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Patch Opinion Thread

v1.0.142

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#261 mechymike

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Posted 06 November 2012 - 08:11 PM

View PostSecundus, on 06 November 2012 - 07:03 PM, said:


I'm sorry, I've beta tested a lot of games since the mid-nineties and the only game I recall being this poorly thought out and planned was Motor City Online


man i remember that game, it was great for a small time, then i put it down, came back eventually and it was literally dead. I wasn't the least bit surprised either.

#262 Snuggie

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Posted 06 November 2012 - 08:12 PM

Mechs are all supposed to be superior weapon boats in some way.

Cats are for LRMs, Atlas for Taking damage and carrying loads of weapons, etc.

Mechwarrior's Balance comes from Team play... Each Team is 'balanced' by it's mechs in team play. Jenners with Cats, Altas with Hunchies, etc.

The balance is in your team, *NOT THE WEAPONS*. I understand overpowered to heat ratios, and Ammo count to tonnage.

MECHWARRIOR has 20+ years of balance-tested gamer approved logic in it's weapons and systems.

Throwing away that 20+ years of experience, and you might as well turn this into a FPS... Oh wait...

#263 Watchit

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Posted 06 November 2012 - 08:13 PM

They've stated they've solved "most" but not all of the Blackscreen crashes, So it seems you've drawn the short end of the stick here :ph34r:

#264 xMEPHISTOx

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Posted 06 November 2012 - 08:13 PM

Agree 100% ^^^ to the point where I will not even be playing until they fix grouping and stop nerfing things to the point of uselessness...I can find better ways to spend my money. I cant see myself putting any more money into a game that dumps on organized players who desire to play as a team, let alone the fact they are making once viable mechs useless.

#265 IronGoat

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Posted 06 November 2012 - 08:13 PM

its funny cause while i dont use a laser boat i didnt see them as that big a threat once they were slowed down so they couldnt exploit the netcode
nerfing DHS skrews EVERY build that needs them so whatever laserboat balance they gained, they created a MUCH bigger UNbalance to the non LBs that used them..

but is as the way with our current society its easier to punish all then to punish the guilty..

#266 Divine Madcat

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Posted 06 November 2012 - 08:14 PM

View PostJeff505, on 06 November 2012 - 06:42 PM, said:

You act as if this is the last patch they will ever put out. Sit down, shut up. They will fix the issues. Whiners like YOU are ruining the game experience, not PGI.

No, PGI is ruining the game (i don't think the OP in question is a programmer for PGI..).
Every patch, we hear this "a fix will come" BS. Guess what, when you cannot produce a patch that has less new bugs than ones it fixes, you have a severe problem.

#267 mechymike

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Posted 06 November 2012 - 08:14 PM

View Posttopgun505, on 06 November 2012 - 07:54 PM, said:

Stone. I don't think ANYONE expects them to hit perfection after any given patch.

However, on multiple occasions now there have been such large glaring issues that they SHOULD have been readily apparent if the devs had played just one or two games.

Example: How do you release a patch where double heat sinks are the major new implementation and DON'T TEST THE MATH to make sure they are working as intended?? It would take ONE game, a calculator, and 5 minutes to figure out that something might be amiss. Shortly after that patch was released one of the players released a large thread analysis complete with scientific method of testing out the DHS efficiency proving that they were not working. If he could do that in less than a day then how can you excuse that issue slipping through the testing process?

It wasn't caught.

This is not the kind of thing that inspires confidence.



and in the same patch notes where DHS were nerfed to 1.4 they admit that lasers were not generating their normal heat values... so it turns out that maybe 2.0 DHS were only seeming so darn effective because of this bug in the first place... atleast thats what one would think, and a normal person would try fixing the bugs before changing the actual values

#268 SluGGG

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Posted 06 November 2012 - 08:14 PM

View PostSecundus, on 06 November 2012 - 06:09 PM, said:

I'm convinced nobody on the team has actually played the game from the perspective of a new player. I think the biggest mistake in closed beta was testing the economy with a whole bunch of founders using founders mechs with premium time and oodles of MC. Closed beta was just pre-order open beta.


^

#269 Hesketh Vernon Hesketh Prichard

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Posted 06 November 2012 - 08:16 PM

View PostSilverlance, on 06 November 2012 - 08:07 PM, said:

You're missing the point here nublet.
The fact is, the developers are so hellbent on NEWCONTENTOMG that they're overlooking the current flaws in the game. I'd rather have to use the same stuff for a long time and have things running correctly. Than have brand new shinies and the game works like a pile of ****. But that's just me. Don't shove crap in my face and say it's gold.
Now while I'm not to the point of demanding a refund just yet. I will raise hell myself in my own way. I paid 120$ to help fund this game's development in the right direction. Not be told, "Here *****, this is what you get now like it." We have a voice, and everyone should be heard of course. But the fact of the matter is. The weaker voice is being heard over the majority of players who have a stronger voice and better ideas/opinions.


Exactly. Have EA brought piranha? Seem's to be there kind of tactics imho of whats happening here with this game. Will there be mwonline 4050 released next year? Followed by MWonline 1999 the year after staring prince? haha.

I can't help but see this game going the same route as EA take there games. They have a routne. Release bugged, Patch to add new features to keep 'noobs' happy, Noobs out voice the people that actually care, Game gets so bad that when they release the next incarnation it seems good.

Rinse and repeat

Edited by Hesketh Vernon Hesketh Prichard, 06 November 2012 - 08:17 PM.


#270 Jace11

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Posted 06 November 2012 - 08:16 PM

Casual gamers don't fill these forums full of whining QQ threads whenever a change is made. I've seen games developers struggle to cater to the hardcore and the casual gamer at the same time. The often make the mistake of thinking the view on the forum is the concensus when it's just the view of a few hardcore who got their favourite weapon nerfed.

Mechwarrior has always been a single player game until this iteration.

#271 sinned357

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Posted 06 November 2012 - 08:17 PM

After the patch I can't say that the game has much Balance. i play all light mechs and have been destroyed in one volley while moving at 120mph. and on the games i did get close i over heat with my lasers.... FUN.

#272 dal10

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Posted 06 November 2012 - 08:18 PM

View PostStonefalcon, on 06 November 2012 - 06:30 PM, said:

FFS, you people seriously expect this game to be perfectly polished and complete at Open Beta. It's just that, it's still BETA regardless what you may think. During closed beta we had to endure at least 20 resets, it became a grind and a lot of people stopped playing because of the constant changes, but the majority of us endured.

I was in closed beta from the second release of keys so early June. I didn't stop playing since and saw:

1. Taking a week to save money to buy one engine.
2. Making the money to buy same engine in two days. (More in line with this economy)
3. First iteration of repair and rearm, people rage quit because they had to spend money to repair their mech, even though the money made overall was more than before. Testers competing how many matches they can go before repairing their mech (OP reminds me of the whining people)
4. Atlas getting headshot from one LRM salvo.
5. People complaining Atlas head hitbox too small.
6. People complaining LRM's need to be buffed. Damage increased to 1.5 per missile. This was perfect.
7. People still complaining and threatening to quit if LRM's aren't buffed. LRM's increased to 2 damage per missile. Fair at this stage.
8. Narc and TAG added. LRM's completely overpowered for their role as a support weapon. (I fear how powerful they are with Artemis)
9. People complaining light mechs doing 200KPH are too fast because their LRM's don't hit, demand they be nerfed.
10. Poor netcoding results in engine nerf. Speeds limited to 138KPH. (Hopefully this is fixed before Firemoth comes in, base speed 162KPH, 216KPH with MASC)
11. AMS shooting down any projectile including Gauss and AC shells. (Gauss boat pilots fuming)
12. Paul joining us in 16 mech Machine Gun brawls.
13. Paul cheating using Machine Gauss Guns. (Still killed him, scored a screenshot)
14. Crash to desktop every 1-2 games. Made unplayable but endured.
15. All pilots restarting clients after 3-4 matches due to memory leak issue.

These are some of the things we had to work with and while some were for the better most of it was just people whining and the devs listening to the WRONG people. Like I've said in other threads, "if you feel nothing is wrong would you post about it?"

The game is heading in the right direction but don't forget, this is still BETA.


I came in the same time as you, plus you forgot about the catapults catapulting people into the air if you rammed them. and people hated repair costs cause you could end up with insane repair bills such as 97 trillion for an atlas K

Edited by dal10, 06 November 2012 - 08:18 PM.


#273 IronGoat

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Posted 06 November 2012 - 08:18 PM

i actually damage the light mechs i hit,
netcode is a bit better in that regard.
now if ONLY the big mechs could get a LITTLE love and allow them to at least turn in place faster then they do now
(BTW ive asked and witnessed LOTS of REALLY fat people and they spin in place quite quickly DESPITE thier bulk.)
i dont want assaults to be unkillable i just want them to be feared as they should be.

right now MWO is the equivelant of guys in jeeps with submachineguns taking out Abrams tanks that cant defend themselves..
and we ALL know that JUST aint how it works...

#274 Alex Wolfe

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Posted 06 November 2012 - 08:21 PM

People were complaining about LRMwarrior Online since the 2 point damage patch hit. It was only somewhat mitigated because streakboat Catapults were still the lowest hanging fruit, so many people picked those instead.

Now we get the old orbital strike trajectory back, faster lock, and tighter grouping that makes LRMs drop on top of mechs like a comet. And if that wasn't enough, many direct fire weapons are being nerfed?

This cannot be called anything short of "utterly baffling". Maybe there's some greater plan at work here, but if ECM is supposed to be panaceum for the LRM boats utterly crushing all they survey, then it should've been introduced along with Artemis, or better yet - LRMs being toned down in the first place, then add ECM with some moderate effect, rather than making it superpowered and mandatory to escape the long range tyranny.

I'm honestly at a loss for words :ph34r: .

Edited by Alex Wolfe, 06 November 2012 - 08:34 PM.


#275 xMEPHISTOx

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Posted 06 November 2012 - 08:21 PM

Best thing about the new patch = nothing imo. Most fail patch in some time actually.

#276 Specops12

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Posted 06 November 2012 - 08:21 PM

Mechwarrior 2, 3, and 4 all had multiplayer......

Edited by Specops12, 06 November 2012 - 08:23 PM.


#277 Jace11

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Posted 06 November 2012 - 08:23 PM

All round, everything. Excluding a few bugs, a great improvement in gameplay. New map is nice. Hitbox detection is SOOOOOO much better. CN-9D is nice too.

#278 Snuggie

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Posted 06 November 2012 - 08:27 PM

Jace...

Battletech is a RPG game that started in the Mid 80s, and it was NEVER a single player game.

It has evolved to Computer Versions, which because of the fact there were no real internet gaming community (nor capability).

YOU may have known it as a single player experience, but there are many others who know it as ONLY a Multiplayer and Team-based experience.

Either way, everyone should enjoy it as it was originally intended.

#279 mekabuser

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Posted 06 November 2012 - 08:32 PM

they grouped trial mech weaps for the noobs.. tnks... they needed that.. I think perf is a hair better but I cant tell since my cpu is trying to calculate 300 missles in the air at a time...
Theyve destroying MW.
Which is pretty difficult to do .. Kinda like destroying football, the american or european version... Either one will suffice for the analogy.
Its a tragedy of the universe the mwll devs didnt get the financing to create THIER game.
The awesome would have been epic.

#280 Coltaine

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Posted 06 November 2012 - 08:36 PM

View PostIronGoat, on 06 November 2012 - 08:08 PM, said:

the guy who paid $30 has a WHOLE BOX of ST/FU coming to him saying the guy who paid at LEAST $120 hasnt got a right to b*tch


Oh really? Please tell me the name of your wonderful country where people who pay more are right and people who pay less for whatever reason are told to st/fu. Must be one of these wonderful dictatorships or banana republics. Interesting mindset indeed...

Edited by Coltaine, 06 November 2012 - 08:38 PM.






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