cyberFluke, on 07 November 2012 - 11:47 AM, said:
CompproB237, on 06 November 2012 - 11:41 PM, said:
I've already gone over this in the Suggestions section. To keep it simple every 'Mech in the game currently has a weightless, critless C3i (Made in 3062... 13 years "in the future") System installed. In my opinion, this is what is making missles so "Overpowered".
*THIS*
This is one of my biggest faults with the game to date. In my opinion (which I'm aware is worthless, as a lone voice) this needs to change ASAP. The c3 computer(s) need(s) to be introduced at the same time as the Guardian ECM and Beagle Active Probe planned for the end of this month. It needs to be done early, to allow people to get used to how this will change current spam tactics.
I'm not entirely sure what they're planning to do with the planned "Command Console" that comes fitted in the Atlas-D-DC ("http://www.sarna.net...Command_Console"). I'm pretty sure it's not going to allow for another pilot to sit inside your mech, but give some sort of bonus to being the team commander in some way. Perhaps MW:O's command console could be combined with the C3 Master computer in the BT rules. Effectively this would mean you'd need a mech with the command console on your team, and need a "command slave" module in your mech to receive/transmit targeting data on the C3 network. An alternative would be to just combine the master and slave together as well, making one "combined command console", every mech that wanted to share targeting data would need one equipped.
This would keep with the intended level of complexity of BattleTech, rather than the increasingly watered down version of the game we're seeing.