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Pros/cons Of Toggle Bay Doors?

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#41 PL Harpoon

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Posted 09 November 2012 - 03:52 AM

I like the idea of having the indicators on the pit. I actually would like to see all info on cockpit (monitors/lights/*****/etc) but they should work better.

#42 darkthought

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Posted 09 November 2012 - 05:19 AM

Is there any benefit to having them closed? Why would I want to not leave them open at the start of the match?

#43 Av3nGer

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Posted 09 November 2012 - 05:25 AM

View Postdarkthought, on 09 November 2012 - 05:19 AM, said:

Is there any benefit to having them closed? Why would I want to not leave them open at the start of the match?


I would like to know that as well.

#44 FrostPaw

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Posted 09 November 2012 - 06:15 AM

View Postdarkthought, on 09 November 2012 - 05:19 AM, said:

Is there any benefit to having them closed? Why would I want to not leave them open at the start of the match?


Actually yes there is, a missile bay with doors closed recieves 10% bonus to armor on the location. Uncertain if that's directional or not but it was originally the reason they existed.

#45 Randodan

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Posted 09 November 2012 - 06:23 AM

All these nifty 3D displays that are so nicely modeled inside the cockpit should be usable for something. Maybe allow the player to transfer portions of the HUD there, so that the HUD is not "free floating" if the player wants that, etc.

Heck, I personally would be satisfied with only the crosshairs being displayed as HUD, and all other information can go onto those 3D displays...

#46 Zolthar

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Posted 09 November 2012 - 12:17 PM

Where is that indicator located?? I've tried to find it but i failed...

#47 Dig Bickerson

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Posted 09 November 2012 - 08:55 PM

It's strangely what the topic says. There will be random moments where I see the missile doors for the Catapult just floating still at random parts of the map.
Posted Image

Posted Image

#48 Aratan Aenor

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Posted 09 November 2012 - 08:59 PM

This isn't exclusive to the Catapult. I've seen it happen to the small doors on Dragons and Atlases too. They fire and the doors just hang there in midair as the mech moves on.

#49 Shivaxi

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Posted 11 November 2012 - 04:59 AM

Can someone tell me what the point of even having missile bay doors is for? Do they have a purpose? Am I going to take critical hits with them open or something? Right now they just seem like an unnecessary (and annoying) step to take before you can fire.

#50 QuantumButler

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Posted 11 November 2012 - 05:01 AM

if they're closed they reduce damage taken by that component by 10%.

IE: a pointless fluff thing that impacts gameplay for no real reason other than Dev fiat.

Edited by QuantumButler, 11 November 2012 - 05:01 AM.


#51 JoeKano

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Posted 11 November 2012 - 05:02 AM

Coolness factor, Doors snap open missiles arc away, doors snap close, cool.

#52 QuantumButler

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Posted 11 November 2012 - 05:06 AM

View PostHJ JoeKano, on 11 November 2012 - 05:02 AM, said:

Coolness factor, Doors snap open missiles arc away, doors snap close, cool.


It should be purely cosmetic and not effect gameplay, but hey now that you can open them manually I just lock them open so whatever.

#53 madpeople

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Posted 11 November 2012 - 07:41 AM

Perhaps there will be a trade off - leave open to take more damage/risk missile detonation when shot, but the tubes cool down faster (less heat generated or faster re-fire rate)?

#54 Butane9000

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Posted 11 November 2012 - 07:56 AM

View PostQuantumButler, on 11 November 2012 - 05:01 AM, said:

if they're closed they reduce damage taken by that component by 10%.

IE: a pointless fluff thing that impacts gameplay for no real reason other than Dev fiat.


Untrue.

I had some dude running with his bay doors open and I nailed it with a dual SRM4 blast and a UAC5 round and his missle weaponry went red instantly. It can and does impact game play when paid attention to.

#55 vettie

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Posted 11 November 2012 - 08:15 AM

I still have yet to find the visual indicator inside the cockpit of the Centurion to tell me if they are open or closed. I hear the lil beep when I press the key, but I see no light.

The catapult, I can see. sometimes hard to tell the colour, but It is obvious the light is there.

#56 Corison

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Posted 11 November 2012 - 08:55 AM

FYI They do have a game impact.

* When closed you take reduced damage to the arms. Fairly trivial as it amounts to 6-8 points of armor.
* When closed, there is a delay in firing. If you open the doors early this delay is reduced greatly allowing easier aiming with SRMS.

#57 madpeople

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Posted 12 November 2012 - 04:43 AM

I can see the lights and the colours fairly easily in the catapult.
If I press the button on the atlas I still get the beep, but I don't know if it does anything.

What would be helpful if the beep was higher pitch for open, and lower pitch for closed, rather than the same pitch for both.





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