Jump to content

Heatsinks Again

v1.0.142

425 replies to this topic

#361 shabowie

    Member

  • PipPipPipPipPipPipPip
  • 877 posts

Posted 13 November 2012 - 01:29 PM

View PostMarzepans, on 13 November 2012 - 01:19 PM, said:


I've seen the comment. The reason I put it up in this particular forum is that DHS do not function as per the patch notes and the description of the new implementation.


Well there are many undocumented changes every patch AFAIK. It's not a good practice (as you can't tell what is a bug or WAD, making the job of free beta tester harder), but they are doing it. This is just another example of that, and not a bug.

#362 fxrsniper

    Member

  • PipPipPipPipPipPip
  • 234 posts
  • LocationEast Coast

Posted 13 November 2012 - 01:51 PM

no comment

#363 madpeople

    Member

  • PipPip
  • 42 posts

Posted 13 November 2012 - 03:55 PM

I hope this isn't the case, my atlas with 18 DHS runs too hot as it is. Having the heat sink efficiency reduced even more isn't going to be very helpful.

#364 AlanEsh

    Member

  • PipPipPipPipPipPipPipPip
  • The Bludgeon
  • 1,212 posts

Posted 14 November 2012 - 06:15 AM

View PostGhosth, on 13 November 2012 - 10:46 AM, said:

The problem is this makes small mechs that use a 260 engine or bigger more powerful than a larger mech.

So your back to Jenner's coring Atlas's in a few salvos.

Ten true double heat sinks in the engine is much more effective at cooling a light or medium mechs heat load than say a Catapult or an Awesome. And with the rest of the heat sinks at 1.4 you really can't add enough to make up for it.

The good news is the dev's should be looking at the data coming in and see that true DHS in the engine are not so terrible. While it has changed gameplay, its not totally out of whack.

It all depends on where they want to see the balance.
If they want to see lights and mediums dominate then leave it exactly as it is.

If they want Heavys and Assaults to be more in the mix they need to bring the DHS that get put in the chassis up to 2.0 as well.
Otherwise your going to see many more light/medium mechs than heavy/assault.

I disagree that a light is more powerful than a heavy with DHS, but there is more than one factor causing Lights to be more effective than people think they should be.

The first thing they need to fix is Knockdown. Jenners won't be nearly as dangerous if they trip when they try to squat under an Atlas' guns. The total lack of fear of falling down is allowing lights to fight in a manner that makes them very difficult to kill or drive off. Add in their lag shield, and you have a bit of a perfect storm.

So while DHS does give lights a big boost, I think it would be prudent to fix knockdown first -- why screw with something that will affect the balance of all mechs, when two other light-only "fixes" will likely change this dynamic in a big way?

#365 Mongoose Trueborn

    Member

  • PipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 742 posts

Posted 14 November 2012 - 09:29 AM

I can't believe there aren't post on the heat changes made yesterday. My builds are all much hotter now. Did they ninja nerf DHS or something?

#366 Marzepans

    Member

  • PipPipPipPipPipPip
  • 273 posts

Posted 14 November 2012 - 09:39 AM

I don't think they did anything yesterday...

#367 Small Baguette

    Member

  • PipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 118 posts
  • LocationPreviously known as "Uljira"

Posted 14 November 2012 - 11:27 AM

Absolutely nothing was changed yesterday.

#368 Mongoose Trueborn

    Member

  • PipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 742 posts

Posted 14 November 2012 - 11:55 AM

View PostUljira, on 14 November 2012 - 11:27 AM, said:

Absolutely nothing was changed yesterday.


And you know this for sure....how?

#369 Hayashi

    Snowflake

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 3,395 posts
  • Location輝針城

Posted 14 November 2012 - 11:58 AM

View PostMongoose Trueborn, on 14 November 2012 - 11:55 AM, said:

And you know this for sure....how?

The lack of a patch showing in the launcher. Data doesn't miraculously appear, nor do game clients get updated, with absolutely no warning. I bet most game companies would love it if that could happen.

#370 Darkhosis

    Member

  • Pip
  • Legendary Founder
  • Legendary Founder
  • 13 posts

Posted 14 November 2012 - 12:05 PM

There were patch notes that they "fixed" some of the laser heat dissipation. I'm not sure if that was this patch or the patch before, but it was recently.

#371 Hayashi

    Snowflake

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 3,395 posts
  • Location輝針城

Posted 14 November 2012 - 12:07 PM

That was with the DHS intiial patch. However, we've had neither patch notes nor any indications client side that a patch happened just yesterday.

#372 Ceribus

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 230 posts
  • LocationVancouver Canada

Posted 14 November 2012 - 12:35 PM

I have no change to my laser hunche's Alphastrike heat generation

#373 Raeven

    Member

  • PipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 324 posts
  • LocationHal's Bar. Middletown, Cathay District, Solaris VII

Posted 14 November 2012 - 12:41 PM

You see that good thing we have over there? Yea, the true DHS in the engine?



You're peeing all over it.

#374 Sprouticus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,781 posts
  • LocationChicago, Il, USA

Posted 14 November 2012 - 01:03 PM

....and Ony is breathing more often.....

#375 Perf

    Rookie

  • 4 posts

Posted 14 November 2012 - 01:42 PM

I create Catapult-K2 mech, next step i removed all weapon and equipment (with engine) and added next configuration:
  • Left arm: nothing
  • Right arm: nothing
  • Left leg: nothing
  • Right leg: nothing
  • Left torso: Gauss Rifle, C.A.S.E., 4x Gauss Ammo
  • Right torso: Gauss Rifle, 5x Gauss Ammo
  • Center torso: Standart Engine 145, 2x Gauss Ammo
  • Head: 1x Gauss Ammo
Mechlab showing parameters:
  • Speed: 36.1
  • Tonnage: 65
  • Firepower: 30
  • Heat Efficiency: 2.23
  • Armor-Standard: 352
  • Structure - Standard
When i try to start game with this mech i receive error message:


Not enough heat sinks.
And game not start.



If i try to replace some Gauss Ammo to standard heat sinks - the game show same error message and not started. (i try'd replace 1 and 2 Gauss ammo).

It is bug, or feature ?

In prev beta versions i used same mech configuration without error messages.
Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Edited by Perf, 14 November 2012 - 01:58 PM.


#376 IntruderAlert

    Member

  • PipPipPipPipPip
  • 192 posts
  • LocationIndiana

Posted 14 November 2012 - 01:57 PM

View PostRaeven, on 14 November 2012 - 12:41 PM, said:

You see that good thing we have over there? Yea, the true DHS in the engine?



You're peeing all over it.


Yep...beta testors are OP and ruining the game. They should be removed.. :)

#377 Kobura

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 477 posts
  • Facebook: Link
  • LocationNuclear Winter

Posted 14 November 2012 - 02:08 PM

Unrelated to the error

but any time my squad sees a gausscat in-game

we stomp them even if it means a loss

They are hated, I recommend against it, wait for a mech where it's not so senseless like the Cataphract

*EDIT* I will say though that your documenting of this is very thorough. If you ever have issues in the future, definitely be as complete in presenting information as this.

If there was an actual bug, there'd be a ton of information presented by these screenshots.

Edited by Kobura, 14 November 2012 - 02:20 PM.


#378 Stickjock

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,687 posts
  • LocationPetal, MS

Posted 14 November 2012 - 02:12 PM

You need to have minimum of 10 HS installed... that 145 engine doesn't have the required 10 in it... How many HS does it show you have installed??

#379 shabowie

    Member

  • PipPipPipPipPipPipPip
  • 877 posts

Posted 14 November 2012 - 02:15 PM

It clearly shows 5 heat sinks on one of his screenshots. Can't have less than 10. WAD.

#380 Perf

    Rookie

  • 4 posts

Posted 14 November 2012 - 02:27 PM

I don't understand.
Heat Efficiency is 2.23.
If i add HS - Heat Efficiency increasing.
But i don't need a Heat Efficiency > 1.6 for normal speed fire.
Why i need to add 10 heat sinks ?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users