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Heatsinks Again

v1.0.142

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#401 fxrsniper

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Posted 15 November 2012 - 09:50 AM

View PostPerf, on 14 November 2012 - 02:54 PM, said:

Now i play to make money for replacing equip in this mech.
But i remember, before i equiped gauss to this mech - i removed all heat sinks (by mistake) in standard configuration (2 ppc + 2 medium laser + 2 machine gun and standard engine 260) and game started without errors.
Of course, in game when i fire from ppc 3 times - mech shutdown, but i don't see this error!

P.S.
Elite Founder, you wrong.
Catapult-A1 used for 6 x lrm-5 and lots of ammo (1440 rockets) - it is ideal mech for make money (because if not rearm ammo - repair cost less 30KK)

That equals to 2 lrm 15 you have more rockets land with LRM 15's because ams only triggers once whereas if you cycle fire lrm 5's ams will knock down most of them. If you have to run a Gauss cat why do you need so much ammo 12 tons is a over kill I ran 7 tons on mine when I had one why not go with 195-220 Engine less ammo get some speed back Mine moved 56.07 without speed tweek

#402 Treckin

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Posted 15 November 2012 - 10:25 AM

View Postfxrsniper, on 15 November 2012 - 09:50 AM, said:

That equals to 2 lrm 15 you have more rockets land with LRM 15's because ams only triggers once whereas if you cycle fire lrm 5's ams will knock down most of them. If you have to run a Gauss cat why do you need so much ammo 12 tons is a over kill I ran 7 tons on mine when I had one why not go with 195-220 Engine less ammo get some speed back Mine moved 56.07 without speed tweek


Fxrsniper stop spreading FUD; developers already confirmed ams functions the same vs streams or bursts of LRM.

Only substantive difference on target side is cockpit shake. Otherwise its burst vs consistent dmg.

#403 fxrsniper

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Posted 15 November 2012 - 11:03 AM

View PostTreckin, on 15 November 2012 - 10:25 AM, said:

Fxrsniper stop spreading FUD; developers already confirmed ams functions the same vs streams or bursts of LRM.

Only substantive difference on target side is cockpit shake. Otherwise its burst vs consistent dmg.

Im just stating the facts here been in enough drops to know the difference thanks

#404 Tragaperras

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Posted 15 November 2012 - 05:34 PM

LRM15 cooldown: 4,25
LRM5 cooldown: 3,25

So yes, 6xLRM5 >2xLRM15, even more, 6xLRM5 has greater dps than 2xLRM20

Edited by Tragaperras, 15 November 2012 - 05:38 PM.


#405 Asmosis

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Posted 15 November 2012 - 05:56 PM

You dont have to chain fire them, set LMB to alpha strike and RMB to chainfire for staggering.

View PostTreckin, on 15 November 2012 - 10:25 AM, said:

developers already confirmed ams functions the same vs streams or bursts of LRM.


can you link to where dev's have commented on AMS? it'd be nice to know if all those rounds going up are actual rounds, or if its just a cosmetic display and AMS actually reduces missle damage by a set amount.

I'd also like to know if AMS is actually a proper ballistic, does that mean we could shoot down LRMs with say a 4x machine gun cicada? or 4x ac2 mech (not currently available). My understanding from previous MW games is AMS is basically just a modified machinegun after all.

Edited by Asmosis, 15 November 2012 - 05:56 PM.


#406 fxrsniper

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Posted 15 November 2012 - 07:22 PM

View PostTragaperras, on 15 November 2012 - 05:34 PM, said:

LRM15 cooldown: 4,25
LRM5 cooldown: 3,25

So yes, 6xLRM5 >2xLRM15, even more, 6xLRM5 has greater dps than 2xLRM20

We're not talking about cooldown or DPS we're talking about ams and how it works against LRM 5 vs LRM 15 with or without chain fire

#407 Stephen Pershaw

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Posted 15 November 2012 - 11:28 PM

Well, the fact is that they are supposed to BE double, but if they are insisting on nerfing the double heat sinks to only a 40% gain in heat dissipation, then yes they really should STOP calling them Double Heat Sinks because they are not that. And if they ever implement clans, which is what I prefer to play the DHS are on most of there Mech's because they only take up two critical slots instead of three, which makes them much more useful. But when the heat dissipation is nerfed by 60%, it really doesn't make since IMHO, even having them let alone calling them Double Heat Sinks. So after reading these patch notes I am pretty disappointed that they are nerfing the heat sinks, I know that the game is different from Table Top, and I would have to break out my books to check the Solaris VII rules which are much closer to what the game would follow but I am pretty sure that the heat dissipation is still doubled. So I am really frustrated ATM.

I want to play Mechwarrior, and I want it to be authentic, I want to spend a crazy amount of cash on the custom Mechwarrior joystick with a built in screen JUST to use for this game to have an AUTHENTIC feel, I probably would even go so far as building a POD and figuring out how to hard wire switches and crap to open the weapon doors too if my wife wouldn't kill me! But the point is, it kills something for me when you take something and make it something else because you want... "balance."

Sorry for the rant, and kinda jacking the post... but yes, your better off using single heat sinks if you have the tonnage, but if you are NOT adding any heat sinks passed your engine ones it is ALWAYS better to upgrade because you are essentially getting double, or in this case 40% better heat efficiency for a small upgrade cost.

#408 Stephen Pershaw

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Posted 16 November 2012 - 12:03 AM

From what I read in the patch notes they nerfed double heat sinks to 140% instead of 200%

#409 Calmon

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Posted 16 November 2012 - 12:47 AM

View PostStephen Pershaw, on 16 November 2012 - 12:03 AM, said:

From what I read in the patch notes they nerfed double heat sinks to 140% instead of 200%


Well but after the patch we noted they did again a mistake by putting Engine DHS to 2.0. Only the additional DHS works with 1.4

I din't test but its possible for them to fix this without patch! Because they can easily modify the server values for this. The values on Client and Server are usually the same but don't need to. Server value is always the thing which matters (cheat protection).

#410 Varil Rau

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Posted 16 November 2012 - 12:58 AM

Are you sure you are not switching from a mech that has elite upgrades to another with basically the same build? The standard upgrades for heat (and other things) get doubled once you unlock the elites.

#411 Marzepans

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Posted 16 November 2012 - 05:30 AM

Has anyone seen any comment from the Devs on this subject since the patch ten days ago?

#412 Asmosis

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Posted 16 November 2012 - 07:21 AM

I'm running a 6xML Jenner, no difference in heat after the last patch changed it to 2.0/1.4 and i have 20 DHS total.

Also you dont need a client update to change something thats stored server side. If heat rules were stored client side we'd be in a whole world of hurt from 7x LL Awesomes and 9x ML hunchback heat hacks.

Edited by Asmosis, 16 November 2012 - 07:24 AM.


#413 Asmosis

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Posted 16 November 2012 - 07:39 AM

As a basic rule of thumb. install all your essentials, weapons, engine, ammo etc.

Load up on SHS until you run out of either tonnage or crit slots. If you run out of crit slots first, your sorted (get a bigger engine or weapon or something). If you run out of tonnage and have a lot of crit slots, consider getting things in the following order until you run out of crit slots:

XL engine
DHS
Endo
FF (usually only light mechs with single crit slot weapons).

Edited by Asmosis, 16 November 2012 - 07:40 AM.


#414 Treckin

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Posted 16 November 2012 - 09:24 AM

^ this.

Many many many things can be changed server side. Only game assets really require a client patch. A la graphics/sound/menus.

#415 Mongoose Trueborn

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Posted 16 November 2012 - 09:59 AM

View PostHayashi, on 14 November 2012 - 11:58 AM, said:

The lack of a patch showing in the launcher. Data doesn't miraculously appear, nor do game clients get updated, with absolutely no warning. I bet most game companies would love it if that could happen.


Amazing that you said something rather stupid and 5 others liked it. Ever hear of a server side update?

View PostTreckin, on 16 November 2012 - 09:24 AM, said:

^ this.

Many many many things can be changed server side. Only game assets really require a client patch. A la graphics/sound/menus.


I think they did a slight server side nerf. No values changed on my mech, nor did the fitting change. Just is a slight bit hotter now. I play a lot so it's noticeable.

#416 Mongoose Trueborn

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Posted 16 November 2012 - 10:05 AM

It's too bad the Pakistani programmers they use suck at math.

#417 fxrsniper

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Posted 16 November 2012 - 10:06 AM

View PostMongoose Trueborn, on 16 November 2012 - 09:59 AM, said:


Amazing that you said something rather stupid and 5 others liked it. Ever hear of a server side update?



I think they did a slight server side nerf. No values changed on my mech, nor did the fitting change. Just is a slight bit hotter now. I play a lot so it's noticeable.

Are you really bashing a admin are you crazy. There was no update no server side update the values would still have to updated to your game on your machine

Edited by fxrsniper, 16 November 2012 - 10:38 AM.


#418 Inochi

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Posted 16 November 2012 - 10:18 AM

There are numerous changes that can be made to the server that require NO data download for the user. Variables are one of them. If you want an example, look at a wow private server. I can change something in the database, restart the server, and the user has to download NOTHING. Do your homework before you start calling people names.

#419 Hayashi

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Posted 16 November 2012 - 10:38 AM

The posters that responded to the comment are right, I believe. The lack of a patch, but tweaking of server side variables, could theoretically lead to damage, heat etc values being changed. Client-side, until a patch, nothing can be seen, so the Mechlab will show the old values.

It would be highly irresponsible to do that without telling us of course, but it's technically possible.

Still, we've had some people in this thread comment they didn't see any heat changes when testing, though, so it seems unlikely that was the case.

I'm here to moderate the forums, I'm not an expert in every field that exists in the world. There will be instances where I'm mistaken in technical areas, and this is one of them. But can we please be civil? :)

#420 fxrsniper

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Posted 16 November 2012 - 10:40 AM

You still have to download any type of changes like that in most cases hit detection is different that is server side most changes have to be done on both ends

Edited by fxrsniper, 16 November 2012 - 10:41 AM.






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