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Score Is Incorrect

v1.0.142

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#41 DjAirwolf

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Posted 06 November 2012 - 03:28 PM

Just tested 2 LRM 20's and 2 X LRM 10's with Artemis, and 1 med laser. Missiles didn't count towards damage done. Laser did.

#42 Wurzenbeisser

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Posted 06 November 2012 - 03:29 PM

Same her

Catapult A1
2 LRM 15 Artemis
4 SSRM

Killed a couple of Players 0 Dmg

#43 Harddown

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Posted 06 November 2012 - 03:29 PM

CAT A1, 4xSSRM, 2xLRM-15

1st match- 0 damage dealt
2nd match- 1 damage dealt

Of note, in the first match, I was completely out of ammo. I had launched every single missile in the 'mech, and had scored a total of no damage.

#44 The Maddog

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Posted 06 November 2012 - 03:30 PM

Same here. I've already reported it to the DEVs but clearly they dun goofed on something with the LRMs.

#45 Gorentar

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Posted 06 November 2012 - 03:30 PM

The same.
C4 Cata with 2x LRM 15 + 2 Med. Laser.
4 Kills 3 Assist.
5 Dmg 700XP

#46 shadin

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Posted 06 November 2012 - 03:31 PM

im getting this too with lrms

#47 random51

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Posted 06 November 2012 - 03:31 PM

3 kills = 4 damage. next match, 4 kills = 0 damage.

LMS damage is not being rewarded. It is obviously being registered since the mechs are dying.

Have to scratch your head at something like that making it through patch QA, lol.

Edited by random51, 06 November 2012 - 03:31 PM.


#48 Gabz

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Posted 06 November 2012 - 03:31 PM

I see Paul Inouye is reading you got anything ?

#49 lsp

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Posted 06 November 2012 - 03:31 PM

Yes it's happening to me too.

#50 CyberBlade

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Posted 06 November 2012 - 03:31 PM

View PostRobinSage, on 06 November 2012 - 03:06 PM, said:

Posted Image

My lancemate Hasecoldfire got 5 kills, doing Zero damage. He did damage in game. I have .avi file of the entire match. Bug with # of kills for the team, as it stated 8 to 2 with 1 enemy still alive.

If anyone else has this issue please bump this thread. Thank you.

same here

#51 Trev Firestorm

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Posted 06 November 2012 - 03:32 PM

Yep, A-LRMs do not seem to report their damage at the end of the match.

#52 DjAirwolf

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Posted 06 November 2012 - 03:32 PM

Theres a trend showing here. LRM's and SRMS's show no damage done with and without artemis. Lasers do show damage done. Not tested with balistics yet.

#53 SteelPaladin

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Posted 06 November 2012 - 03:34 PM

View PostSarevos, on 06 November 2012 - 03:21 PM, said:

I think its artemis weapons as well my a1 had 4 artemis srm6's and i dealt 0 damage with 3 kills


You can't A4 a Streak launcher. They're incompatible targeting systems. Though it may be bugging ALL missile weapons if the boat has Artemis on it all (even if the specific launcher can't benefit from it).

EDIT: I know YOU mention a standard SRM6, but the OP mentioned a StreakCat.

View PostSecundus, on 06 November 2012 - 03:28 PM, said:

So the test for PGI is will they hotfix this issue or let it go for wait for the next patch?


Speaking as a programmer, hotfixes are EXTREMELY dangerous and generally reserved for things that will cause irrevocable damage if left alone for any length of time. Even as a primarily missile boat pilot, I wouldn't put this in that category, especially considering the things that get past full QA from PGI. The new problems that could slip by RUSHED QA terrify me.

Edited by SteelPaladin, 06 November 2012 - 03:35 PM.


#54 Harddown

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Posted 06 November 2012 - 03:34 PM

Look I know PGI is beholden to IGP on these sorts of things, but...seriously. This is the second time in as many patches a major glitch has slipped through the hands of internal testing.

You guys are trying to do a great job and release a great game. They need to be aware that their internal testing is making that harder, not easier.

Also this time a hotfix might be in order, considering damage dealt directly impacts how much money we make at the end of a match. I'm spending my hard-earned money on Premium time to get a bonus to my Cbills, and this glitch is taking Cbills away from me.

You guys do great work, the people helping you should be held to the same standard.

#55 ZoomThruPoom

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Posted 06 November 2012 - 03:35 PM

Wow if the devs really are playing the game 2 patches ahead of us.... what a mess it must be.

#56 White Panther

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Posted 06 November 2012 - 03:35 PM

I'm getting 0 for damage every game now.

#57 Bloody

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Posted 06 November 2012 - 03:35 PM

Confirmed with my first run

( who does the testing there honestly ?? )

LRMs not registering any damage. I had 2 kills both with my LRms and i did not fire any other weapon until later but i registered 120 damage which came from my Medium lasers much later but i expended over 600 missiles and 2 kills

#58 WaKK0

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Posted 06 November 2012 - 03:36 PM

Same problem... seems like my SRM dmg was being completely ignored... running a streak commando with 3 streaks, got 3 kills, no damage in tally == no extra Cbills for damage...

Please fix this ASAP.

#59 DjAirwolf

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Posted 06 November 2012 - 03:36 PM

I've spent 10 mill Cbills, testing this patch out... would be good if there was compensation...

#60 sandu

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Posted 06 November 2012 - 03:37 PM

View PostDjAirwolf, on 06 November 2012 - 03:28 PM, said:

Just tested 2 LRM 20's and 2 X LRM 10's with Artemis, and 1 med laser. Missiles didn't count towards damage done. Laser did.

same here , only LL did damage





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