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Would you pilot a Quad Mech / Quad Mechs (merged)



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#61 Der BruzZzler von Wiesndoof

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Posted 15 April 2012 - 03:58 PM

View PostBlechritter, on 15 April 2012 - 09:55 AM, said:

in this timeperiode there are only two quats scorpio and goliath
or not???


And the 100 ton Xanthos quad of the Cappies (introduced 2564).
"Stormwolf" said it. The clans (Clan Goliath Scorpion) already have the massive Fire Scorpion in service (since 2834).

In my opinion, the most beautiful QuadMech is the Stalking Spider clan quad. Originally developed from a IS Tarantula quad by the Cloud Cobras. It looks like a huge robotic Birdeater (Tarantula) or Wolf Spider. Just beautiful to me. Unfortunately it is not introduced until 3059 :angry:.

Edited by The_Birdeater, 15 April 2012 - 03:59 PM.


#62 Zerbula

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Posted 15 April 2012 - 04:33 PM

Well other than getting the models into MWO, I don't see any reason why quads shouldn't be in the game. Seems to me like some people would like to pilot them, and why not? I personally wouldn't mind getting into a Xanthos myself. Or a Tarantula. Peekaboo. :angry:

#63 Gremlich Johns

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Posted 15 April 2012 - 04:41 PM

View PostOrzorn, on 15 April 2012 - 10:17 AM, said:

How in the hell is there any anime flavor to quads? I don't even recall any anime that actually USE quad mechs (Except for Ghost in the Shell with its Tachikomas, and those are markedly different from any Battletech design). Most quads are rather slow-ish, and a good deal of them are decent, but not outstanding (except the Tarantula), designs.

I have no clue how people are getting any sort of anime out of this. I guess its like the word "hipster" or "mary-sue". Its long lost its original meaning and people use it to describe things they don't like.


The anime "Dougram: Fang of the Sun"s where a lot of the BT mechs originated - even the quads, like the Abitate F44D "Desert Gunner".

You all should do more research in the forums, this topic has already been discussed

Quads should stay in the Star Wars milieu. And Mechwarriors do not pilot quads because they are more like tanks.

Edited by Gremlich Johns, 15 April 2012 - 04:41 PM.


#64 Damocles

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Posted 15 April 2012 - 05:06 PM

"Mechwarriors" do not pilot quads because it would bring variety to their gunbag lives

#65 Vulpesveritas

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Posted 15 April 2012 - 05:36 PM

I wouldn't mind piloting a quad.
In fact, I think perhaps people are scared of piloting a quad because it is more realistic and less anime-ish than their bipeds.

#66 EDMW CSN

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Posted 15 April 2012 - 06:02 PM

Quads are fine by my book. In fact they should be faster and more agile than Bipeds to compensate their lack of free aim.

#67 SlagMaster

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Posted 15 April 2012 - 06:49 PM

I think it would be cool to use the quads...but make them robust and slow HVY hitters.

#68 Oswin Aurelius

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Posted 15 April 2012 - 07:17 PM

View Post[EDMW]CSN, on 15 April 2012 - 06:02 PM, said:

Quads are fine by my book. In fact they should be faster and more agile than Bipeds to compensate their lack of free aim.


Dear god, though, I don't even want to imagine how much extra programming and animation you'd have to go through to make them look and act how they're supposed to in-game.

That being said, I definitely want to see them in game at some point. Some of my favorite 'mech designs are quads, and that's BEFORE FlyingDebris is going to take a crack at them. XD

#69 FatSpiderman

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Posted 15 April 2012 - 07:30 PM

View PostLt Trevnor, on 15 April 2012 - 10:56 AM, said:

View PostJadeTimberwolf, on 15 April 2012 - 10:52 AM, said:

The one thing I would love to see them incorperate is an option for us to design our own mechs, doubt it will happen to be honest but would be nice.


That's a little to Chromehound-ish for me in my opinion. Also, possibility of Franken-mechs.


hmmm, I believe he means in the repesct of variant customization. Like MW3/4 and MC1/2. Though while on that topic, I think it would interesting to see cosmetic differences in mechs. Though this would be a programming nightmare, it would be interesting.example here

#70 Evedro Solais

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Posted 15 April 2012 - 07:42 PM

The free aim issue would be dependent on if the Quad had a turreted weapon or if it was all torso mounted. Also I don't see that issue with the additional programming, the concept is simple: Torso turn becomes left/right strafe, the animation for turning just slows the set of legs on the inside of the turning curve just like real life arthropods.

#71 Orzorn

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Posted 15 April 2012 - 07:47 PM

View PostGremlich Johns, on 15 April 2012 - 04:41 PM, said:

And Mechwarriors do not pilot quads because they are more like tanks.

I didn't realize there were some written rules lying around that defined exactly what Mechwarriors piloted.

Please, do show me.

The facts of the matter are that quads are in Battletech, and quads are mechs. Attempting to compare them to anime in some mad attempt to discredit them is really disgusting. Some people need to come up with actual arguments before they jump to the ridiculous comparisons.

Edited by Orzorn, 15 April 2012 - 07:49 PM.


#72 Belial

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Posted 15 April 2012 - 07:56 PM

I'm all for quads. Add some variety, mix things up a little. Just give me my Thunder Fox as a bribe Christmas gift and I won't reveal the juicy beta info I allege myself to have... :angry:

As far as anime quads go, there was this one Armored Core-type game called Gungriffon: Allied Assault that featured quads alongside mecha that could skate/fly at high speeds. It was actually a decent game with mecha and weapons that operated not dissimilar from a 'Mech. Not the walking tanks we're used to, but not the insanity of AC.

#73 Watchit

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Posted 15 April 2012 - 08:40 PM

I'm all for quad mechs being implemented after the game is polished and ready for play and the programmers have time for it. I'd love to see some FD redesigns of the scorpion! as long as there's none of that pointy feet, with the small surface area business anyway. :angry:

and who could forget the most badass quad mech of all? The Balius? (in the appropriate time period of course)

Posted Image

Edited by Watchit, 15 April 2012 - 08:41 PM.


#74 LordDeathStrike

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Posted 15 April 2012 - 08:59 PM

View PostThe_Birdeater, on 15 April 2012 - 03:58 PM, said:


And the 100 ton Xanthos quad of the Cappies (introduced 2564). lostech until 3070s
"Stormwolf" said it. The clans (Clan Goliath Scorpion) already have the massive Fire Scorpion in service (since 2834). failed clan design

In my opinion, the most beautiful QuadMech is the Stalking Spider clan quad. Originally developed from a IS Tarantula quad by the Cloud Cobras. It looks like a huge robotic Birdeater (Tarantula) or Wolf Spider. Just beautiful to me. Unfortunately it is not introduced until 3059 :angry:. also a failed design

fixed that for ya

the biggest failure of the quad mech designs is that they are walking tanks, without the turrets. aka they turn slower then an atlas at half its weight, and cant swivel their back mounted weapons. even an atlas can flank one badly.....

Edited by LordDeathStrike, 15 April 2012 - 09:02 PM.


#75 LordDeathStrike

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Posted 15 April 2012 - 09:04 PM

View PostWilliam Petersen, on 15 April 2012 - 02:06 PM, said:


You do realize there's a quad that looks disturbingly similar to an equine, right? =P

Anywho, I'm all four (pun!) quads. Leg me now, herk-face! >=-)

produced post 3075

View PostEvedro Solais, on 15 April 2012 - 09:36 AM, said:

http://www.sarna.net/wiki/Great_Turtle Don't forget the retardedly hard to kill Great Turtle :angry: After the Tarantula this would be the next quad I would want to see put in, at the appropriate time of course.

not built until 3067

#76 JadeTimberwolf

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Posted 15 April 2012 - 09:06 PM

I have to say it, with everyone bringing up quads being animeish, I would like to point out that even biped mechs are animeish and there is a third style of mech that exists within the Battletech universe known as the Land Air Mech or LAM, now these mechs are often compared to varitechs out of Macross/Robotech because the do the exact same thing, Biped to Hybrid to Plane. Also still going on about the animeish style remember that many mech designs were based off of anime mechs, one such example is the original design of the Marauder, it's design was identical to that of the Zentraedi Command Pods from Macross/Robotech. Battlemaster is very close to the design of a Mech form Fang of the Sun Dougram, Then theres the Locast, almost identical to the Ostall from Crusher Joe. Those 3 examples should be enough to throw out the "too anime-ish" argument. The Star Wars arguement on the other hand can hold more water if the units were actually designed after the ATAT but to my knowledge none of the Quads were and if we were to try to argue that they were, we could then turn around and argue that Mechs such as the Locast and the Catapult are based off of the ATST.

Moral of the post, It becomes an ugly circle of usless arguing.

#77 LordDeathStrike

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Posted 15 April 2012 - 09:07 PM

View Postpursang, on 15 April 2012 - 02:16 AM, said:


LordDeathStrike, if I didn't know better I'd think you where purposefully leading people here astray. Almost every post you seem to make concerning the lore and canon of this game is partially wrong - at best. For someone who proffesses to know a lot about BT/MW you seem to know quite little about it.



http://www.sarna.net/wiki/Quad_%27Mech

There are in fact, quite a few quad BattleMechs in existance.


to quote the sarna you linked "
Tripodal
Posted Image

'Mechs normally have two or (rarely) four legs. The only three-legged 'Mechs known are the exotic Colossal class Ares 'Mechs which appeared in the early 3130s.

The Hedgehog was previously mentioned as a tripodal 'Mech from the Star League era, having allegedly been introduced in 2602, but it is not considered canonical.

[edit]Quadrupedal

Posted Image

The Quad 'Mech uses its "arms" for legs which gives these designs some additional stability and maneuverability (such as sidestepping, also known as lateral shift movement). The concept was much maligned for sacrificing the overall versatility of BattleMechs and the early designs, notably the Scorpion and the Goliath, proved flawed, being notoriously difficult to maintain and highly susceptible to breakdowns. It was only around the year 3060 that improved technology led to new quadrupedal 'Mech designs, although the stigma associated with the general concept still lingers. Bipedal BattleMechs remain the vastly more common 'Mech."

tripods are non canon or collosasls from 3130. the quads are all failed clan designs until 3060+. the game is taking place in 3049 at real time forward.

Edited by LordDeathStrike, 15 April 2012 - 09:10 PM.


#78 LordDeathStrike

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Posted 15 April 2012 - 09:12 PM

View PostJadeTimberwolf, on 15 April 2012 - 09:06 PM, said:

I have to say it, with everyone bringing up quads being animeish, I would like to point out that even biped mechs are animeish and there is a third style of mech that exists within the Battletech universe known as the Land Air Mech or LAM, now these mechs are often compared to varitechs out of Macross/Robotech because the do the exact same thing, Biped to Hybrid to Plane. Also still going on about the animeish style remember that many mech designs were based off of anime mechs, one such example is the original design of the Marauder, it's design was identical to that of the Zentraedi Command Pods from Macross/Robotech. Battlemaster is very close to the design of a Mech form Fang of the Sun Dougram, Then theres the Locast, almost identical to the Ostall from Crusher Joe. Those 3 examples should be enough to throw out the "too anime-ish" argument. The Star Wars arguement on the other hand can hold more water if the units were actually designed after the ATAT but to my knowledge none of the Quads were and if we were to try to argue that they were, we could then turn around and argue that Mechs such as the Locast and the Catapult are based off of the ATST.

Moral of the post, It becomes an ugly circle of usless arguing.

argument is over, non canon non bipedal mechs are in service pre 3060 in the innerr sphere. and the clan designs were all unproduced failures. quoted sarna links for evidence.

#79 pursang

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Posted 15 April 2012 - 09:14 PM

View PostLordDeathStrike, on 15 April 2012 - 09:12 PM, said:

argument is over, non canon non bipedal mechs are in service pre 3060 in the innerr sphere. and the clan designs were all unproduced failures. quoted sarna links for evidence.


Just stop - you're digging your own hole here. :angry:

#80 Ramien

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Posted 15 April 2012 - 09:30 PM

I'm all for adding quads to the game, but I would likely never pilot one until they came installed with turrets. At least with a bipedal mech, one can theoretically torso twist enough to get one arm's weapons pointed at whatever mech was coming up behind.





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