DaveKell, on 07 November 2012 - 10:23 PM, said:
Seems like a lot of writing on things they are working on already. 2 WEEKS! and 8 mans will be back, get over it.
TT nerds need to go play tt FFS.
This game is not able to implement the things straight across.
We fire 3 times faster than TT this is why we have double the armor. I take it you weren't around when mechs only lived 10 seconds because the high fire rate low armor. Do you really want to fire TT rules? this game would die over night.
Posts like these are not constructive. I used to play TT, yes. I don't necessarily want a TT rendition of the game. However, as the Devs
saw fit to use TT values as a base, and then messed up all balance from there with Rate of Fire, making energy weapons useless, and missile weapons/low heat weapons king, and then went on to make the matter worse with 1.4 HS, yes, I am going back to the TT values to explain "balance" in simple terms.
Try
reading MCXL's post on the matter. It's NOT about adhering to TT, but explaining where things went wrong on heat, and how to fix the matter.
Your little comment solves nothing, belittles people who have attempted to address real, in-game balance issues (granted, with the base of TT which is sort of a flawed premise), and is generally a waste of text.