

Quad Mechs
#41
Posted 04 November 2011 - 05:14 AM
#42
Posted 04 November 2011 - 09:30 AM
#43
Posted 04 November 2011 - 10:03 AM
If you really want to be piloting something that has a random to chance to stop working whilst simultaneously being a complete hanger queen in upkeep costs. Sure, go right ahead. But don't come crying when the game is released with quads and you're perpetually bankrupt trying to keep one running for any useful length of time.
I would rather see more of the time periods bipedals put in than time being spent making the two available quads work.
#44
Posted 09 November 2011 - 06:15 PM
#45
Posted 09 November 2011 - 06:19 PM
But I fear MWO will have the same response as any other team before that did a MechWarrior.
To hard, not worth the effort, would be useless compared to bipedal mechs, bla bla bla...

#46
Posted 09 November 2011 - 06:48 PM
#47
Posted 09 November 2011 - 06:52 PM
#48
Posted 09 November 2011 - 06:53 PM
But seeing as the 'mechs are being redesigned anyway, and the artist is pretty much a badass, I think I wouldn't mind some quads.
I don't think we'll see them though, they're too different to account for and pretty rare anyway.
#49
Posted 09 November 2011 - 07:00 PM

....
Not that I would pilot something other than my exterminator....
Edited by Rudolf Shakov, 09 November 2011 - 07:02 PM.
#50
Posted 09 November 2011 - 07:46 PM
stahlseele, on 03 November 2011 - 07:42 AM, said:
So if this engine is similar to that, then it would be easy to implement.
Okay, this I've got to hear. How are quads the BT equivalent to Tank Destroyers?
#52
Posted 09 November 2011 - 07:58 PM
#53
Posted 09 November 2011 - 10:06 PM
Rudolf Shakov, on 09 November 2011 - 07:00 PM, said:

The ones I listed would be the ones available in 3049 (when the game launches), and for the clans the ones that would already exist when they begin their invasion. The Barghest won't show up for almost 10 years after MWO launches.

#54
Posted 09 November 2011 - 11:52 PM
#55
Posted 10 November 2011 - 01:34 AM
#56
Posted 10 November 2011 - 01:38 AM
#57
Posted 10 November 2011 - 01:50 AM
Paladin1, on 09 November 2011 - 07:46 PM, said:
Huge Frontal Armor, thin on the rear, sides in between, no turnable turret/torso, terrible firepower in the front-arc, none to the sides or rear.
#58
Posted 10 November 2011 - 02:12 AM
#59
Posted 10 November 2011 - 05:59 AM
EGG, on 10 November 2011 - 02:12 AM, said:
Tarantula appeared as controllable in MW2 multiplayer. That's the only one I can think of.
#60
Posted 10 November 2011 - 07:10 AM
stahlseele, on 10 November 2011 - 01:50 AM, said:
Okay, that I could see. I might debate you that all `Mechs have terrible armor on the rear and huge frontal armor, but you make a good point about the lack of the ability to torso twist. I've used the Goliath and Scorpion both and have to admit that the Goliath is the only one that I really consider a decent design due to it's weapon payload. A quad absolutely has to have long ranged weapons to offset the torso twist disadvantage.
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