

#41
Posted 09 November 2012 - 03:52 AM
#42
Posted 09 November 2012 - 05:19 AM
#44
Posted 09 November 2012 - 06:15 AM
darkthought, on 09 November 2012 - 05:19 AM, said:
Actually yes there is, a missile bay with doors closed recieves 10% bonus to armor on the location. Uncertain if that's directional or not but it was originally the reason they existed.
#45
Posted 09 November 2012 - 06:23 AM
Heck, I personally would be satisfied with only the crosshairs being displayed as HUD, and all other information can go onto those 3D displays...
#46
Posted 09 November 2012 - 12:17 PM
#47
Posted 09 November 2012 - 08:55 PM


#48
Posted 09 November 2012 - 08:59 PM
#49
Posted 11 November 2012 - 04:59 AM
#50
Posted 11 November 2012 - 05:01 AM
IE: a pointless fluff thing that impacts gameplay for no real reason other than Dev fiat.
Edited by QuantumButler, 11 November 2012 - 05:01 AM.
#51
Posted 11 November 2012 - 05:02 AM
#53
Posted 11 November 2012 - 07:41 AM
#54
Posted 11 November 2012 - 07:56 AM
QuantumButler, on 11 November 2012 - 05:01 AM, said:
IE: a pointless fluff thing that impacts gameplay for no real reason other than Dev fiat.
Untrue.
I had some dude running with his bay doors open and I nailed it with a dual SRM4 blast and a UAC5 round and his missle weaponry went red instantly. It can and does impact game play when paid attention to.
#55
Posted 11 November 2012 - 08:15 AM
The catapult, I can see. sometimes hard to tell the colour, but It is obvious the light is there.
#56
Posted 11 November 2012 - 08:55 AM
* When closed you take reduced damage to the arms. Fairly trivial as it amounts to 6-8 points of armor.
* When closed, there is a delay in firing. If you open the doors early this delay is reduced greatly allowing easier aiming with SRMS.
#57
Posted 12 November 2012 - 04:43 AM
If I press the button on the atlas I still get the beep, but I don't know if it does anything.
What would be helpful if the beep was higher pitch for open, and lower pitch for closed, rather than the same pitch for both.
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