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Patch Opinion Thread

v1.0.142

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#481 Xendojo

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Posted 07 November 2012 - 06:56 AM

View Postdilluminati, on 07 November 2012 - 06:54 AM, said:


Isn't the LRM flight arc part of the benefit to running Artemis?


No it is not, i tested this very thing before making my opinion. Tested an LRM boat without artemis and it had the same increased flight arc. So its not Artemis, they actually changed the flight arc of LRMs.

#482 Stripes

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Posted 07 November 2012 - 06:59 AM

Artemis is bugged - and to add to that patch somehow broke LRM itself too. So we got all this cry-me-a-waterfall topics all other the place...
I really feel for PGI - but release such patch without testing... just strange.

#483 Nukesquad

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Posted 07 November 2012 - 07:01 AM

Yea, I don't have Artemis and I noticed the increased arc when I use LRMs. Coupled with Artemis however, a single salvo is really deadly. I've been killed outright in a single salvo 5 times tonight. One second I was happily running along looking for a contact, and the next second my head is full of LRM fire.

Realistic? Maybe, but really unsatisfying.

#484 Tasker

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Posted 07 November 2012 - 07:01 AM

LRMs are wonky and overpowered at the moment. I'm using them a lot on my Founders CPLT and uhm, yeah. They're overpowered.

Patch is still nice due to the matchmaking fix, though. When I have twenty minutes to play I can actually queue up solo and not get stomped 8-0 every single time.

#485 Levi Porphyrogenitus

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Posted 07 November 2012 - 07:02 AM

The overall gameplay experience has definitely improved for me with this patch.

Artemis offers a trade-off for missiles users. SRMs can be deadly without it, but are just that little bit better to make it worth bringing along. LRMs have a really nice new launch profile, but still need to have their damage reduced (and will benefit balance-wise when ECM gets implemented).

Heat seems to be a bit better now, and that's with SHS builds. I have no idea what could be going on, but builds that were identical pre- and post-patch still seem to run a bit cooler. The DHS change will certainly reduce the useability of large energy weapons, but for low-heat builds they might still be worth using (though not nearly as much as true DHS). High heat builds generally will still require heat sink boating, and SHS are even more required for that than they would have been with 2.0 DHS.

Hit boxes are vastly improved now. Fast-movers can be hurt by accurate fire far more reliably, and guided weapons are less required to deal with them.

The Streak bug is irritating, and hopefully they'll fix it soon (maybe when they roll out the Streak targeting fix).

The new Forest Colony Snow map is nice, and having ambient heat working again on both snow maps is great.

Very low missile impulse value is great. I'd be fine with ballistics being the main source of screen shake. LRMs already do too much damage, and a constant stream of them will obscure vision just from the explosions. Impulse could maybe stand to be increased a little bit, but damage would need to be lowered some first.

Gauss is still the go-to weapon for the combination of low heat, long range, and high damage, and the lack of viable high-heat alternatives (large energy weapons) will persist (true DHS would help with that a bit, but even then, heat will likely remain a problem, even with the perceived better heat balancing that my group has been noticing this patch).

All in all, I'm well pleased by the patch.

#486 Verminaard

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Posted 07 November 2012 - 07:04 AM

The LRMs reverted back to a closed beta flight path. I believe it's Artemis that causes that revert (or effect, maybe its intended). ECM needs to be added in to prevent LRM boats from ruling the fields of battle. I've seen my team with 3 lrm boats just destroy all opposition with ease (our team was a pug).

The game is not Worse, just needs to be adjusted, many improvements were made that improved the game. As well as the decrease in crashes (for me anyways), but that came with a lower FPS for me.

Edited by Verminaard, 07 November 2012 - 07:07 AM.


#487 THE 4thbreed

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Posted 07 November 2012 - 07:06 AM

All these people complaining about pug stomping are morons. If you cant handle facing a team that actually cordinates and talks to each other so that they arn't running around like a chicken with their heads cut off then go play MW3 Instead of blaiming Clans and Pre mades for your lack of talent or utter stupidity of the game.

Edited by THE 4thbreed, 07 November 2012 - 06:44 PM.


#488 xenoglyph

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Posted 07 November 2012 - 07:07 AM

View PostRedshift2k5, on 07 November 2012 - 06:54 AM, said:

Mty PC is below minimum spec and I still get 25-30 FPS, never have any "4fps bug" moments even with a below minimum video card hardware.


There is (for me anyways) a rare bug that happens occasionally after playing for a while that causes CPU usage to spike, this is the "4fps bug"...some thread in the game client gets into a race condition.

#489 Valdemar47

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Posted 07 November 2012 - 07:12 AM

View PostMECHWARRlOR, on 06 November 2012 - 06:28 PM, said:

Is this LRM BOAT Online? :(


Is this just fantasy ?
Caught in a landslide
No escape from reality
Open your eyes
Look up to the skies and see
Oh Crap s--hitwagon incoming!

#490 Voss Korgan

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Posted 07 November 2012 - 07:12 AM

I don't understand how a patch like this even gets released. LRMs were already OP to the point of having to use AMS on every mech, and now if we have to use AMS and ECM just to bring the game back down to a level playing field, well that is just sad. Meanwhile, weapons like the PPC are just completely ignored. But hey, we got bobbleheads.

Edited by Voss Korgan, 07 November 2012 - 07:16 AM.


#491 Onyx Rain

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Posted 07 November 2012 - 07:13 AM

View PostXendojo, on 07 November 2012 - 06:56 AM, said:


No it is not, i tested this very thing before making my opinion. Tested an LRM boat without artemis and it had the same increased flight arc. So its not Artemis, they actually changed the flight arc of LRMs.


Heard this from other LRM boat pilots on TS as well....pretty sure I got killed by it several times too :( So ya, looks like Artemis may not be the issue.

#492 devast8ndiscodave

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Posted 07 November 2012 - 07:13 AM

View PostCpt Grunge, on 07 November 2012 - 06:56 AM, said:



There is a difference between OB and release... They are still asking for advice, bugs, glitches, all the stuff. If it was release.... They wouldn't need us to keep testing and giving back feedback.... If it was release they wouldn't have to make patches every other week...


Like I said to the person above.

Incorrect, even when the game is "released" they will still be asking for this so your point is invalid.

#493 CPUuser123

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Posted 07 November 2012 - 07:18 AM

I have been saying since the very first LRM buff/LRM trajectory enhancement patch that happened on the third major patch of closed beta, if there is any weapon that can break the game, it is LRMs. When your strongest weapon in the game does not require direct line of sight, that will be an issue for both game balance and the the overall experience of new players. no better way to introduce friends/family to the game that watch them get blown to pieces in open terrain from 3-5 missile boats just spamming away from 1000m out.

Add to the fact that the current LRM trajectory is: missiles fly over your head, then make a 80-90 degree turn, and drop vertically on your head - against all logical physics. Rome could have taken over the world in a day, if their trebuchets dropped directly on their enemies heads. France could have taken over the world in a day, if their cannon balls could drop directly on their opponents heads. The USA could have won the afgan and iraq wars in a day, if their tank shells and cruise missiles could drop directly on their enemies heads (smart bombs dont count, because for the most part they do when dropped from directly above).

On top of that, MWO has proven the magic bullet theory. Yes, a bullet can enter a body, take a 90 degree turn, go through a wrist, take another 90 degree turn, and go into someone's thigh, killing JFK... (Ok, I have have gone too far)

Lets focus. They were improved LRMs with the 2dmg/missile patch, which is already too much, and now improved on them again.

lasers and ballistics are completely broken and not used (i.e. ac/20s are junk, gauss rifle is supreme for doing nearly zero heat - which makes anything larger than a large laser and ac/5 useless) and have not been addressed at all except changing how much heat they do or ammo per ton. lrms have been getting revamped and buffed continuously - why?. it is obvious what direction they are taking this in, and i dont like it.

in CBT, LRMs require direct line of sight (except when fielding c3 master/slave) are quite useless until the 3070+ era when the game introduces multi-missile launchers and extended range, normal and explosive shells. the weapon of choice for most pre-3070 CBT games are Clan ER PPCs and Gauss rifles. Roll a hit, 15dmg, roll a hit, 15dmg. Now I know that is something the devs are trying to avoid, but at this point if you are using an 2+ ER PPCs, why are you? The gauss rifle is the most powerful, non LRM, weapon in the game. When used with perhaps one longer ranged laser, it can be effective. However, most players would rather load up a few more tons of ammo, and then load up on sinks and MLs or MPLs for a higher dps efficiency. Why use an AC/20 at all, use Gauss. Why use an AC/10, use gauss (expect in rare cases with lower tonnage mechs). Why use large lasers, use Gauss. Heat efficiency = dps in MWO.

this is currently a very one-dimensional game, and it is obvious a PTR or extensive in-house patch testing is required, along with a record of all stats and demographics currently used on the public client. I know community warfare is the focus at this point, but someone also needs to keep the current game balance within logical means. If 80% of players are using LRMs, maybe this should get looked into for balancing purposes. If 10% of capable-players are using AC/20s, maybe this should get looked into for balancing purposes.

For premades, bring back 8man drops. However, DO NOT LET THEM MATCH UP WITH PUGS. I think that clan Leaders and their members would agree, there is nothing satisfying about loading up an 8 man team and facing a pure pug. You get no benefit out of it, and learn nothing. It is a waste of time, especially when training for a competitive format. If after three attempts of trying to drop with an 8man team and the MM search comes up empty, perhaps it is safe to assume that there are currently no other 8man premades out there to go against. this could also promote players joining clans, creating new clans, and dropping together. All games are more successful with coop play.

it appears that the devs are chasing the game and letting it control them, rather than control it. much like pugs chasing light mechs, until their definite destruction.

#494 Sen

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Posted 07 November 2012 - 07:18 AM

Quote

[color=#959595]I really feel for PGI - but release such patch without testing... just strange.[/color]


http://lmgtfy.com/?q...of+beta+testing

As for the rest of the patch, I like the LRM arc itself, but the damage is a bit overkill. Between the LRMs and the hit box adjustments, what little time I spent in my Jenner last night was DEFINITELY an eye opening experience. In all fairness, i thought she was a little overpowered before, and they've more than adjusted for that. It's made my life interesting, to say the least ; )

Until they readjust, I guess it's time to play with lots of missiles. Not my most favorite role on the battlefield, but far from my least.

#495 CHWarpath

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Posted 07 November 2012 - 07:19 AM

View PostEgomane, on 07 November 2012 - 03:39 AM, said:


If you get so bored, so quickly, I am amazed that you played for the last three months at least.



I hate to say it but: Learn to play!
Missles are strong, but they can be countered in different ways. Taking cover is only one and not even close to the best.



How about, you try to communicate to the PUGs you are paired with. You may be surprised, about their willingness to coordinate, once or twice.



Seems like you are another one of those, that didn't get the memo, that you will be able to play in full grups again in just two weeks.



As a founder I have absolutly no problem earning c-bills. My team mates, even the non-founders, have no problem earning c-bills. C-bills have no actual worth and given enough time, you can get billions of it. Maybe it's your "I want everything now" attitude that's wrong?



I am not defending PGI on every decision they make. But those rants about matchmaking just show me, how spoiled some of the players are. There is one thing temporarily taken away from them and they start to cry, like it's the end of the world.


All i have to say is Learn some skill. Missiles are the lamest thing in any game ever made. If you people would actually work on skill, you would find the game more fun.

#496 Darkblood

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Posted 07 November 2012 - 07:20 AM

I didn´t vote because the pool is way skewed towards your point.

I don't think the patch made the game worse. Lots of improvements there.

There´s one single big issue with it and it is not even the Artemis, but the missile flight paths that now can beat any cover. (There´s the minor issue of 4-men groups, but that´s debatable). And this single issue is making very difficult to play anything but LRM boats. You can play anything you like and win, if you good enough, but ideally the major roles (Brawler, Scout, Support, Sniper) should be equally effective and equally difficult to play.

This kind of imbalance is to be expected during beta testing (we´re tuning things up here), I even think it was unintentional (they trying to increase the launch angle and it ended up going down too sharp in the target end), and I guess there´ll be corrections to it soon.

They just would go down way smother if:

(1) people would just chill a bit. It´s one thing to say: "the new LRM paths is a no no, Devs". Another is to say: "I Hate this game and your mother", "you broke it for me", "I want it changed back, NOW!". Come on! It´s not 24h after the patch yet.

(2) A little more communication on the DEVs side. The first 24h after a patch are critical to stop hate waves by just doing something like the "response to community concerns" you did when we had the engine changes. If people hear: "ok, the LRMs got too strong we fixing it again next patch" then the cries decrease ten-fold (they´ll never disappear mind you, but thats a collateral of having teenagers as target audience - and people seem to be teenagers up to their mid-20s nowadays)

#497 rythex

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Posted 07 November 2012 - 07:20 AM

Pros:
-hit detection seems better, I'm able to hit stuff if its moving around 50-80km now, doesn't seem improved if stuff if moving faster or jittering.
-Autocannon seems to do more damage.. or is this related to the hit detection working more reliably?
-Max group 4 players is nice, Games seem less one sided now
-Less SSRM spam now
-Able to kill lights now due to above changes.


Cons:
LRM's tearing everything apart, I got cored from 100% with 2 salvos from a Catapult in River City,
homing seems insane®
Cons: LRM's everywhere...
-Seeing more small/med regular laser boating
-Laser behaviour seems a bit weird on my side, they kinda hang or look static partially
-Crash to desktop numerous times
-Get cored/insta gibbed once armor is gone
-Also noticed with AC cannon fire, I'm not really getting any visual feedback that I'm hitting enemy mechs. (no explosion, flash on impact.. or anything) Cursor basically turns red showing a hit, but not really seeing any feedback other than that.

Edited by rythex, 07 November 2012 - 08:57 AM.


#498 Zyllos

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Posted 07 November 2012 - 07:27 AM

LRMs doing the "dog leg" arc from Closed Beta is back, as I am sure many have posted.

LRMs still doing 2.0 damage per LRM. Needs to be moved back to Closed Beta 1.5 damage per LRM.

Artemis is not overpowered without ECM, but the return of the old arcing is causing issues.

DHS need to provide their full dissipation benefit but only provide +1 to their maximum like SHS. Here is a good post regarding the issues: [Math] Theory For the Rationale Behind 1.4 Sinks

The patch, overall, has made the game worse. But, there are a few bright spots. Another Centurion mech and another peice of gear to use, Artemis. Fixes in the laser heat calculations is very good work (I am sure this feedback was provided, so why was it just now noticed?).

Edited by Zyllos, 07 November 2012 - 07:29 AM.


#499 Rushin Roulette

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Posted 07 November 2012 - 07:27 AM

View PostPartyAlias, on 07 November 2012 - 04:05 AM, said:

Good luck to 75% of your clan, we will miss you. Wait, no we wont.


Yes we deffinitely will miss them... on the other hand. we do have more than enough LRMs to not miss the remaining 25% of the clan :( .

back on topic. OK. You arent playing.... on the other hand we arent missing you either so this evens out. If you dont want to play, then dont. Posting a rant topic in a forum about how you dont like a game wont get you any further than a few laughs on your cost.

Im not going to post learn to play noob because that would be silly and imply that you are skill less. I have absolutely no idea in regards to your personal skill, so this may be true or not...

But what I will deffinitely write is learn to read noob. As others have written before me, the current matchmaking is not permanent and has been documented very clearly by the developers about which stages will come when and what the planned changes are going to look like and do. Take 2 weeks break and come back on teh 20th if you really feel like it. If it still sucks, then make a constructive feedback with maybe *ghasp* some helpfull observations and suggestions as to how a particular problem may be fixed.... these are all things sorely missing from your post.

#500 BA Dillard

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Posted 07 November 2012 - 07:27 AM

I don't understand all the venom.

The graphics and lighting on all maps are vastly improved. My FPS hovers around 70fps high end, and around 30-40fps low end.This is with everything on High, but without blur. I run a i5 Quad-core, 3.2ghz machine, with 16gigs ram. Nvidia GeForce 560ti with 1gig onboard. Game looks amazing!

The darkening of the screen is much, much less noticeable, and in some cases non-existent.

I agree the Lrms do seem to be OP at the moment, but recently they seem to have been anyway. I get blasted by Lrms about the same as before though. Not more so, but the steel continues to rain. Once we have ECM, it will balance that out.





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