

#21
Posted 08 November 2012 - 06:41 AM
Also having trouble finding the indicator.
#22
Posted 08 November 2012 - 07:07 AM
twibs, on 07 November 2012 - 02:09 AM, said:
open doors remove the fireing delay of your missles so they WHOOSH when you hit the button not long after the enemy has left your gunsight

the protection of them closed is so minimal as to be laughable 10% on a cat arm is just 4 more hitpoints.
#23
Posted 08 November 2012 - 07:14 AM
@EnigmaNL: if you have the doors closed, and press fire, you will notice a slight delay. Thats because the doors went open, you fire the LRMs, and the doorbays closing a few seconds after that on their own.
If you dont want that delay, press the desired key, and you dont have that delay any more.
But its now easier to destroy your lrm-launcher with a direct hit.
#24
Posted 08 November 2012 - 07:15 AM
EnigmaNL, on 08 November 2012 - 06:41 AM, said:
Also having trouble finding the indicator.
If you don't open them manually, there's a slight firing delay for the doors to open automatically when you press the fire button.
There's a drawback to having them open, but I forget what it is.
#25
Posted 08 November 2012 - 07:17 AM
Epon Ra, on 08 November 2012 - 07:14 AM, said:
@EnigmaNL: if you have the doors closed, and press fire, you will notice a slight delay. Thats because the doors went open, you fire the LRMs, and the doorbays closing a few seconds after that on their own.
If you dont want that delay, press the desired key, and you dont have that delay any more.
But its now easier to destroy your lrm-launcher with a direct hit.
Ahh, thanks! Maybe I can one-shot Catapult missilepods with a Gauss when their doors are open

#26
Posted 08 November 2012 - 07:19 AM
I have yet to find it on either of my Centurions.
I brought this up in a thread as well as everything they were supposed to 'change' or add..
http://mwomercs.com/...-morning-after/
#27
Posted 08 November 2012 - 07:21 AM
vettie, on 08 November 2012 - 07:19 AM, said:
I have yet to find it on either of my Centurions.
I brought this up in a thread as well as everything they were supposed to 'change' or add..
http://mwomercs.com/...-morning-after/
the glowing rivets is it they glow yellow for working but closed green for working but open ( green is hard to tell from yellow on many rigs) and red for destroyed. and yes they always glow and never go out
the doors closed ostensibly add +10% armor tot he arms which for a cat with full armor is only a whopping +4 armor points so IMO as a missle sled driver they have NO real value and i run with my doors open the whole match and have yet to say "dammit if only my doors were closed we would have won that match!!"
i think of having my doors open as "going commando" just let your junk swing in the breeze and be free LOL
Edited by IronGoat, 08 November 2012 - 07:24 AM.
#28
Posted 08 November 2012 - 07:37 AM
Edited by Corison, 10 November 2012 - 07:05 PM.
#29
Posted 08 November 2012 - 11:10 AM
#30
Posted 08 November 2012 - 12:59 PM
thanks
#31
Posted 08 November 2012 - 01:02 PM
#32
Posted 08 November 2012 - 01:07 PM
1. Catapult missile doors
2. Jenner Neck region missing at medium range - LOD1 or LOD2 error maybe...?
3 Jenner Arm floating alongside Jenner - sometimes the arm's shadow also does this at the nearest LOD even when the arm is in the right location, maybe cause I have shadows set at a lower level. Probably another error in one of the LODs
4. Centurion lower torso missing on death... Maybe all varients, not certain.
Edited by Jace11, 08 November 2012 - 01:08 PM.
#33
Posted 08 November 2012 - 01:53 PM
Jace11, on 08 November 2012 - 01:07 PM, said:
1. Catapult missile doors
2. Jenner Neck region missing at medium range - LOD1 or LOD2 error maybe...?
3 Jenner Arm floating alongside Jenner - sometimes the arm's shadow also does this at the nearest LOD even when the arm is in the right location, maybe cause I have shadows set at a lower level. Probably another error in one of the LODs
4. Centurion lower torso missing on death... Maybe all varients, not certain.
i think I saw a centurion texture wrap issue on the front of the mech , I'm not sure because teammate i was death-viewing from turned too quick
#34
Posted 08 November 2012 - 02:43 PM
just a feeling

#35
Posted 08 November 2012 - 07:28 PM
I mean they weren't hard to find nor hard to use but if I didn't read the notes or look at the options menu I wouldn't have even noticed it was there. It's otherwise not incredibly obviously what's happening when you hit the button unless you already know which it seems like a HUD should give you a little more feedback. Maybe a little bit more of a chirp with some subtle hydraulic sounds and some small "Doors Opening/Closing" text when you hit the button and when it happens automatically.
#36
Posted 08 November 2012 - 10:20 PM
#37
Posted 09 November 2012 - 12:54 AM
#38
Posted 09 November 2012 - 01:01 AM
#39
Posted 09 November 2012 - 03:11 AM
A definitive "yes open" or "no closed" that is intuitive without silent and unspoken color code attached to a mysterious random keystroke
#40
Posted 09 November 2012 - 03:50 AM
Edited by Disbelief, 09 November 2012 - 03:57 AM.
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