


#1081
Posted 08 November 2012 - 04:25 PM

#1082
Posted 08 November 2012 - 04:31 PM
So my POV is why bother listing a max range for them. Leave it blank for if they can see they can hit.
#1083
Posted 08 November 2012 - 04:32 PM
imo PGI did a great job on this patch, ok LRM+Artemis slipped through the cracks, but they hotfixed it and got it out before the weeks end.
Good Work Devs loving my Hunchback 4G once again. looking forward to the cataphract on the 20th.

Edited by Kodiak Jorgensson, 08 November 2012 - 04:33 PM.
#1084
Posted 08 November 2012 - 04:39 PM
#1085
Posted 08 November 2012 - 04:40 PM
#1086
Posted 08 November 2012 - 04:52 PM
#1087
Posted 08 November 2012 - 04:54 PM
Galathon Redd, on 08 November 2012 - 04:20 PM, said:
Well done, PGI! Keep up the good work!
I forgot to mention that too, The framerate seems much improved, the stuttering netcode has really smoothed out. Looks Great!
#1088
Posted 08 November 2012 - 05:04 PM
There is still work to be done, but i guess you (the devs) won't deny that. You DID a good job of fixing this in such a short time.
I really love you guys for bringing back Mechwarrior, and i understand, that this project isn't easy. I mean... people are allready comparing your game to older Mechwarrior Games, and your's isn't even out of beta yet, that's a high leveled comparision, don't forget that.
I think the overall direction of the progress is very good, but i also could understand those ragers, as many of us were pointing out, that LRMs are a bit to strong before. I still am thinking, that LRMs SHOULD hurt, when you just run out in the open like a moron. I am wondering, how long it will take, especially when ECM comes out, until first people will rage about LRMs being useless, i really hope it doesn't happen, because i could really understand if you threw everything over then.
Dealing with people is hard - i am working / learning in the social worker sector, the bigger a community gets, the less good manners remain, very true on the interwebz

#1089
Posted 08 November 2012 - 05:08 PM
#1090
Posted 08 November 2012 - 05:10 PM
Elder Thorn, on 08 November 2012 - 05:04 PM, said:
There is still work to be done, but i guess you (the devs) won't deny that. You DID a good job of fixing this in such a short time.
I really love you guys for bringing back Mechwarrior, and i understand, that this project isn't easy. I mean... people are allready comparing your game to older Mechwarrior Games, and your's isn't even out of beta yet, that's a high leveled comparision, don't forget that.
I think the overall direction of the progress is very good, but i also could understand those ragers, as many of us were pointing out, that LRMs are a bit to strong before. I still am thinking, that LRMs SHOULD hurt, when you just run out in the open like a moron. I am wondering, how long it will take, especially when ECM comes out, until first people will rage about LRMs being useless, i really hope it doesn't happen, because i could really understand if you threw everything over then.
Dealing with people is hard - i am working / learning in the social worker sector, the bigger a community gets, the less good manners remain, very true on the interwebz

Well thought out, and logical and best of all a convincing argument..Take note people, this is how you state an opinion, Nice post brother!
#1091
Posted 08 November 2012 - 05:12 PM
Seriously. If we can have a bug or two like this from time to time, fine by me. Just as long as they are brief.
<3 Cobalt Cat
#1092
Posted 08 November 2012 - 05:14 PM
#1093
Posted 08 November 2012 - 05:18 PM
I'm am however totally astounded though at how much crap they receive on these forums though. Back the f$%k off you whinging ******. Unless you can do better and/or have some constructive feedback to add instead just whining like a pack of overloaded mules.
@ Sodamixer. How do you find hitting fast moving targets now after the patch? Are you still having to lead them a long way?
#1094
Posted 08 November 2012 - 05:18 PM
BloodGhost, on 08 November 2012 - 04:17 PM, said:
...
But seriously, knockdown should be reintroduced. I miss the times when i actually had to pay attention while circle-strafing the heavies and assaults. I'm starting to get into really bad habits concerning my piloting skills!
Aslo, tackling enemy light mechs to leave them open to PAIN from my bigger buddies was a nice and quick way to get rid of other spotters.
They are tweaking the physical mechanic of the knockdowns, They are coming back in a later patch. Bryan Eckman addressed this in a earlier response. I miss them too buddy!
#1095
Posted 08 November 2012 - 05:27 PM
Might as well applaud somebody cooking hotdogs for you on the house they just burned down.
#1096
Posted 08 November 2012 - 05:49 PM
Sickocrow, on 08 November 2012 - 05:18 PM, said:
I'm am however totally astounded though at how much crap they receive on these forums though. Back the f$%k off you whinging ******. Unless you can do better and/or have some constructive feedback to add instead just whining like a pack of overloaded mules.
@ Sodamixer. How do you find hitting fast moving targets now after the patch? Are you still having to lead them a long way?
Haven't noticed anything funny yet mate, Will watch for it though.
random51, on 08 November 2012 - 05:27 PM, said:
Might as well applaud somebody cooking hotdogs for you on the house they just burned down.
GIMME a T...GIMME a W.....GIMME a A......GIMME another T....Whats that spell?!!!!
PS I love hotdogs, Your just sore since the doctor saw you at birth and slapped your mother.
Edited by SodaMizer, 08 November 2012 - 05:50 PM.
#1097
Posted 08 November 2012 - 05:50 PM
Having to fix an "oh sh*t" moment on a project is an art form of its own.
#1098
Posted 08 November 2012 - 06:14 PM
#1099
Posted 08 November 2012 - 06:19 PM

amen. god bless PGI
#1100
Posted 08 November 2012 - 06:23 PM
thanks for fixing the LRM spam problem. really appreciate it.
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