Jump to content

Would you pilot a Quad Mech / Quad Mechs (merged)



518 replies to this topic

#101 Stormeris

    Member

  • PipPipPipPipPipPipPip
  • 988 posts
  • LocationLithuania

Posted 16 April 2012 - 06:59 AM

View Postice trey, on 16 April 2012 - 06:56 AM, said:

Frankly, I'd like to see at least ONE quad make it into this game.

This goes double if the MWO team give up on the inclusion of melee combat.

Of course, I'd rather wait until the Tarantula is introduced. The only quads up to that point (Besides the Age of War designs, but those are supposed to be extinct at this point) are unseens. While HG has no hold on the old Dougram designs, I would still feel uneasy about MWO including designs not made specifically for Battletech.

I believe there are alot of "iconic" mechs that were unseen, but the fact is, im sure FD could remake the designs into something unique, just based on the quads that are unseens..i dunno

#102 Kaemon

    Member

  • PipPipPipPipPipPipPipPip
  • 1,924 posts
  • LocationMN

Posted 16 April 2012 - 07:01 AM

No.

#103 Tritarian

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 46 posts

Posted 16 April 2012 - 07:02 AM

With what has been stated about weapon and targeting (torso mounted weapons being more "on target" at the expense of firing arc), yea a quad mech would be a great scout/weapons platform with a low profile and having an easier time hiding than alot of other machines.

#104 LaorDeLove

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 77 posts
  • LocationUSA

Posted 16 April 2012 - 07:08 AM

Quads are not worth having at this time in my opinion. There are a lot of other mechs that could be added. Melee should be completed before quads. http://www.sarna.net...ech#Quadrupedal is my source material. :angry:

#105 Trevnor

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,085 posts
  • Facebook: Link
  • LocationSkjaldborg HQ, Rasalhague, Rasalhague Province[Canada]

Posted 16 April 2012 - 07:20 AM

No one said anything about quads right now. I'd like to seem them as some point in the future however.

#106 EDMW CSN

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 1,073 posts
  • LocationOutreach

Posted 16 April 2012 - 07:29 AM

Problem is the current quads are quite terrible for their tonnage. Goliath and Scorpion aren't exactly stellar.

Granted the Scorp can double up as a fast critter hunter @ 97 kph which can scare some 3025 lights to submission, but it's only arm with a PPC and SRM6 (A panther while slower, mounts a PPC and an SRM4, can jump and only weights 35 tons, Scorp is a 55 tonner).

Not a lot of hitting power but it can work as a stable PPC sniper or heavy scout role.
Even then I would love to pilot such a mech for a change. Running down Commandos and nearly keeping pace with Jenners would be fun.

Edited by [EDMW]CSN, 16 April 2012 - 07:33 AM.


#107 SideSt3p

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 484 posts
  • LocationWashington State

Posted 16 April 2012 - 07:45 AM

Quads should be included in game eventually. They are supposed to be a much more stable platform and able to handle rough terrain much easier. That being said, they are also supposed to be much tougher to pilot and a lot rougher of a ride.

Should they be a priority? Probably not, but I'd like to see them eventually :angry:

#108 Skylarr

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 1,646 posts
  • Google+: Link
  • LocationThe Restaurant at the End of the Universe

Posted 16 April 2012 - 07:48 AM

The SCP-1O is a nice Mech if it has double heat sinks- The SCP-1O Scorpion is a very basic upgrade of the design. The PPC is removed and replaced with an ER PPC. While this gives the Scorpion greater range, it also increases the heat from the ER PPC by fifty percent, which greatly overtaxes the Scorpions ten heat sinks. An errata sheet later postulated the 'Mech to be equipped with Double Heat Sinks.

The GOL-3M seems like a good variant. You need to be carful with your shots.

Both Quads are meant to be used as ranged support mechs. This play style is not for everyone.

#109 Steinar Bergstol

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,622 posts
  • LocationNorway

Posted 16 April 2012 - 07:48 AM

Of course, the Scorpion does have one quirk which was part of what made it a less than popular machine with many pilots. It's a very rough and bumpy ride compared to most mechs, or so the Tech Readout says if memory serves.

Now, I'd definitely try one out if that part was brought into the game. In fact, it would be awesome if they incorporated the various little quirks mentioned in the tech readout texts for various mechs. Like the Stinger's cockpit being very small and cramped. The Orion's autocannon being more prone to jamming if you fill it all the way up with ammo rather than leaving out the last shot when you load it up. The Marauder's original armor being more difficult to replace than the average mech due to the manufacturing methods being among the more advanced before tech started on its downward slide.

You know, little quirks which comes with the chassis and makes the choice of mech more than just the guns, speed, heatsinks and armor value.

Edited by Steinar Bergstol, 16 April 2012 - 07:49 AM.


#110 Gigaton

    Member

  • PipPipPipPipPipPip
  • 467 posts
  • LocationDieron District Gymnasium, learning to pilot 'Mechs until July

Posted 16 April 2012 - 08:06 AM

I'd probably pilot a Tarantula but it's bit dependant on what other lights we get and if I would play lights much at all. Overall, I don't think their implementation is relevant until 5-10 years in the future.

#111 Watchit

    Member

  • PipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 2,235 posts
  • LocationOrlando

Posted 16 April 2012 - 08:23 AM

Yes.

#112 ChickenBoss

    Rookie

  • Knight Errant
  • 6 posts

Posted 16 April 2012 - 08:24 AM

View PostLaorDeLove, on 16 April 2012 - 07:08 AM, said:

Quads are not worth having at this time in my opinion. There are a lot of other mechs that could be added. Melee should be completed before quads. http://www.sarna.net...ech#Quadrupedal is my source material. :angry:

I definitely agree with this. It would take them so much time to just be able to implement quads when they could just add more mechs. or melee. 2 mechs with 4 legs, 50 regular mechs, or melee? hmm...

#113 Catamount

    Member

  • PipPipPipPipPipPipPipPipPip
  • LIEUTENANT, JUNIOR GRADE
  • 3,305 posts
  • LocationBoone, NC

Posted 16 April 2012 - 08:29 AM

View PostChickenBoss, on 16 April 2012 - 08:24 AM, said:

I definitely agree with this. It would take them so much time to just be able to implement quads when they could just add more mechs. or melee. 2 mechs with 4 legs, 50 regular mechs, or melee? hmm...


Do you have any actual evidence that it would take as long to code mechanics for quad mechs as it would take to add 50 "normal" mechs?


I'm not hugely enthusiastic about this particular feature, mostly because the available quad mechs of this period offer less-than-stellar performance, but I certainly don't see why there'd be any actual opposition to their inclusion.

#114 Tvae

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 203 posts
  • LocationPort Sunkissed

Posted 16 April 2012 - 08:32 AM

Eventually, yes, definitely.

I'm fine if they're not in at launch or for a while afterwards, of course, but they've always had a special spot in my heart after the Tarantula way back in Mechwarrior 2, so I expect them to be eventually.

#115 Mason Grimm

    Com Guard / Technician

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,886 posts
  • Facebook: Link
  • LocationToronto, ON

Posted 16 April 2012 - 08:32 AM

Merged the Quad Mech threads.

#116 Catamount

    Member

  • PipPipPipPipPipPipPipPipPip
  • LIEUTENANT, JUNIOR GRADE
  • 3,305 posts
  • LocationBoone, NC

Posted 16 April 2012 - 08:33 AM

View PostMason Grimm, on 16 April 2012 - 08:32 AM, said:

Merged the Quad Mech threads.


Ah, so it's your fault that my web browser just had a spasm :angry:

#117 GrimJim

    Member

  • PipPipPipPipPipPip
  • 293 posts
  • LocationPottery Barn, $120 richer than my fellow Founders

Posted 16 April 2012 - 08:57 AM

I'd love to rock me some Quad.

I worry there is this group out there that wishes all Battletechnology to be stylized, streamlined and interchangeable like something outta a Eli Whitney wet dream. Part of the charm of the game is the hundreds of weapons designers building war machines over hundreds of years. I like that no AC/20 looks the same. Diversification and amalgamation is the order of the day and I think a game that shares a battlefield with Macross Riflemen, Dougram Scorpions, and FASA Mat Cats is a diverse and interesting one.

Sure, give it the FD "look," but include Quads by all means.

#118 Spiralcrisis

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 207 posts
  • LocationI'm not sure I want to know.

Posted 16 April 2012 - 09:02 AM

View PostLordDeathStrike, on 15 April 2012 - 02:05 AM, said:

go hit up armored core 5, its got biped triped quads treads hovers, you name it.

mechwarriors pilot bipeds exclusively.

So you say as I core your cockpit with my Scorpion's PPC.

#119 Naughtyboy

    Member

  • PipPipPipPipPipPip
  • 235 posts
  • LocationSweden

Posted 16 April 2012 - 09:16 AM

voted on :maybe, do not care wehat others think though but was the best alternative, for me it depends on what quads that will be availeble.

Edited by Naughtyboy, 16 April 2012 - 09:16 AM.


#120 Der BruzZzler von Wiesndoof

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,494 posts
  • LocationAm Grill

Posted 16 April 2012 - 09:47 AM

View PostLordDeathStrike, on 15 April 2012 - 08:59 PM, said:

fixed that for ya


Thanks! :angry:

View PostLordDeathStrike, on 15 April 2012 - 08:59 PM, said:

the biggest failure of the quad mech designs is that they are walking tanks, without the turrets. aka they turn slower then an atlas at half its weight, and cant swivel their back mounted weapons. even an atlas can flank one badly.....


Yes, but that does not apply to the Tarantula. It has a 360° torsotwist and it's faster than a Jenner or Commando. With a single leap, the Tarantula can fly upt to 240 meters. It has an insane maneuverability. The most quads are bulky and sluggish, but the Tarantula could be the ultimate recconaissance mech. I would pilot it anytime!

EDIT: I vote option 1! Yeah, gimme a ZPH-1A and i'm the happiest pilot in MWO! :(

Edited by The_Birdeater, 16 April 2012 - 09:52 AM.






2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users