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Patch Opinion Thread

v1.0.142

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#901 Ulvar

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Posted 08 November 2012 - 07:15 AM

View PostJediMastaDJ, on 08 November 2012 - 06:11 AM, said:

Looks like he left too soon. There's a Hot Fix Patch today. Lulz.

http://mwomercs.com/...hotfix-nov-8th/


and this fix is needed.

and to all who quit after a day or two after a beta patch: you know what beta means right? maybe you should come back when beta is over.

#902 IronGoat

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Posted 08 November 2012 - 07:19 AM

i agree 90% however it DOES give the lone capper some hope besides just having to stand in the open and take it.

i guess its just a point of view thing, if your trying to cap stop its annoying as hell, if your the lone capper it can be a help

but if it was a poll id vote to get rid of it

#903 Name60014

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Posted 08 November 2012 - 07:22 AM

It makes more sense than standing in a magical box. Now you're standing in a magical box with a spidery looking oil rig thingy.

No wait. Capping is still dumb. Not as a tactic. The actual action of standing in a box is dumb.

#904 JediMastaDJ

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Posted 08 November 2012 - 07:22 AM

View PostAlexander Malthus, on 08 November 2012 - 07:03 AM, said:

That's how fishes nerfed streaks. AMS is more effective now so just that is already enough to reduce ssrm2 damage. Spread... well I understand that 10 shots of LBX have spread, I undestand that 6 srms have spread... but just 2 streaks you launch easily hit 2 different sides of torso. On top of that if you fire a pack of streak launchers some missiles will wtf miss the target completely. My damage per game on streak a1 cat went -50% after the patch.

I do understand the need to balance different weapons. But before we go into any details flat -50% is simply ridiculous. You can try like -5%, -10%, -15% and see the differences... -50% is simple overkill for almost anything.

Many whined here that streaks and especially streak cats were op. Why? It's not their damage ofc. They had pretty average ~8-8,5dps at close range and without the ability to precisely point your damage to specific location. The cool thing was (and it just got better with DHS introduction) no brain fitting where you could fit max speed engine + ams + enough ammo while being heat stable everywhere except caustic (and even there it was pretty hard to overheat completely). On top of that is noskillnobrain easy to aim system where you just lock and rock. So basically streaks in itself were not op nor was scat. It's just that easiness of use + easiness of fit provided for some faceroll gameplay.

Now what do we do to balance this situation a bit? Surely not going all -50% damage for streaks. AMS are already working better so it's already damage reduction enough. You may increase spread but make ssrm2 compatible with Artemis IV so if you want to have a spread as before the patch you'll have to pay with tonns and criticals. With more weight required goes away easiness of fitting. You'll have to choose whether go for max speed or have ams or more ammo and so on. Easiness of aiming is still there but both streaks and specific mech config are already toned down so they are not that outstanding. That's a way to BALANCE and not OVERNERF.

Of course there are more ways to archive balance. For example you can simply increase heat generated by ssrm2. Players will have to compensate for that meaning more HS needed meaning less free weight to fit everything and so on etcetc.


TL;DR: make streaks compatible with Artemis IV for less spread & no misses. Don't nerf to the ground. Balance.


Artemis IV is not compatible with Streak Missiles. The missiles use completely separate guidance systems.

http://www.sarna.net...issile_Launcher

I do agree that they need to pull back on the SSRM nerf, however. I just started to try to use them on my Jenner and I was getting the hang of them when the patch hit and it was "lolwtf happened?" Right now I'll just go back to rocking my double MPLs and save the weight.

#905 ATao

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Posted 08 November 2012 - 07:22 AM

View PostStaggerCheck, on 08 November 2012 - 07:14 AM, said:

Not one shred of sympathy will a Streakcat owner get from the community when it comes to crying over Streak modifications. Just a simple prediction, of course.

Don't really care bout sympathy. I don't favour any specific mech. Scat nerfed? I prefer gk2 anyways. LRMs buffed? I'll try lrm_cata\awe\atlas Some new kewl stuff goes live? I'll use it. Something's nerfed? Scrap it. It's not that difficult to figure which mechs\configs are better in current patch. I'm good enough at adapting.

I do care about game balance. It's ok to tone down a mech\config too strong. Tone down != nerf to the ground. You can't have good balance while going from one opposite to another.

Edited by Alexander Malthus, 08 November 2012 - 07:30 AM.


#906 Lanessar

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Posted 08 November 2012 - 07:24 AM

View PostDaveKell, on 07 November 2012 - 10:23 PM, said:

Seems like a lot of writing on things they are working on already. 2 WEEKS! and 8 mans will be back, get over it.
TT nerds need to go play tt FFS.
This game is not able to implement the things straight across.
We fire 3 times faster than TT this is why we have double the armor. I take it you weren't around when mechs only lived 10 seconds because the high fire rate low armor. Do you really want to fire TT rules? this game would die over night.


Posts like these are not constructive. I used to play TT, yes. I don't necessarily want a TT rendition of the game. However, as the Devs saw fit to use TT values as a base, and then messed up all balance from there with Rate of Fire, making energy weapons useless, and missile weapons/low heat weapons king, and then went on to make the matter worse with 1.4 HS, yes, I am going back to the TT values to explain "balance" in simple terms.

Try reading MCXL's post on the matter. It's NOT about adhering to TT, but explaining where things went wrong on heat, and how to fix the matter.

Your little comment solves nothing, belittles people who have attempted to address real, in-game balance issues (granted, with the base of TT which is sort of a flawed premise), and is generally a waste of text.

#907 vettie

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Posted 08 November 2012 - 07:24 AM

maybe it has some future intended use, like maybe going forward we will have to destroy it or it may act like a spotter or ?...

As it is, yeah, I agree, it is not the prettiest thing on the battlefield and it does take up a lot of room in the cap zone.

The little BBQ grill was cooler, that way you could cook some chops and steaks and chicken while you waited. Feast for the victors...

#908 Gif

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Posted 08 November 2012 - 07:25 AM

I think its a great idea. for one, it's a little more realistic. Like what the heck was that little pod thing before?

This new structure allows for a little more brawling and tactics when trying to cap, and stop caps, allows for lighter mechs to stop caps when an Assault or three decide to stand on the point to cap. You can take a little cover to try and slow down the cap instead of just being a sitting duck.

I'm sorry but I can not agree with your POV, get used to it, its a great addition, yes its ugly, but allows for a little cover and that is a good thing. Especially from LRM fire too.

#909 IronGoat

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Posted 08 November 2012 - 07:25 AM

View PostRed Leaves, on 08 November 2012 - 07:22 AM, said:

It makes more sense than standing in a magical box. Now you're standing in a magical box with a spidery looking oil rig thingy.

No wait. Capping is still dumb. Not as a tactic. The actual action of standing in a box is dumb.

they could at LEAST make it look like a HQ bunker so i feel im ACTUALLY capturing something more important then a red box LOL

#910 Snib

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Posted 08 November 2012 - 07:27 AM

View PostRhalgaln, on 08 November 2012 - 07:12 AM, said:

It#s nice to see that the other side has the same problems but it's still no fun or even challenge.

Which is more a systemic problem of the game itself than one of match-making. With trial mechs being largely unfun and with the economic system being what it is at the end of the day the whole point of pug matches is to suicide trial mechs.

#911 EmGooser

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Posted 08 November 2012 - 07:29 AM

Think about if capping wasn't there and you where in a light mech and you where in a assault. If the light mech could just run away for ever and you would never have a way to win and you would be forced into a Tie. Oh, and don't forget that this takes oh 5+ mins of just sitting there.

Capping is good because it allows many tactical options and prevents the troll tactics above.

The new thing there was in response to people saying that there was nothing there to defend. Now there is a building that looks like it is a base of some kind.

Edited by EmGooser, 08 November 2012 - 07:30 AM.


#912 El Death Smurf

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Posted 08 November 2012 - 07:30 AM

View PostFrenchtoastman, on 08 November 2012 - 01:34 AM, said:

I'd love to know why they keep hating on the big laser/PPC/ER weapons too. Hopefully they'll receive some much needed love soon.


in yesterdays chat they did mention that PPCs will be getting soem extra wepon effect soon. good news there.

#913 TheUnderking

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Posted 08 November 2012 - 07:30 AM

I agree with GIF, it's way better than the bbq was before.

#914 pesco

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Posted 08 November 2012 - 07:33 AM

Standing around a miniature oil rig is marginally better than standing around an inflated barbeque grill.

But that's about it.

#915 Name60014

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Posted 08 November 2012 - 07:35 AM

I miss the BBQ. On another note it increases the survivability of my Jenner as I have something to juke around or JJ over.

Of course now I get hungry whilst capping. But standing in the red square. Makes sense it does not as a gameplay mechanic.

#916 vettie

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Posted 08 November 2012 - 07:46 AM

Good Post Madoc

I made a similar post here

http://mwomercs.com/...-morning-after/

By the way, Garth posted a hot fix coming today at 10.0aPDT for the missiles...oh... someone beat me to it...
Cheers

#917 JediMastaDJ

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Posted 08 November 2012 - 07:52 AM

Keep calm

and wait for the Hot Fix

http://mwomercs.com/...hotfix-nov-8th/

#918 Aidan

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Posted 08 November 2012 - 08:03 AM

I like it.

;)

#919 Nasty McBadman

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Posted 08 November 2012 - 08:05 AM

View PostAlexander Malthus, on 08 November 2012 - 07:22 AM, said:

Don't really care bout sympathy. I don't favour any specific mech. Scat nerfed? I prefer gk2 anyways. LRMs buffed? I'll try lrm_cata\awe\atlas Some new kewl stuff goes live? I'll use it. Something's nerfed? Scrap it. It's not that difficult to figure which mechs\configs are better in current patch. I'm good enough at adapting.

I do care about game balance. It's ok to tone down a mech\config too strong. Tone down != nerf to the ground. You can't have good balance while going from one opposite to another.

Part of finding balance often involves going from one extreme to the other, like the scale in a doctors office. Move the big weight from one extreme to the other and then zero in with the small weight.

#920 Nasty McBadman

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Posted 08 November 2012 - 08:08 AM

I Like it too.





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