

Lrms Cause No Effects/shake When You Get Hit
#81
Posted 08 November 2012 - 08:55 AM
#82
Posted 08 November 2012 - 09:01 AM
#83
Posted 08 November 2012 - 09:24 AM
Bring it back, but it needs to be in relation to how big your mech is and how big of a slug is hitting you.
LRM's to an atlas (no big deal)
LRM's to a light mech (big deal)
AC/20 to an atlas (rock the mech)
AC/20 to a light mech (possible fall?)
#84
Posted 08 November 2012 - 10:09 AM
#85
Posted 08 November 2012 - 11:06 AM
Very, very pleased.
#86
Posted 09 November 2012 - 03:31 AM
Not to mention rocking was a good benefit of LRMs to the team, as it made aiming more difficult for the enemy.
Have we gotten any word from PGI on this change and if it was intended?
#87
Posted 09 November 2012 - 04:53 AM
#88
Posted 09 November 2012 - 05:06 AM
#89
Posted 09 November 2012 - 05:25 AM
#90
Posted 09 November 2012 - 05:27 AM
#91
Posted 09 November 2012 - 05:32 AM
#92
Posted 09 November 2012 - 05:35 AM
#93
Posted 09 November 2012 - 05:41 AM
#94
Posted 09 November 2012 - 05:48 AM
Having an on-screen message flashing without any screen shake just takes me completely out of the game. I want to feel like I'm in the heat of battle, not playing a simulator at my desk.
#95
Posted 09 November 2012 - 05:54 AM
Goldhawk, on 09 November 2012 - 05:41 AM, said:
Totally my point.
I don't really notice the "Incoming Missiles" message. So bring back the hit shakes (slighty less than it was before) and add acoustic notifications.
#96
Posted 09 November 2012 - 06:04 AM
Goldhawk, on 09 November 2012 - 05:41 AM, said:
Streaks are supposed to "follow" you around corners. That's why they are streaks. And Artemis IV is supposed to help the missiles group tighter and run a better lock on you.
Just let them add *******' Betty and maybe a little bit of a cockpit rock and it'll be awesome. We just have to remember that this is a work in progress. And it's progress that each and every one of us has direct influence on. When was the last time you got to ***** about a game and then see immediate results fix what you were ******** about?
#97
Posted 09 November 2012 - 06:19 AM
Needless to say, the jolt looks rather funny, but that's a different story and should be a consideration for the animation artist.
#98
Posted 09 November 2012 - 06:27 AM
Furniture, on 09 November 2012 - 05:32 AM, said:
But the shaking was purely cosmetic; it had zero impact on your targeting reticle(s). People who complained it threw off their aim were probably lousy shots to begin with.
#99
Posted 09 November 2012 - 06:30 AM
Furniture, on 09 November 2012 - 05:32 AM, said:
Gee, I dunno, maybe they could leave it out for SRMs (or make it very small) and put it back in for LRMs?
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