Rifter, on 05 November 2012 - 07:59 PM, said:
The thing is they are BREAKING THE GAME with the changes lately to DHS, its getting to the point where this isnt mechwarrior anymore. Lets take a look at what they are doing with the heatsinks and use some examples and some very light math from mechs currently in game, this isnt even touching the clan mechs which are more reliant on double heatsinks and will be even more broken than the below example...
We have an awesome AWS-8Q, this is a first gen awesome that uses old tech with no tier two equipment, its the workhorse awesome from the IS. It has 3 PPC's as its main weponry and 28 SHS. This is an all around good mech, not expensive to run or buy or repair and packs a punch, with barely enough heatsinks but it is a workable design.
Then after tier two tech comes in they redesign this mech with tier two tech to combat the clans. They release the AWS-9M. They replace the standard PPC's with ER models and the standard heatsinks with doubles to combat the extra heat of the ER PPC's. It has 20 DHS so 40 SHS worth of cooling which is a substantial upgrade over the 28 SHS of the previous AWS-8Q model but this is NEEDED to cool the much hotter ER PPC's as well as the addition secondary weaponry this mech has. They also add a larger XL engine to boost speed while also reducing weight. This mech is Very expensive to buy and repair due to all the tier two tech and is a clear and definate upgrade over the older model, and you pay for this as its way more expensive to buy.
With the DHS nerfed down to 140% cooling, less than half their intended effectivness that puts the AWS-9M at 28 SHS worth of cooling, the exact same as the AWS-8Q. But remember its got ER PPC's so will run way hotter than the 8Q, like to the point of being useless in battle hotter. So what is supposed to be a clear and expensive upgrade over the 8Q turns out be much much more ineffective and boarderline useless to field. You are paying a huge premium for tier two tech that is WORSE than the tier one mech it is replacing.
When you start to break stock canon designs such as descibed above to the point where tier two tech is WORSE that tier one tech but still alot more expensive you are now in a place where you are just making a mockery of battletech and the lore involved and should stop using the BT/MW name.
If you want to make a big stompy robot game fine im ok with that, i like big stompy robots, but dont try and pawn this crap off as BT because it clearly is NOT in the direction this game has taken. Call it hawken, world of mechs, gundam robots online, whatever you want but dont abuse the BT/MW name like this if you are going to clearly step away from it to the point where stock designs are unplayable and worse than the designs they are supposed to be a upgrade from because you have broken the game mechanics to the point that makes them useless more expensive upgrades.
Just something to think about, and if you think that example is bad i can throw some clan deisngs in there that are alot more broken than that awesome example.
Dear OP,
you thought so much about the battletech canon and everything that you forgot the most important feature that brakes your whole story. TIME !
The old Awesome...the upgraded Awesome...in Battletech both can exist, due to the timeline. One comes before the other. One is the upgrade of the other, as you wrote: in different technological levels.
How much time went by from the old Awesome to the upgraded? In Years? Thats Battletech Tabletop...
In this game, both have to exist at same time...AND BE BALANCED...
What you will not see, and hopefully NO ONE will ever have to see is a mech or a component (single heatsinks for example) that becomes obsolete. Or a component, what ever you might take for example, that HAS to be taken to be able to survive. No one wants "have or die" Items.
I still think this is Battletech as I know it...but Battletech needs to get flexible if it wants to get older, if it wants to reach a new and fresh public. Games do NOT stay alive over 20 years because they do not change...its because their players grow with it. My 2 cents.
Edited by Cole Allard, 06 November 2012 - 12:36 AM.