Community Q&A 6 - MechLab
#121
Posted 18 April 2012 - 04:56 PM
#122
Posted 18 April 2012 - 05:21 PM
#123
Posted 18 April 2012 - 05:30 PM
Garth Erlam, on 18 April 2012 - 12:12 PM, said:
On the other hand, it doesn't make sense to be able to swap out the entire skeleton of a 'Mech in a dropbay. That'd be like replacing the unibody in your car to a complete steel spacecage armed only with the toolset in your garage and a few weekends. Only swapping the skeleton of a 'Mech would be more difficult since it's articulated.
Per TacOps, swapping standard for endo is one of the most difficult things you can do to a 'Mech. If it's as easy as checking a box in MWO, there's a lot of us that'll lose immersion.
#124
Posted 18 April 2012 - 05:41 PM
Aegis Kleais™, on 18 April 2012 - 03:42 PM, said:
- Erroneous bullet list
Where did you get this idea of location-specific tonnage? O,o I've never heard of that ever. The closest that comes to being familiar is that each location can only hold a certain number of armour points. I.E. maximum head armour is 9; all other location-armour maxes are dependent upon the weight of the chassis (and type, biped vs quad, but only fans have said anything about quads. /cough). Everything else seems pretty right.
It also *is* known how much armour FF gives per ton, it increases armour points per ton by 12% for IS and 20% for clan (granted, "known" might be a little strong, since this does make an assumption, namely that they stick to CBT which seems to be more or less the M.O.).
Also, minor note, only IS CASE is torso limited. Clan CASE has no such restriction, and also takes no tonnage or critical space (but still costs C-Bills [or K-bills... /cough Which now that I mention it, doesn't have a Sarna page, but I *know* I read about them in my Clan source books...[).
Edited by William Petersen, 18 April 2012 - 05:45 PM.
#125
Posted 18 April 2012 - 05:58 PM
Thomas Hogarth, on 18 April 2012 - 04:31 PM, said:
I think evidence points out that some sort of valuing of individual chassis for matchmaker to work with is in order. Some have noted that a straight Battle Value based system would not work correctly, and I agree. I think at the very least a system based on BV with less value given to speed and jump ability would work quite well.
Consider: Individual calculations could be entirely back-end and not displayed to the user, so: A) it would be relatively simple for the devs to change the way the system balances various values on the fly and B: with the values hidden, it would be rather hard for users to "game" the system by making configurations that were relatively powerful for low values. Also note that the BV system, even if modified, is relatively simple, so values could be given to custom designs with ease.
Add some weighting for teams that join the queu as groups, and the role you queue up with and perhaps skills and you have a nice solid matchmaking system. As much as I know everyone hates WoW comparrisons, their basic group queuing system is pretty straightforward and effective. How you would queue for skill and goruping is more difficult.
#127
Posted 18 April 2012 - 06:55 PM
#128
Posted 18 April 2012 - 07:23 PM
On a more pragmatic level, giving the 'Mechs these differences also gives more things for a player to spend c-bills and experience on (since you can't just have one 60-ton chassis do everything now), and probably simplifies dev time on the 'Mechs since for a given variant they won't have to deal with weapons suddenly appearing where the model didn't allow for them. I kind of like the last point for a bit of realism* as well.
*yes yes it's a game etc.
#129
Posted 18 April 2012 - 07:34 PM
#130
Posted 18 April 2012 - 08:23 PM
Edited by Samuel Maxwell, 18 April 2012 - 08:23 PM.
#131
Posted 18 April 2012 - 08:32 PM
#132
Posted 18 April 2012 - 09:04 PM
#133
Posted 18 April 2012 - 09:19 PM
Ill bet hes a Clanner
#134
Posted 18 April 2012 - 09:32 PM
#135
Posted 18 April 2012 - 11:23 PM
Rejarial Galatan, on 18 April 2012 - 09:04 PM, said:
That's an Omnimech. We don't know what they'll be allowing for omnis.
#136
Posted 18 April 2012 - 11:53 PM
€dit: And as it is Thursday, which means I'm allowded to be a smartass: Every Hunchback-variant without the AC20 is called a Swayback, not just the ML-variant.
Edited by Thorn Hallis, 18 April 2012 - 11:55 PM.
#137
Posted 18 April 2012 - 11:59 PM
I hate being negative but Hardpoints really are a bad idea.
Classic battle tech gives you:
1 open slot in the head
8 open slot in the arms
12 open slots in the RT, LT torso
2 open slots in the CT
2 open slots in the legs
So taking a Jenner JR7-F for example 3025 mech from what your saying its going to have weapon hardpoints in only the arms so if I blow both of them off you can just run around the board until I finish killing everything else. Since you don't have any other weapon points.
Thats not fun for the player.
I would adopt a mech lab like Mechwarrior 3 were you just build the mech you want. Most hardpoints are interchangeable if you open up your computer tower you have a rail system that allows you place a CD ROM, Harddrive, floppy, Thats what the inside of a mech looks like you slide in the weapon bolt it down and your ready to go.
If wasn't set up like that it would make field repairs nightmares because you would have perfectly good mechs but because the mechanic could not attach your arm in time for the battle you loose all of those hardpoints. to mount a weapon
Basicly you can cripple mechs now because everyone going to know were all your hard points are.
This was a bad move in my book.
Sorry
Edited by Corbon Zackery, 19 April 2012 - 12:01 AM.
#138
Posted 19 April 2012 - 12:01 AM
Thorn Hallis, on 18 April 2012 - 11:53 PM, said:
€dit: And as it is Thursday, which means I'm allowded to be a smartass: Every Hunchback-variant without the AC20 is called a Swayback, not just the ML-variant.
Well then. I'm gonna call mine the Throwback just to annoy you.
#140
Posted 19 April 2012 - 12:33 AM
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