Ghosth, on 13 November 2012 - 10:46 AM, said:
The problem is this makes small mechs that use a 260 engine or bigger more powerful than a larger mech.
So your back to Jenner's coring Atlas's in a few salvos.
Ten true double heat sinks in the engine is much more effective at cooling a light or medium mechs heat load than say a Catapult or an Awesome. And with the rest of the heat sinks at 1.4 you really can't add enough to make up for it.
The good news is the dev's should be looking at the data coming in and see that true DHS in the engine are not so terrible. While it has changed gameplay, its not totally out of whack.
It all depends on where they want to see the balance.
If they want to see lights and mediums dominate then leave it exactly as it is.
If they want Heavys and Assaults to be more in the mix they need to bring the DHS that get put in the chassis up to 2.0 as well.
Otherwise your going to see many more light/medium mechs than heavy/assault.
I disagree that a light is more powerful than a heavy with DHS, but there is more than one factor causing Lights to be more effective than people think they should be.
The first thing they need to fix is Knockdown. Jenners won't be nearly as dangerous if they trip when they try to squat under an Atlas' guns. The total lack of fear of falling down is allowing lights to fight in a manner that makes them very difficult to kill or drive off. Add in their lag shield, and you have a bit of a perfect storm.
So while DHS does give lights a big boost, I think it would be prudent to fix knockdown first -- why screw with something that will affect the balance of all mechs, when two other light-only "fixes" will likely change this dynamic in a big way?