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Mwo Has Finally Got To The Point Its No Longer A Mechwarrior/battletech Game


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#61 anonymous175

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Posted 05 November 2012 - 09:35 PM

If its no longer a Mechwarrior/Battletech game, what is it?

#62 Elwood Blues

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Posted 05 November 2012 - 09:35 PM

The only way you can make a canon friendly MW game is Mech Commander style. The most green MW player is better than a good TT BT character because their shots aren't randomized. This breaks almost everything that has to do with TT. Every MW game made has had balancing issues so I welcome any and all attempts to try to make a game work that is balanced.

I think the game balancing so far is ok but has a ways to go.

#63 Farmer

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Posted 05 November 2012 - 09:39 PM

View PostGrey Rabbit, on 05 November 2012 - 09:31 PM, said:

This is going to sound totally crazy, but bare with me....

Let's see how it works out in combat on the different maps with different heat levels before we go nuts over something that may not even be broken. Your numbers add up on paper, sure, but this remember this is a table top translation and not table top.

-Rabbit


Install six or seven DHS in a mech right now and pick an appropriate weapons loadout and you have your answer. It doesn't work out. At sixteen, we're a hair over at the moment. At 17, we're a hair under. Keep in mind, that's how many a Timby Prime has. The system, as it is now, is ******.

#64 Hovertank

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Posted 05 November 2012 - 09:39 PM

I think your claim that; "This isn't mechwarrior anymore" is spurious hyperbole.

In the interests of full disclosure, I heard you singing this while playing:

View PostRifter, on 05 November 2012 - 07:59 PM, said:


Awesome, Awesome, Awesome, Awesome, Awesome, Awesome, Awesome, Awesome, Awesome, Awesome

Hunchback, Hunchback!

Awesome, Awesome, Awesome, Awesome, Awesome, Awesome, Awesome, Awesome, Awesome, Awesome

Aahhh it's a Wang! Ahhhh a Wang!

Awesome, Awesome, Awesome, Awesome, Awesome, Awesome, Awesome, Awesome, Awesome, Awesome

Hunchback, Hunchback!




Sung to the key of Badgers:
http://youtu.be/EIyixC9NsLI

#65 Team Leader

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Posted 05 November 2012 - 09:39 PM

View PostProsperity Park, on 05 November 2012 - 09:29 PM, said:

I like your Sig, MCXL, it's as if you're either warning people, or complaning to the developers inthe hopes that your sig will raise awareness and cause the peoples to rise up and force the devs to put more manpower behind fixing the netcode. We all know they don't see the hit detection problems, and we know they're not doing anything about it in the upcoming patch... or maybe they are, I forget. no, wait, I remember, they are rolling back their latest changes that caused some problems and are working on new solutions.

Good thing you have the siggy to keep them on their toes.

Um. Ok. Anyways, OP I agree that taking direct upgrades and putting them on the same level as the equipment they are designed to replace in a lot of cases is BS. Guys, with 10 engine HS and you install DHS, that's only gonna be 14 HS total! For every 5 DHS you put on, that's 7 SHS! That is not double! That's awful!

Edited by Team Leader, 05 November 2012 - 09:40 PM.


#66 Rifter

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Posted 05 November 2012 - 09:39 PM

View PostGrey Rabbit, on 05 November 2012 - 09:31 PM, said:

This is going to sound totally crazy, but bare with me....

Let's see how it works out in combat on the different maps with different heat levels before we go nuts over something that may not even be broken. Your numbers add up on paper, sure, but this remember this is a table top translation and not table top.

-Rabbit


You obviosuly missed post # 11, i did buy the AWS-9M and have extensive play time in the AWS-8Q as well. The AWS-9M is a heat coffin now and will be getting WORSE not better with tommorow patch.

#67 aspect

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Posted 05 November 2012 - 09:40 PM

Sooo...what about the mechwarrior titles that are also not mechwarrior titles by the OP's standards?



Good luck getting your DHS performance in that one...

#68 Vexgrave Lars

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Posted 05 November 2012 - 09:40 PM

If I had never ever play another Battletech/Mechwarrior game, computer or TT.. I would love this game named anything other than Mechwarrior. Stand alone and in ignorance, its a gorgeous game framework, if missing much of its flesh (economy, metagame).

Its EVE online with only PVP and only one system to fight in, no escapes, no mining, no economy, little lasting teamwork, and no impact on anything except personal stats.. and that is losing its luster at an accelerating pace. No. for me the simple thrill of moving on to the next mech is not that enthralling, I tend to play the mech that's fun for me and stick to that. Winning and losing... meh, becuase they are meaningless.

"PGI's Super-Robot Thundermechdome Online" if you like. Its not Battletech, its not Mechwwarrior, and its not finished. The current weapon balance feels better than it has, get on with the rest of it. I said it before, its their license, and they are doing what they need/want too with it.

Focus and deliver on the Metagame, economy, physics engine back in play .

The the rest of the game is a far more serious issue than the whether double heatsinks are double, or 2.1 or 1.5 or whatever.

You are knitpicking this game directly to the scrap heap.

I also made the suggestion long ago to remove numeric (and misleading) characteristics from weapon names. Which would have ended this latest argument ("Standard" and "Advanced HS" would have put a bullet in the skull of this latest debacle).

F- it.. damnit PGI you've done so little sticking to TT or even classic MW4, why are you trying so hard to make it so hard.
Double armor, variable weapon damages, 1.5 double heatsinks... just quit fondling her and kiss her already! You failed, and yet for that succeeded in a fun game.. now build on whats RIGHT and move on from there!

MECHWARRIOR ONLINE can never be MECHWARRIOR Proper (for good and bad reasons), PGI, you are flubbing! and waffleing and not really delivering on decisions. It wreaks of pandering! Too who? the lowest common denomitnator?? F!ing tragic. Just call the damned ball Maveric and put the bird on the deck or wash the hell out! but quit wasting our time with promises you simply cannot keep. We are so far from the safe harbored waters of TT rules and even MW3/4, maybe its time to promise something new, like "The most true to life/science/physics Battlemech Sim ever made, Based on the world of Mechwarrior" Get on with a reason to persist in the effort, give us a reason to care beyond Cbills and then next crippled mech in line and then call it whatever you like.

Edited by Vexgrave Lars, 05 November 2012 - 09:42 PM.


#69 axeman

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Posted 05 November 2012 - 09:47 PM

I think the balance should be set in such a way that the 1.5 mil extra that's gone into a 9m awesome's heat sinks isn't a bonehead move. I don't care if it's only a fraction better, or whether or not it equals table top. If the stock build comes with an upgrade then it should be at it's most base level an improvement. That's not to say an improvement worth that cost (could be only two points of dissapation for all I care).

It's not like an XL engine coming with a stock build which has advantages and disadvantages either way and is of subjective worth. If the 9m comes with double heat sinks and worse heat disapation than it would have without them, something has gone a touch wrong,

Edited by axeman, 05 November 2012 - 09:48 PM.


#70 MrPenguin

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Posted 05 November 2012 - 09:51 PM

Anybody who thinks this isn't a proper mechwarrior game is clearly mental.

#71 Team Leader

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Posted 05 November 2012 - 09:52 PM

View PostMrPenguin, on 05 November 2012 - 09:51 PM, said:

Anybody who thinks this isn't a proper mechwarrior game is clearly mental.

I agree with this. To clarify my earlier post, I agree with what I said. This is still a mechwarrior game, no matter what. Well... Not no matter what, but still. For all intents and purposes.

#72 Blizz003

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Posted 05 November 2012 - 10:01 PM

@OP

ok so wait... a SHS dissipates 1 heat.
you think a DHS should dissipate 2 heat. (makes sense, its in the name)
You are complaining that DHS only dissipate 1.4 heat which is a "downgrade"????
Last time I checked, 1.4 was bigger than 1.
1.4 times bigger, oddly enough...
They should paint hexes on the battlefield and everyone can move and shoot in sequence.

Just double checked my math... 1.4 is still bigger than 1.

#73 Merrik Starchaser

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Posted 05 November 2012 - 10:02 PM

View Postaspect, on 05 November 2012 - 08:01 PM, said:

Posted Image


In the interests of full disclosure, I only read a small amount of your post. Wall of text complaints that are filled with references to a 90's tabletop game are not my forte.


You are adding nothing to the conversation this way.

FACT #1 stated intent of PGI is to be as true to table top as possible while provding a good play experience, stating they only intend to deviate from TT if needed.

Fact #2 the issues with HEAT and ROF and now DHS are serious, and drastically shift the balance of weapons in MWOP from TT.

Fact #3 of of those drastically nerfed build are in game as variants for purchase making them under perform compared to where they should be.

Address those or some of the points the OP made and maybe you will be contributing instead of just shouting loudly "you're wrong"

#74 Blizz003

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Posted 05 November 2012 - 10:02 PM

It's like the game was in Beta or something...

#75 JewBoy

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Posted 05 November 2012 - 10:05 PM

View PostBlizz003, on 05 November 2012 - 10:02 PM, said:

It's like the game was in Beta or something...


It doesnt matter what you call it, when they are asking people to buy $120 founders packages or $99.95 MC packages, it is reasonable to expect the game to be balanced and all the major bugs fixed.

#76 Vexgrave Lars

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Posted 05 November 2012 - 10:05 PM

Dressing a barbie doll in fatigues does not make her GI Joe.

Putting robots that resemble the mechs we know and love from Battletech (Strategic) with a completely home grown PGI rules set, does not a Mechwarrior (Roll Play) game either make.

The mistakes are good, and the reasons for the difficulties are valid , if developer self-created ("Were gonna go by TT rules, except ALL this stuff here!" DUh! Suckers! ). But its time to just OWN that and move on with the development of the rest of the game.

#77 Leetskeet

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Posted 05 November 2012 - 10:06 PM

View PostJewBoy, on 05 November 2012 - 10:05 PM, said:


It doesnt matter what you call it, when they are asking people to buy $120 founders packages or $99.95 MC packages, it is reasonable to expect the game to be balanced and all the major bugs fixed.

It's not reasonable to the Drones

#78 Hovertank

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Posted 05 November 2012 - 10:09 PM

View PostJewBoy, on 05 November 2012 - 10:05 PM, said:


It doesnt matter what you call it, when they are asking people to buy $120 founders packages or $99.95 MC packages, it is reasonable to expect the game to be balanced and all the major bugs fixed.


False statement. No, no it's not reasonable to expect that. Not in beta.

No one forced anyone to invest in this game. As a matter of fact, I felt like I was buying land in Florida when I plopped my $60 down. But who cares, $60 is the same as a good night out with friends. Worth it if the game pans out. Hey, I've had lots of fun so far as well and met some cool folks on TS.

#79 Degrath

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Posted 05 November 2012 - 10:12 PM

View PostJewBoy, on 05 November 2012 - 09:21 PM, said:


HBKs cant boat 11 lasers, not even the 4P. And theyre not exactly fast, my 4P has a 250 engine and only goes 81kph.

In the first phase of beta after F&F the 4P had 11 energy hard points and could sport the 300xl. With full armor and no extra HS you could hold the trigger continuous on 11 small lasers and deal death with every turn.

#80 Dax Frey

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Posted 05 November 2012 - 10:17 PM

Rifter all you seem to post is complaints lately. have you considered playing another game at this point? this game is obviously not for you anymore.





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