Community Q&A 6 - MechLab
#21
Posted 18 April 2012 - 09:45 AM
#22
Posted 18 April 2012 - 09:45 AM
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[PAUL] Yes, this is something we want to display in MechLab. It’s fairly crucial that we display this to the player as they try to gauge how many heat syncs or weapons to put on their BattleMech.
Oh Paul...
Liking what I'm seeing here, very exciting! Anything we in the community can do to help you get a user/unit submitted insignia system in, let us know. I'd pay $10 to put my design into a review system for approval for use for the entire unit, for example.
#23
Posted 18 April 2012 - 09:46 AM
Ansel, on 18 April 2012 - 09:25 AM, said:
[DAVID] The hardpoint system will be related to how many weapons are in the default loadout, and not how many slots those weapons take up.
Isnt this system a little rigid? If i got this right you can only downgrade weapons because you couldnt fit a bigger weapon into the hardpoints even if you reduced armor. –Rutok
[DAVID] Hardpoints will limit the number of weapons that can be placed in a location on the ’Mech. The number of slots those weapons can occupy is not predefined (outside of the maximum number of slots in the location). So let’s say that I’m allowed 2 energy weapons in my right arm. I currently have 2 Medium Lasers which occupy 1 slot each. I would still be allowed to put in 2 Large Lasers, which occupy 2 slots each.
Lets see if I understand this right. If I have an awesome and remove the ppc in the arm there would be 3 critical slots and 7 tons open and there is a chance that only 1 weapon can fit there, so I couldn't fit 2 medium lasers in that arm even if I have the criticals and tonage to do so unless there is moar than one weapon slot correct?
If so that is an interesting way to stop boating lol.
actually i thought that as well first, but at the last moment it cleared up
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so you can fit 3 medium lasers at the place where a ppc was, if you have enough weight left
#26
Posted 18 April 2012 - 09:50 AM
#27
Posted 18 April 2012 - 09:51 AM
What is this syncing of heat you speak of? What do we sync it to?
I'm very excited about this mechlab! It's going to be the best yet!
Edit: doh! Dihm beat me to it!
Edited by Frantic Pryde, 18 April 2012 - 09:57 AM.
#29
Posted 18 April 2012 - 09:57 AM
Dihm, on 18 April 2012 - 09:53 AM, said:
Or is it? Devs really didn't make that clear. =\
If PPC takes one hardpoint, then you can't stuff three MLas there. But Paul says we can. So PPC takes three hardpoints? Or four? Or seven? Could anyone explain that, please?
Edited by Gunmage, 18 April 2012 - 09:59 AM.
#31
Posted 18 April 2012 - 09:59 AM
Khushrenada, on 18 April 2012 - 09:50 AM, said:
Nononono, I think he is trying to say, that if you take out a PPC, you can only put in one weapon into its place, but, you can put any weapon in that place so long as it doesn't have more than 3 critical slots, does that make more sense?
Damn, we swarmed on that one, sorry, I got ninja'd by the guys ahead of me.
Edited by guardian wolf, 18 April 2012 - 10:00 AM.
#32
Posted 18 April 2012 - 10:01 AM
guardian wolf, on 18 April 2012 - 09:59 AM, said:
"remove the PPC, put the 2 medium lasers" - i get leally confused with this.
Edited by Gunmage, 18 April 2012 - 10:01 AM.
#33
Posted 18 April 2012 - 10:01 AM
Khushrenada, on 18 April 2012 - 09:57 AM, said:
You said a PPC takes 3 weapon slots. It takes 1 weapon slot. The weapon slot that the PPC takes up has 3 critical slots. Therefor you could replace the PPC with any 1 energy weapon, 3 critical slots or smaller.
#35
Posted 18 April 2012 - 10:01 AM
since:
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this makes pretty clear that you can replace one ppc (3 hardpoints) with 3 medium lasers (1 hardpoint each).
that would pretty much resemble the mechlab of mechwarrior mercenaries. which is pretty simple in handlying ^^
#36
Posted 18 April 2012 - 10:04 AM
#37
Posted 18 April 2012 - 10:04 AM
Ansel, on 18 April 2012 - 09:25 AM, said:
[DAVID] The hardpoint system will be related to how many weapons are in the default loadout, and not how many slots those weapons take up.
Isnt this system a little rigid? If i got this right you can only downgrade weapons because you couldnt fit a bigger weapon into the hardpoints even if you reduced armor. –Rutok
[DAVID] Hardpoints will limit the number of weapons that can be placed in a location on the ’Mech. The number of slots those weapons can occupy is not predefined (outside of the maximum number of slots in the location). So let’s say that I’m allowed 2 energy weapons in my right arm. I currently have 2 Medium Lasers which occupy 1 slot each. I would still be allowed to put in 2 Large Lasers, which occupy 2 slots each.
Lets see if I understand this right. If I have an awesome and remove the ppc in the arm there would be 3 critical slots and 7 tons open and there is a chance that only 1 weapon can fit there, so I couldn't fit 2 medium lasers in that arm even if I have the criticals and tonnage to do so unless there is more than one weapon slot correct?
If so that is an interesting way to stop boating lol.
If that indeed reads as written, then many will be seriously pissed off.
If you pull a PPC assuming that 3 Energy based crit slots would open up, then find that you cannot mount, say a LL (2 crits) and ML (1 crit) , but only one, or the other, the ML quickly becomes an obsolete selection.
Why would you ever take 1 ML over 1 LL when you have tonnage and crit(s) for HS's left over every time?
What would the deal be with the AC20 mounts? Pull the AC20, free up 10 crits and 14 Tons but have only one weapon slot FREE? OUCH! (even for me, one who hates "Boats" with a passion)
Or can you put 3 LL in a PPC slot? Sounds like only the # of weapons pulled, as many weapons can go back in.
Edited by MaddMaxx, 18 April 2012 - 10:09 AM.
#38
Posted 18 April 2012 - 10:04 AM
#39
Posted 18 April 2012 - 10:05 AM
Ansel, on 18 April 2012 - 10:01 AM, said:
[DAVID] The hardpoint system will be related to how many weapons are in the default loadout, and not how many slots those weapons take up.
yeah... that one confuses me as well... guess the devs left us with some contradicting infos ^^
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