Jeremiah Mint, on 17 April 2012 - 08:41 AM, said:
Im sorry, and not to scoff at your vaunted TT rules here but a flamer uses a 'mech's fusion reactor to unleash a stream of plasma burning at who knows how many kelvin (but given that the ionization of whichever gas the admittedly vaguely described system uses are extremely high, it can be reasonably expected that a flamer using said components would produce amazingly high levels of heat on the target. definately higher than the heat generated by say, a missile being fired from its tube.
Not that Mechwarrior uses any real scientific principles other than the vaunted 'rule of cool' . . . . .
Do you understand what actually makes the BattleMech heat up firing a weapons system? Here's a hint: it's not even close to primarily the friction of the projectile leaving the barrel. Also, there's nothing vague about what element the fusion engines use. In fact, it's been rather explicitly specified.
wwiiogre, on 17 April 2012 - 08:46 AM, said:
You are correct, I misread the line and the fineprint. Which to me seems a mistake if I am reading this correctly, firing a flamer causes more heat to the firing mech than to its target? Having handled flamethrowers, and fighting fires this is not true. The thing on fire is always hotter than someone holding the flamethrower and shooting or spraying the flame over the target. End of story. This in itself really really makes the flamer broken as a weapon. 12 heat to fire 4 flamers but only causing 8 heat to the target. Yep, I stand corrected the flamer is useless at this point to cause heat to a target and should not even be implemented. I knew there was a reason we house ruled the flamer, now I remember why. Sorry old codger here been playing the game since it came out. Hope PGI takes the chance to fix this mechanic as it really makes no sense in any way whatsoever.
chris
No problem, sir. The Devs have expressed a desire to remain close to the TT Rules, so I just go back to them for these hypothetical discussions. The thing is that flamers are a tricky thing to balance. Make 'em run too hot for the firer and they're useless (except outside the previously noted special roles of anti-infantry and Smokey-The-Bear enragement), make 'em deal too much heat and they're broken (especially if we have ammo cook-offs).
From the way flamers are described to work and from my understanding of what causes a BattleMech's heat level to rise, it seems reasonable to me that they might cause more heat to the firer than the fired-upon.
"The standard Flamer taps into a BattleMech's reactor to produce heat in the form of a plasma release." Now, I'm not entirely sure how to interpret that, but let's look at two.
If the flamer itself initiates the heat reaction, then, according to a bunch of physics laws and things, it *has* to use more power from the reactor (creating more heat for itself) than it can expel on an enemy. Even if it had perfect efficiency (which is physically impossible) it could only go heat-for-heat with a Mech, at point-blank range. Anything beyond and the flamer 'shot' will begin to lose heat to the ambient atmosphere.
If the flamer conducts plasma directly from the fusion reactor, then the path that plasma takes through the firing BattleMech is going to heat the nearby components (unless perfectly insulated, which is also another physical impossibility, I'm pretty sure; it's been a while since I had my Physics classes, though) causing the firing mech to heat up and reducing the heat output of the flamer, and, as before, once the plasma is expelled it's going to lose even more potential heat-delivery to the ambient atmosphere.
The BattleMech Flamer isn't your traditional flame thrower that uses fuel spat over an explosed flame (or that self-ignites on contact with air). If it was, it would have ammunition, and would work very much like you describe, producing very little heat for the unit firing and far more heat for the unit fired upon.
Edited by William Petersen, 17 April 2012 - 09:22 AM.