

#1161
Posted 09 November 2012 - 07:38 PM
#1162
Posted 09 November 2012 - 07:50 PM
No K2s
No pure-StreakCats
No LOLJenners (300XL)
No LRM20/AC20 Raven-type builds
but artemis was just too easy to not exploit
#1163
Posted 09 November 2012 - 08:17 PM
30plusRAbbi, on 09 November 2012 - 05:35 PM, said:
#1164
Posted 09 November 2012 - 10:00 PM
#1165
Posted 09 November 2012 - 11:03 PM
#1166
Posted 10 November 2012 - 12:07 AM
#1167
Posted 10 November 2012 - 12:16 AM
Are you being forced to use Artemis? LRMs don't do damage without it?
#1168
Posted 10 November 2012 - 12:44 AM
I think that's a tradeoff I'd be willing to make. You're still coming out ahead on both effectiveness and reward of anyone running a Trial.
#1169
Posted 10 November 2012 - 12:48 AM
Thanks!
#1170
Posted 10 November 2012 - 01:46 AM

#1171
Posted 10 November 2012 - 01:50 AM
Orthodontist, on 10 November 2012 - 12:16 AM, said:
Are you being forced to use Artemis? LRMs don't do damage without it?
So basically you're saying that using Artemis is a choice? I believe I handled that in my first post.
Dorque, on 10 November 2012 - 12:44 AM, said:
How would you feel about playing with 75% of your lasers all the time? Maybe that would be kind of lame?
Edited by Atheus, 10 November 2012 - 01:52 AM.
#1172
Posted 10 November 2012 - 02:29 AM
GL Chozo4, on 09 November 2012 - 08:17 PM, said:
except upgrades like DHS ... they don´t get stored in a depot or so and have to be bought again (for a lower cost) ...
and regarding bugs i would like to add the current leg damage inflicted to mechs running at high speed. mostly even a little rock on my way will damage the legs of my Raven -.-
Edited by Tarys, 10 November 2012 - 02:51 AM.
#1173
Posted 10 November 2012 - 02:45 AM
-SSRMS travel up to 500m! Through buildings! Ask the commando pilot that I killed last night.... He was 490 something M away and I snap fired a quad of them by accident and watched them duck in and through a structure to hit him!
- Is my AMS supposed to shoot down missiles not targeted at me? I was at the base of a hill where to opposing catapults were doing their thing and my ams was completely going nuts every time they fired. I never took a single Missile hit while there - besides they couldn't have gotten an angle on me anyhow.
-Still saw two players with side car external cockpits last night. Both Jenners
#1174
Posted 10 November 2012 - 02:52 AM
#1176
Posted 10 November 2012 - 04:11 AM
I really am loving this game so much, but I would definitely feel a lot happier if we could survive a little longer. I dont think the armor is out of balance or anything, its just a bug. At least, I hope so. Kind of makes it easier to solve.
And another thing, on the same topic. Light and Medium 'mechs (specifically the cicada) take leg damage way too easy. On the Forest Colony map, by the new shipwreck, I have gone from perfectly healthy legs to orange armor legs because they get damaged when you run into the little objects around the edge of the boat. Not to mention hitting a rock or moving down a slope fast can sometimes cause damage, and especially for a light mech, this is almost suicide. If anything ought to take huge leg damage when it falls a few meters, its the big boys like an Atlas. a 100 Ton machine will create quite a dent in the floor.
P.S. I would like to say thank you to the devs, after hotpatch, it made SUCH a difference. Thank you for responding so quickly.
Anyway, please let me know what you guys think! Anyone else feel the same or differently?
Edited by TheAquired, 10 November 2012 - 06:36 AM.
#1177
Posted 10 November 2012 - 04:42 AM
I hope this gets improved a lot.
Edited by Kamatayan, 10 November 2012 - 04:43 AM.
#1178
Posted 10 November 2012 - 04:51 AM
At least with leading fire the game was consistent and you could counter the bug with only the smallest change to your game play, and ultimately it had little impact. Now your shots end up randomly hitting anything in the general direction.
I had my first team kill yesterday in over 2 moths of heavy play. This was caused by the rubber banding.Sorry to the poor SOD who got snuffed because of this.
I know there are lots of complaining threads and mostly they are not welcome, however, this isn't helping.
The devs see a problem, put out an untested fix which worsens the problem. It is a pattern of horrible management. Either someone is cracking the whip too hard or the staff are in over their heads and things keep slipping.
If you're going to patch something, do so. Test it, make certain it works, then release. Simple and keeps the peanut gallery quiet - shows you're going in the right direction.
Also, I am constantly out of bounds according to the mini-map but fine on the actual map - the two are out of sinq. Someone, while making maps, has buggered the overlay of the mini map. It is such a small simple matter. How is it possible this made it out to the public? Simple, look above! Make something and release without any noticeably testing.
Keep up the effort! Getting there!
#1179
Posted 10 November 2012 - 05:10 AM
also the hdd is not at full power
why does it take so long? please write better patches
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