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Poll: LRM´s are killing gameplay (430 member(s) have cast votes)

LRM´s are killing gameplay

  1. Yes (327 votes [75.52%])

    Percentage of vote: 75.52%

  2. No (106 votes [24.48%])

    Percentage of vote: 24.48%

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#1 wDraco

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Posted 06 November 2012 - 08:22 PM

As i see it you guys cannot keep giving LRM´s more power if You dont give Countermesures against them, you Must implement ECM Guardian ASAP.
2 LRM Boats can slaughter an Atlas in 20 sec, been there done that. Me and a team mate killed 7 mech only with the help of a scout.
2 Cats with LRM20 did that.

#2 Kaijin

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Posted 06 November 2012 - 08:25 PM

LRMs are not killing gameplay. LRMs+Artemis with no ECM counter is.

#3 Kobold

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Posted 06 November 2012 - 08:33 PM

LRMs were already bad, but not enough people were running them. As it was, the trial Awesomes last patch were making people think groups of non-founder pugs were actually premades, just from their ability to dump LRM fire downfield. Now that Artemis is in, people who were not already using LRMs are trying them out, and it is even more prevalent.

So can someone explain to me why they buffed the LRM damage to 2.0 again?

#4 Xorak

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Posted 06 November 2012 - 08:36 PM

Yah, I just did a whole bunch of drops with a good group.. The game play really revolved around LRM attacks. I mean, you see a scout now and you're like "Oh crap, the LRMs are comming!" Playing as a scout, I knew I really didn't have to contribute much damage, all I had to do was be sneaky and look at people.

ECM may or may not counter LRMs, but it will make scouts terrifying.

Oh, and the new angle of attack on the LRMs does bad things to the Commando's big head..

Edited by Xorak, 06 November 2012 - 08:37 PM.


#5 wDraco

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Posted 06 November 2012 - 08:43 PM

View PostKaijin, on 06 November 2012 - 08:25 PM, said:

LRMs are not killing gameplay. LRMs+Artemis with no ECM counter is.


can you tell me whats the diference ECM aint working LRMs are, i saw an Atlas getting every LRM rocket on his head and shoulders, not even one touched the ground.

#6 shortpainter

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Posted 06 November 2012 - 08:44 PM

LRMs doing 2 damage is stu pid. I saw a mech get destroyed in two salvos from only two lrm boats. Even the LRM boats were surprised. I got legged by LRMs today, since when does that happen? Legging aside, the damage for LRMs should go back to 1. Or maybe reduce artimis LRMS to 1 and leave the old school LRMs at 2.

And on top of it all, you can't even hide from the LRMs if they got someone targeting you.

#7 GeneralArmchair

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Posted 06 November 2012 - 08:47 PM

While I strongly disagree with the decision to introduce Artemis FCS without introducing ECM in parallel, the complaints are being thrown out of proportion.

The real problem seems to be the glass mechs. Its almost as if mechs are just imploding at random.


The glass internals are doing more for LRM lethality that Artemis is by a longshot.

I am disappointed with the way they implemented Artemis. I had hoped that it would be a system that would assist players who did their own spotting rather than the campers who hide 1000m away behind a hill.

#8 197mmCannon

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Posted 06 November 2012 - 08:51 PM

There aren't enough LRM hate threads? Why do you people keep starting more?

In the longterm I don't see pug players running artemis. It's expensive as hell to fit and expensive as hell to replace the missiles.

You will see organized teams running them every match and after matchmaking gets worked out organized teams will only play other organized teams.

Organized team play will adjust strategies.

Imagine if a team of lights finds the enemies LRM guy, how quickly will he drop now?

I'm not saying it's perfect but I do think y'all are making this much bigger than it is.

I know for average cbill grinding I will not be running artemis.

#9 wDraco

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Posted 06 November 2012 - 08:51 PM

View PostGeneralArmchair, on 06 November 2012 - 08:47 PM, said:

The real problem seems to be the glass mechs. Its almost as if mechs are just imploding at random.


The glass internals are doing more for LRM lethality that Artemis is by a longshot.

I am disappointed with the way they implemented Artemis. I had hoped that it would be a system that would assist players who did their own spotting rather than the campers who hide 1000m away behind a hill.


Glass Mechs or Artemis , the problem is there, everyone is turning into an LRM boat if they want to win, no other way around it as it is.

#10 Tennex

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Posted 06 November 2012 - 09:05 PM

can we have our developers take IQ tests and if they score below 70 get new developers? please? pretty please

#11 GeneralArmchair

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Posted 06 November 2012 - 09:16 PM

View PostwDraco, on 06 November 2012 - 08:51 PM, said:


Glass Mechs or Artemis , the problem is there, everyone is turning into an LRM boat if they want to win, no other way around it as it is.

You can't really be asking for weapon adjustments in response to a blatantly broken combat system, can you?

Yes. With the glass mechs, the extreme reach of LRMs makes them an ideal weapon. Damn near the best for this broken patch. But you can't draw a conclusion on the strength of LRMs against healthy, fully resilient mechs with this faulty contaminated data.

This is the perspective I have. LRMs were always popular because they're easy to use, look impressive, and are the spotter/shooter duo is extremely easy to organize in pre-made play.

In the previous patch, hit detection was bugged to !@#$%. Due to that problem, guided weapons received a tremendous boost over their unguided counterparts. Additionally, 8-mans came out in force to farm C-bills from pugs, and lag-spotter/lrm spam is the easiest and quickest way to shoot fish in a barrel. Finally, don't forget that the vast majority of trial mechs were LRM variants. All these factors combined to create an extremely missile dense environment, but ultimately missiles were most prevalent because of extremely poor netcode and their inclusion on trial mechs.

In this patch, mechs are made of glass. This gives LRM's an edge because of their extreme reach. For many players who haven't received the memo that they are going to insta-die once their armor has been stripped, they've got artemis to treat as a scapegoat and blame for all their problems.

What I'm getting at is that LRMs are dominating the scene not because they are necessarily OP, but because the patches are breaking the game and creating an environment where they thrive. If the patch !@#$% and made the ambient temperature of each map 10x that of caustic, gauss rifles would be the only weapons in town. Not because gauss rifles are the best weapon ever, but because a bug is skewing the playing field drastically. Fix the bug and the other weapons slide back towards parity.


tl;dr: Don't blame artemis/lrms until the blatant bugs in this patch are resolved. Also, PGI, get ECM in here yesterday. You're obviously out of touch with the playerbase.

#12 Onyx Rain

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Posted 06 November 2012 - 10:15 PM

View PostKaijin, on 06 November 2012 - 08:25 PM, said:

LRMs are not killing gameplay. LRMs+Artemis with no ECM counter is.


LRM's apparently have the high arc now, which makes cover pretty much useless...even without Artemis. Not sure that is how it is supposed to be, but guys I run with using LRM boats are telling me that is what is happening. That is very bad.

Edited by Onyx Rain, 06 November 2012 - 10:17 PM.


#13 Bagheera

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Posted 06 November 2012 - 10:18 PM

View PostKobold, on 06 November 2012 - 08:33 PM, said:

So can someone explain to me why they buffed the LRM damage to 2.0 again?


Um.... Aliens?

There's no logical explanation I can think of.

#14 Muso ka

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Posted 06 November 2012 - 10:38 PM

No ....for me it´s sounds like the same question as: Light Mechs are Gamekillers for all Assault Mech Pilotes.

You can handle it....Open your eyes...don´t stay at one point on the field....look around for cover....AND- don´t walk alone straight through the enemy lines!!!! That ist not the answer of the LRM "problem" but it is a way..

this is my personal oppinion

sorry for my english

#15 Gramrock

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Posted 06 November 2012 - 10:54 PM

hahahahaha DUDE

!!!!

I wanted to start teh same thread.. it's become so lame and boring with these lrm boats now...
Just brainless lrm firing with extreme output now...


**EDIT**
just to clear things up I am talkign about the arthemis implementation...

Edited by Gramrock, 06 November 2012 - 11:02 PM.


#16 Franchi

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Posted 06 November 2012 - 11:20 PM

I don't know what this glass mech bug is, Ive never seen it, and Ive been hit in exposed areas numerous times post patch.

I think its people dying to a 4 x lrm 15 volley who don't have the situational awareness to realize.

LRM Warrior online.

#17 Salient

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Posted 06 November 2012 - 11:22 PM

bump

#18 Soulscour

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Posted 06 November 2012 - 11:24 PM

It took me an hour of gameplay to figure out that I no longer want to play this game in its current condition. I will come back next patch to see if things changed.

#19 White Bear 84

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Posted 06 November 2012 - 11:24 PM

im afraid to run my atlas after this patch.. ..hello closed beta lrms.

#20 BigTaeng

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Posted 06 November 2012 - 11:25 PM

I thought Artemis was only supposed to increase accuracy when the firing 'Mech had LOS to the target. Right now it seems all they need is a spotter. Also, the new trajectory is garbage. What good is cover when they just shoot over it and drop straight down?

But hey guys, at least nobody is complaining about Double Heat Sinks any more, right?

Edited by BigTaeng, 06 November 2012 - 11:32 PM.






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