Gauss Vs. Ppc
#21
Posted 07 November 2012 - 12:15 PM
#22
Posted 08 November 2012 - 08:36 AM
Making the PPC viable is not just a bit of number shuffling, game styles would have to change a bit as well then it would come back into it's own.
#23
Posted 08 November 2012 - 08:42 AM
#24
Posted 08 November 2012 - 10:07 AM
Edited by vladimirrostov, 08 November 2012 - 10:08 AM.
#25
Posted 08 November 2012 - 08:20 PM
#26
Posted 08 November 2012 - 10:29 PM
#27
Posted 08 November 2012 - 10:54 PM
Think I might try a Quad LL build and see if that is any better.
As for the Gauss builds, I got it fitted, played a round, looked at it and then unfitted it. I just don't like it...
#28
Posted 08 November 2012 - 11:29 PM
Mercules, on 08 November 2012 - 08:36 AM, said:
The only thing thats needed to make PPCs (and by extension ER-PPCs) viable is true DHS.
See AWS-9Q.
As long as DHS remain the issue they are now, nothing in the Inner Sphere's arsenal will ever beat the Gauss Rifle.
Would be same on the TT, where even with DHS the Gauss is probably the best weapon overall, only the HPPC comes close.
#29
Posted 09 November 2012 - 01:01 AM
WeekendWarrior, on 08 November 2012 - 11:29 PM, said:
Would be same on the TT, where even with DHS the Gauss is probably the best weapon overall, only the HPPC comes close.
But still nothing beats the centuries old AC/20.
And unfortunately, in TT, Gauss is very dependent on ammo supply lines.
#30
Posted 15 November 2012 - 10:54 PM
#31
Posted 16 November 2012 - 10:16 AM
Karl Streiger, on 08 November 2012 - 10:29 PM, said:
I can do you one better.
My ultimate glass cannon... I call it the Glassapult.
#32
Posted 16 November 2012 - 10:40 AM
#33
Posted 16 November 2012 - 11:04 AM
#34
Posted 16 November 2012 - 11:53 AM
vladimirrostov, on 08 November 2012 - 10:07 AM, said:
I had dual Large Pulse Lasers on my 4SP for a while and figured I might try PPCs at some point. The issue being, of course, the lack of brawling abilities inside of 90m.
The problem I have with the PPC is it has a lot of heat, the damage doesn't exactly make up for the high heat and on top of that it has a 90m minimum range. It has all of these drawbacks but no real benefit. It's like they are trying to keep a weapon nerfed that was never really OP to start with.
I think some things that could help to make the PPC a better weapon would be to add a blast radius effect where it dealt damage to neighboring components. I think an EMP effect that could scramble your HUD and ability to relay target information to other units would also be a nifty idea.
This would allow the weapon to serve the function of causing wide spread damage across a mech along with interrupting information gathering abilities. A light hit by this weapon would feel it but because they are fast they would still have the advantage in evasion. Assuming the AoE effect does reduced damage it would be akin to holding a large laser over a single component for it's duration and pelting surrounding areas with medium or small laser fire. That could very well justify it's heat and the weapon could be further balanced from there.
#35
Posted 16 November 2012 - 08:04 PM
SL the Pyro, on 06 November 2012 - 03:57 PM, said:
...But if I had to choose between the two? I would also say Gauss, if only just because they don't drive up the heat gauge like mad.
This made me think: has anyone had the balls to try a dual AC/20 build?
Plenty of us have yes. It's scary getting that to the face.
#36
Posted 16 November 2012 - 08:08 PM
ac20 win!
#37
Posted 17 November 2012 - 05:53 AM
A straight stock K2 will suffer from heat problems that a Guass kitty will not, but I'd imagine that DHS would make that a mostly moot point. I'm still with singles, and heat was manageable. I set up one trigger to fire both PPCs and another to chainfire them - that way I can always just fire one of heat is getting too high.
At this point my only gripe is that the PPC still has it's minimum range when the gauss does not.
9 user(s) are reading this topic
0 members, 9 guests, 0 anonymous users