Mwo Has Finally Got To The Point Its No Longer A Mechwarrior/battletech Game
#21
Posted 05 November 2012 - 08:44 PM
#22
Posted 05 November 2012 - 08:44 PM
Rifter, on 05 November 2012 - 08:39 PM, said:
Thats just it, the "core" ideas are no longer there. DHS is supposed to be HUGE, they are supposed to make SHS completly useless in most designs, they are the one piece of tech that gave the IS any chance of fighting the clans.
And now they are not even a upgrade over singles in most mechs?
Seriously am i the only one that see the issues with this(other than mister blastman and draigUK and antony weiner)
So you never answered this question...
Valder, on 05 November 2012 - 08:14 PM, said:
#23
Posted 05 November 2012 - 08:45 PM
geek, on 05 November 2012 - 08:44 PM, said:
Quote
Battletech is ruined without this! Run for the hills!
But seriously, with those restrictions Mechwarrior 1, Mechwarrior 2, Mechwarrior 3 and Mechwarrior 4 aren't battletech or mechwarrior games.
And PPCs and ER PPCs are viable, although I am apparently one of the few that believes this. They're just much more specialized now instead of the master-of-all-trades that they used to be.
And talking about Tier 1 and Tier 2 tech is the weakest possible argument you can make. That's just saying "things should be this way because of canon that few of the other games in the series paid any attention to". To any non-Battletech fan it just sounds like people complaining for no reason when the only reason for anything should be gameplay.
Edited by Krivvan, 05 November 2012 - 08:49 PM.
#24
Posted 05 November 2012 - 08:50 PM
#25
Posted 05 November 2012 - 08:50 PM
geek, on 05 November 2012 - 08:44 PM, said:
Sorry i missed it, no i do not, that would be to slow paced.
I think they need to rebalance the whole weapons system to come inline with the(on average) 3 second firing rates that they have now. They went wrong when they reduced firing rate but not damage or heat generated, all issues they have been having with balance since then stem from this mistake.
They already reduced the firing rate by 66% on average so they also need to reduce weapon heat and weapon damage by the same amount(roughly 66%), this will keep weapon balance in tact while giving them the faster fire rates they seek.
#26
Posted 05 November 2012 - 08:50 PM
#27
Posted 05 November 2012 - 08:51 PM
#30
Posted 05 November 2012 - 08:54 PM
#33
Posted 05 November 2012 - 08:56 PM
#34
Posted 05 November 2012 - 08:58 PM
I've been in this series for the LONG haul, the -LONG- friggen haul you probably can't imagine lol. This is a MechWarrior game, true and true, and if it isn't then by hell all, MW2 and MW3 sure as hell were not MechWarrior games not even in the SLIGHTEST by your standards. And MW4? Forget about it! You might as well trash MC and MC2.
... Though 3025 was a pretty decent recreation of the table top, but it still had, like MWO, distinct quirks and differences. In fact even Crescent Hawks Inception, and Revenge, wouldn't be BattleTech games because they had differences from the board game too!
Worry about the balance, feel and flow of combat in this game FAR over whether a canon mech will be as amazing in the fluff as it is in the game, because I can tell you a lot of those "amazing" canon mechs in the fluff were complete *** in the board game.
Sean von Steinike, on 05 November 2012 - 08:56 PM, said:
Yeah a double post, but is it bad how great this sounds to me? =/ lol
#35
Posted 05 November 2012 - 08:58 PM
Rifter, on 05 November 2012 - 08:54 PM, said:
Its not even mechs we like they are breaking the stock canon designs....
I'm playing (or trying to) a K3. K2 with ERPPC's and 20DHS. I can fire linked (I don't chain fire because the aiming for PPC's is broken and they fire in weird directions) ERPPC's twice then have to hide for a while.
I don't expect to fire non-stop, but it takes way too long to cool down with 20DHS, as they are now.
I'll add that i wish all weapons fired slower. Might get people using better tactics than circle-strafing
Edited by Wolfways, 05 November 2012 - 09:01 PM.
#36
Posted 05 November 2012 - 09:01 PM
Helmer, on 05 November 2012 - 08:10 PM, said:
Lag armor still makes small fast moving mechs with small lasers a iWin button. LRMs are now OP and PUG wins are often determined by who has more LRMs. And ACs are still useless, I swaped out the AC20 on my HBK-4G for a Gauss.
Edited by JewBoy, 05 November 2012 - 09:01 PM.
#37
Posted 05 November 2012 - 09:02 PM
Sean von Steinike, on 05 November 2012 - 08:56 PM, said:
With the energy vs missiles vs ballistic balance so out of whack they may as well add photon torpedoes, shields, and robot lightsabers. It wouldn't really break the game any more than what we have now.
#39
Posted 05 November 2012 - 09:04 PM
JewBoy, on 05 November 2012 - 09:01 PM, said:
Lag armor still makes small fast moving mechs with small lasers a iWin button. LRMs are now OP and PUG wins are often determined by who has more LRMs. And ACs are still useless, I swaped out the AC20 on my HBK-4G for a Gauss.
AC2s to AC20s are very useful. LRMs are strong, perhaps a few steps under OP, but they aren't unstoppable. And your point about lag armour has nothing to do with small lasers, it has to do with small fast moving mechs. They could be packing medium lasers and it would be the same thing (and most end up doing more damage via streaks). What Helmer was referring to was when Swaybacks ran around at high speed with 11 small lasers firing constantly getting instant head killshots.
#40
Posted 05 November 2012 - 09:06 PM
Valaska, on 05 November 2012 - 08:58 PM, said:
Worry about the balance, feel and flow of combat in this game FAR over whether a canon mech will be as amazing in the fluff as it is in the game, because I can tell you a lot of those "amazing" canon mechs in the fluff were complete *** in the board game.
Alot of canon mechs were crap in TT I agree, but a AWS-8Q was NEVER better than a AWS-9M. And it shoudlnt be, we are talking tier 1 mech vs teir 2 mechs.
MrPenguin, on 05 November 2012 - 09:03 PM, said:
Try reading post # 25
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