

Will medium mechs be viable in a recon role?
#1
Posted 18 April 2012 - 02:31 AM
#2
Posted 18 April 2012 - 02:41 AM
Long answer: Yyyyeeessss.
Your role isn't dictated by what 'Mech you bring, but what role you chose/modules you use.
Edited by pursang, 18 April 2012 - 02:42 AM.
#3
Posted 18 April 2012 - 02:47 AM
my large open map atlas will be a scout. it shall carry a guass rifle, 2 large lasers, lrm 20, 7x scout zoom, ams and if it has mod slots for it, bap/ecm/c3 so i can relay what i see to the team. in the mean time ill be zooming view and plinking targets in the cockpits with large laser and guass fire and lrm 20 salvos.
she aint fast but shes a brick shithouse fortress for armor and firepowah.
Edited by LordDeathStrike, 18 April 2012 - 02:49 AM.
#4
Posted 18 April 2012 - 02:49 AM
pursang, on 18 April 2012 - 02:41 AM, said:
Your role isn't dictated by what 'Mech you bring, but what role you chose/modules you use.
Not true...Different mechs have different base capabilities. You can't just jam anything you want into any mech you want. So what mech you use will be important to what role you partake in...That being said some mediums will have the necessary slots availabe to put the correcyt modules in to use them as recon...
#5
Posted 18 April 2012 - 02:54 AM
Personally, I'm hoping to see the Cicada and Assassin... excellent examples.
http://www.sarna.net/wiki/Cicada
http://www.sarna.net/wiki/Assassin
When the Clans come, we will likely see the Shadow Cat at some point I'm sure.
Oh! And the Strider... love the strider.
(can you tell I'm a fan as well

Edited by MagnusEffect, 18 April 2012 - 03:02 AM.
#6
Posted 18 April 2012 - 02:57 AM
#7
Posted 18 April 2012 - 02:58 AM
MagnusEffect, on 18 April 2012 - 02:54 AM, said:
Personally, I'm hoping to see the Cicada and Assassin... excellent examples.
http://www.sarna.net/wiki/Cicada
http://www.sarna.net/wiki/Assassin
When the Clans come, we will likely see the Shadow Cat at some point I'm sure.
Oh! And the Strider... love the strider.
(can you tell I'm a fan as well

and since we know steiner and davion are in game, we know the atlas scout will be not only viable, but dominating!
stormeris, on 18 April 2012 - 02:57 AM, said:
until it takes a hit to a leg, of which there are 4 to hit instead of 2, increasing its chance of being speed crippled by 100%.
#8
Posted 18 April 2012 - 03:02 AM
LordDeathStrike, on 18 April 2012 - 02:58 AM, said:
Well i doubt it would get immediatelly legged after losing one leg, pretty sure they could be able to move at moderate mobility with 3 legs, well much faster than a jenner on one leg dont ya think?
Also i believe Medium's legs probably more armored than the legs on bipeds...not sure though, if someone, with more knowledge in lore, could verify it
#9
Posted 18 April 2012 - 03:05 AM
100mile, on 18 April 2012 - 02:49 AM, said:
Well of course, I thought hardpoints where a given here.
#10
Posted 18 April 2012 - 03:09 AM
stormeris, on 18 April 2012 - 03:02 AM, said:
Maximum armor on legs of bipeds and quads are the same. And yeah... due to their reliance of evenly displacing their weight across four legs, a quad has double the chances of mobility (movement speed) malfunctions. This of course is balanced by their superior lateral movement (which I think is what most fans of quads are hoping for if quads finally make it to MWO) and hiding behind low obstacles reduces risk to leg damage.
Edited by MagnusEffect, 18 April 2012 - 03:12 AM.
#11
Posted 18 April 2012 - 03:25 AM
Obikirk, on 18 April 2012 - 02:31 AM, said:
The scouting role can be filled by any pilot, in any mech. How good a mech is for scouting is another question. I'm not sure that the standard-tech Centurion & Hunchback are fast enough. As stated above, the Dragon will make a good heavy scout or scout-hunter. Once we unlock XL-engines, even a Catapult scout would be viable. The Exterminator is a good example of how big a scout mech can get.
http://www.sarna.net/wiki/Exterminator
#12
Posted 18 April 2012 - 03:37 AM
From what has been gathered so far, I'm guessing the devs are probably going to follow something close to BT/Mech2/Mech3 construction rules. This is a good thing. The Mech4 rules were garbage.
The above figures are also NOT including XL Engines (which tweaks the figures slightly up in tonnages)
Edited by MagnusEffect, 18 April 2012 - 03:45 AM.
#13
Posted 18 April 2012 - 03:40 AM
Here's a Lyrian scout lance joke gone horribly right http://www.sarna.net/wiki/Charger
And you say mediums...
#14
Posted 18 April 2012 - 03:42 AM

#16
Posted 18 April 2012 - 06:38 AM

My hopes for a Scout Role are (and I realize that none of these have been released yet, but something to hope for!):
-Wolfhound (I know it's a Light 'Mech...but damn is it built and sexy)
-Grand Dragon (Dragon but with my weapon favs: PPC/Meds/LRMs)
-Wraith (Large Pulses/Medium Pulses, 119 KM/H, Jump Jets! On a 55 tonner! I'm in heaven!)
But we'll have to wait, and see what we can do with what we're given. Either way, I think we're going to see some awesome varients coming out of the MechLab

#17
Posted 18 April 2012 - 06:57 AM
#18
Posted 18 April 2012 - 07:07 AM
Plus I'm assuming medium mechs have more room for recon equipment/modules, which we already know is important to getting additional layers of information.
So while light mechs can quickly zoom around gathering lots of little bits of information, I see the medium recon mech has a role in securing quality information.
#19
Posted 18 April 2012 - 07:45 AM
I think this will change; The Centurian and Hunchback are both slower than dirt, so they should mix it up soon.
#20
Posted 18 April 2012 - 07:50 AM
LordDeathStrike, on 18 April 2012 - 02:58 AM, said:
until it takes a hit to a leg, of which there are 4 to hit instead of 2, increasing its chance of being speed crippled by 100%.
Still ignorant of how quads function, I see.
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