I can't quite remember right now, but did setting terrain on fire create cover/reduce LOS?
If flamers could be used to create smoke screens, that could be used as a tactical advantage, and make for interesting gameplay.
2
Weapon Discussion: Flamer
Started by Evex, Apr 17 2012 05:17 AM
46 replies to this topic
#41
Posted 17 April 2012 - 05:24 PM
#42
Posted 17 April 2012 - 05:34 PM
Its in the game Im willing to bet since there is artwork for it.
Should do minimal damage but really trouble the enemy mechs cooling.
Should do minimal damage but really trouble the enemy mechs cooling.
#43
Posted 17 April 2012 - 05:37 PM
A lot of this discussion is "The weapon doesn't do massive damage I don't think it has a point." Soon we will be seeing topics about small lasers.
#44
Posted 17 April 2012 - 05:59 PM
Flamers - ugly weapons if you ask me. They can be effective. The Firestarter is a great example.
They do do damage. Not much but some, again machine guns do some damage.
The big one is heat for the flamer, It's not like the Atals is going to let the flamer take it's time to melt the armor off. Heat can force a shutdown or if we receive the manual override button (please) we can push it until things start to cook.
Internal systems become damaged by heat - eventually the reactor goes boom.
I see a few options for flamers to make them fun or frustrating from your point of view.
1. The safe player ends up in a shutdown mech. If a light can catch a larger mech and force a shutdown it's a nice trade.
2. Unsafe player hits overide and engages the mech overheating it. Maybe it wins.. but damages systems degrading peformance as systems are blown out?
3. Unasafe player pushes it to far (maybe some module that helps this), mech fusion reactor goes critical. The resulting explosion may also take the attacker.
If flamers can impact the envirorment like setting the forest on fire or some other consumables sounds like it has some play in impacting environment variables it would be an evil and cunning tool for those who focus on winning at any costs. For that reason the honorable devs will shun the Firestarter and any pryo minded antics of the unworthy.
They do do damage. Not much but some, again machine guns do some damage.
The big one is heat for the flamer, It's not like the Atals is going to let the flamer take it's time to melt the armor off. Heat can force a shutdown or if we receive the manual override button (please) we can push it until things start to cook.
Internal systems become damaged by heat - eventually the reactor goes boom.
I see a few options for flamers to make them fun or frustrating from your point of view.
1. The safe player ends up in a shutdown mech. If a light can catch a larger mech and force a shutdown it's a nice trade.
2. Unsafe player hits overide and engages the mech overheating it. Maybe it wins.. but damages systems degrading peformance as systems are blown out?
3. Unasafe player pushes it to far (maybe some module that helps this), mech fusion reactor goes critical. The resulting explosion may also take the attacker.
If flamers can impact the envirorment like setting the forest on fire or some other consumables sounds like it has some play in impacting environment variables it would be an evil and cunning tool for those who focus on winning at any costs. For that reason the honorable devs will shun the Firestarter and any pryo minded antics of the unworthy.
Edited by GrimFist, 17 April 2012 - 05:59 PM.
#45
Posted 17 April 2012 - 07:17 PM
Be cautious with analysis. It's listed in MWO as an ammunition dependent weapon.
#46
Posted 17 April 2012 - 07:30 PM
Whoosh!!!
Marcus: Who wants Toast?
Baird: mmmhhhmmm Toasty!
The flamer should be put into the game, primarily because the light mechs need some sort of defence vs the heavier mechs. The speed option, isn't always a great option when facing down an Awesome that wants to smash your Firestarter to pennies....
Marcus: Who wants Toast?
Baird: mmmhhhmmm Toasty!
The flamer should be put into the game, primarily because the light mechs need some sort of defence vs the heavier mechs. The speed option, isn't always a great option when facing down an Awesome that wants to smash your Firestarter to pennies....
#47
Posted 17 April 2012 - 07:46 PM
I think in the hands of a highly skilled pyrotechnic, this weapon would be lethal. Best only for the scout mechs. Other than that, useless. But I hope it's in the game so that way I can toast whoever thinks they can get close to me with that thing.
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