of singles.
Double heat sinks were supposed to make large laser, ER large laser and PPC builds more useful, they don't, and after the patch with the increase to pulse heat build up, any build using pulse will become far less heat efficient too, further polarizing the games viable builds and weapons.
Edited by Hexcaliber, 06 November 2012 - 05:35 AM.