Battlemech 18 - Blackjack
#221
Posted 26 February 2013 - 10:17 AM
#222
Posted 27 February 2013 - 07:17 AM
Edited by RapierE01, 27 February 2013 - 07:20 AM.
#224
Posted 27 February 2013 - 09:09 AM
#225
Posted 27 February 2013 - 09:23 AM
#226
Posted 27 February 2013 - 04:58 PM
#227
Posted 27 February 2013 - 05:48 PM
#228
Posted 01 March 2013 - 06:25 AM
#230
Posted 02 March 2013 - 06:49 AM
#231
Posted 02 March 2013 - 02:03 PM
SnuggleBug, on 02 March 2013 - 06:49 AM, said:
The basic Blackjack (the BJ-1 variant) starts with a 180-rated engine.
The engine rating modifier for Medium 'Mechs is 1.3x.
180 * 1.3 = 234 -> rounds up to 235
So, the largest engine that could be fitted to the BJ-1 is a 235 engine, which should grant it a top speed (sans modules and pilot efficiencies) of ~85 kph.
The other timeline-appropriate variants (the BJ-1DB, the BJ-1DC, and the BJ-3; the BJ-2 doesn't come into being until 3052) have the same BattleTech movement profile (walk 4, run 6), so they would use the same engine and would be subject to the same restriction.
#232
Posted 03 March 2013 - 07:41 AM
Strum Wealh, on 02 March 2013 - 02:03 PM, said:
The engine rating modifier for Medium 'Mechs is 1.3x.
180 * 1.3 = 234 -> rounds up to 235
So, the largest engine that could be fitted to the BJ-1 is a 235 engine, which should grant it a top speed (sans modules and pilot efficiencies) of ~85 kph.
The other timeline-appropriate variants (the BJ-1DB, the BJ-1DC, and the BJ-3; the BJ-2 doesn't come into being until 3052) have the same BattleTech movement profile (walk 4, run 6), so they would use the same engine and would be subject to the same restriction.
Thanks. Not quite as quick as i had hoped. But for urban fighting and pop ups this thing will be tough.
#233
Posted 06 March 2013 - 10:27 PM
Can't get here fast enough.
#234
Posted 07 March 2013 - 01:19 AM
#235
Posted 09 March 2013 - 10:10 AM
#236
Posted 12 March 2013 - 10:01 PM
#237
Posted 09 April 2013 - 11:06 PM
#238
Posted 10 April 2013 - 12:51 AM
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