HRR Insanity, on 08 June 2012 - 09:52 AM, said:
Completely disagree. For a F2P game, this sort of diversity is EXACTLY what is needed to drive players mad... and spend money.
Subtle (likely unprovable) differences in weapon mechanics will drive players to spend more and play more to have more options and further customize their 'Mechs.
I think having weapon variants under the general category of "AC20" would be a fantastic marketing ploy and appeals to those of us who remember that the Chameleon had a 'Cyclops Eye Large Laser'... and very likely to make me want to kill the OP if they implement it.
From http://www.sarna.net...meleon#Armament ...
"The primary weapon was a Cyclops Eye Large Laser. This was backed up by two Intek Medium Lasers and a trio of Defiance B3S Small Lasers. To make the threat of overheating more real to the new MechWarrior, the 'Mech carried two Scatter Gun Light Machine Guns that can be used for anti-infantry training."
Excellent suggestion.
I'll start to agree with you, but would much prefer a good game with fewer options. There hasn't been a decent mechwarrior game in a long long long time (MW2: Mercs IMO, but I digress). If the devs start to focus on nicety aspects like the OP described and lose sight of core gameplay and balance objectives, I know I'll be less likely to spend money and less likely to play long term. Job one is to launch a product that is sound, tweaks like weapon variants can come later.