#41
Posted 06 November 2012 - 03:28 PM
#42
Posted 06 November 2012 - 03:29 PM
Catapult A1
2 LRM 15 Artemis
4 SSRM
Killed a couple of Players 0 Dmg
#43
Posted 06 November 2012 - 03:29 PM
1st match- 0 damage dealt
2nd match- 1 damage dealt
Of note, in the first match, I was completely out of ammo. I had launched every single missile in the 'mech, and had scored a total of no damage.
#44
Posted 06 November 2012 - 03:30 PM
#45
Posted 06 November 2012 - 03:30 PM
C4 Cata with 2x LRM 15 + 2 Med. Laser.
4 Kills 3 Assist.
5 Dmg 700XP
#46
Posted 06 November 2012 - 03:31 PM
#47
Posted 06 November 2012 - 03:31 PM
LMS damage is not being rewarded. It is obviously being registered since the mechs are dying.
Have to scratch your head at something like that making it through patch QA, lol.
Edited by random51, 06 November 2012 - 03:31 PM.
#48
Posted 06 November 2012 - 03:31 PM
#49
Posted 06 November 2012 - 03:31 PM
#50
Posted 06 November 2012 - 03:31 PM
RobinSage, on 06 November 2012 - 03:06 PM, said:

My lancemate Hasecoldfire got 5 kills, doing Zero damage. He did damage in game. I have .avi file of the entire match. Bug with # of kills for the team, as it stated 8 to 2 with 1 enemy still alive.
If anyone else has this issue please bump this thread. Thank you.
same here
#51
Posted 06 November 2012 - 03:32 PM
#52
Posted 06 November 2012 - 03:32 PM
#53
Posted 06 November 2012 - 03:34 PM
Sarevos, on 06 November 2012 - 03:21 PM, said:
You can't A4 a Streak launcher. They're incompatible targeting systems. Though it may be bugging ALL missile weapons if the boat has Artemis on it all (even if the specific launcher can't benefit from it).
EDIT: I know YOU mention a standard SRM6, but the OP mentioned a StreakCat.
Secundus, on 06 November 2012 - 03:28 PM, said:
Speaking as a programmer, hotfixes are EXTREMELY dangerous and generally reserved for things that will cause irrevocable damage if left alone for any length of time. Even as a primarily missile boat pilot, I wouldn't put this in that category, especially considering the things that get past full QA from PGI. The new problems that could slip by RUSHED QA terrify me.
Edited by SteelPaladin, 06 November 2012 - 03:35 PM.
#54
Posted 06 November 2012 - 03:34 PM
You guys are trying to do a great job and release a great game. They need to be aware that their internal testing is making that harder, not easier.
Also this time a hotfix might be in order, considering damage dealt directly impacts how much money we make at the end of a match. I'm spending my hard-earned money on Premium time to get a bonus to my Cbills, and this glitch is taking Cbills away from me.
You guys do great work, the people helping you should be held to the same standard.
#55
Posted 06 November 2012 - 03:35 PM
#56
Posted 06 November 2012 - 03:35 PM
#57
Posted 06 November 2012 - 03:35 PM
( who does the testing there honestly ?? )
LRMs not registering any damage. I had 2 kills both with my LRms and i did not fire any other weapon until later but i registered 120 damage which came from my Medium lasers much later but i expended over 600 missiles and 2 kills
#58
Posted 06 November 2012 - 03:36 PM
Please fix this ASAP.
#59
Posted 06 November 2012 - 03:36 PM
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