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When Will Lrms Get The Buff They Desperately Need?


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#1 ARTIEthestrongestmanINTHEWORLD

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Posted 07 November 2012 - 11:32 AM

Artemis is a good start, and whichever cubicle at PGI is responsible for it deserves a promotion, but let's be realistic: until LRMs either one-shot kill OR never lose lock, they'll just be useless.
All the players who argued that LRMs needed the double damage buff were totally right and the current state of gameplay just proves it. Look at how much better the game is with all these pretty lights and explosions, and the best thing is that anybody can make them just by holding down a button.

It's not like the overpowered AC20 (thankfully nerfed in the last patch) that has to be aimed and led and heat-managed in order to do anything interesting; with LRMs and Artemis, literally any player is good enough to see all the cool 3D effects that have always made Mechwarrior games what they are. With free-to-play, that kind of thing is important.

But it still happens all too often that sometimes enemy mechs will survive my team's 8-or-so LRM20 barrages, close range, and do damage do my mech with one or two of their weapons that haven't been disabled. This adds to my repair bill, which, when coupled with my LRM+Artemis ammo costs, is just unacceptable. How can I be expected to have any fun with this game when put in such a frustrating position?

Realistically, by the year 3000 or whutevuh, LRMs could contain small nuclear warheads instead of typical incendiary payloads, so let's just GET REAL and make LRMs what they should be: increase the damage tenfold and give them area-of-effect splash damage.

Also I can only fit about 1000 LRMs in my ammo slots and still have enough heatsinks to never go above 20 percent heat. This is just completely unbalanced. Either increase the ammo per ton of LRMs or lower their heat, or better still do both.

#2 lsp

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Posted 07 November 2012 - 11:53 AM

All I can say is lol.

#3 Daniel Travieso

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Posted 07 November 2012 - 11:53 AM

couldn't disagree with you more. atm the LRM's need nerfing. they are way too powerful and there is way too few cover for them. especially the angle of attack should be changed so they don't attack from above where nobody can cover from them. if you want to win a battle, it should not be just because LRM's. and that is what it IS right now, so I don't understand what you are complaining about. IMO they need a differenct angle of attack, no hellfire-from above rocketrain! they should only fly within the line of sight and NOT go up-forward-down. the damage they do is ok, maybe a little less IMO. but the angle of attack should definetly be changed to line-of-sight.

#4 Asgeir

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Posted 07 November 2012 - 11:57 AM

View PostDaniel Travieso, on 07 November 2012 - 11:53 AM, said:

couldn't disagree with you more. atm the LRM's need nerfing. they are way too powerful and there is way too few cover for them. especially the angle of attack should be changed so they don't attack from above where nobody can cover from them. if you want to win a battle, it should not be just because LRM's. and that is what it IS right now, so I don't understand what you are complaining about. IMO they need a differenct angle of attack, no hellfire-from above rocketrain! they should only fly within the line of sight and NOT go up-forward-down. the damage they do is ok, maybe a little less IMO. but the angle of attack should definetly be changed to line-of-sight.


Dan...he was being sarcastic. But you are absolutely right.

#5 SIN Deacon

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Posted 07 November 2012 - 12:02 PM

LMFAO

#6 ButcherPete

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Posted 07 November 2012 - 12:03 PM

Love the sarcasm. ;D

#7 Alois Hammer

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Posted 07 November 2012 - 12:04 PM

View PostARTIEthestrongestmanINTHEWORLD, on 07 November 2012 - 11:32 AM, said:

Realistically, by the year 3000 or whutevuh, LRMs could contain small nuclear warheads instead of typical incendiary payloads, so let's just GET REAL and make LRMs what they should be: increase the damage tenfold and give them area-of-effect splash damage.


Only one final thing is needed for them, and you missed it entirely: This "swarming" flight path is rubbish. Each missile should be capable of one-shot killing anything it hits, and they should coordinate and seek their own targets while avoiding duplication. As in, firing one LRM 20 should kill the nearest 20 enemy Mechs. Or at least 18, we don't want want them to be overpowered.

View PostDaniel Travieso, on 07 November 2012 - 11:53 AM, said:

couldn't disagree with you more. atm the LRM's need nerfing.


Pssst- that was sarcasm, Sheldon. ;)

#8 PlzDie

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Posted 07 November 2012 - 12:12 PM

You guys are killing me with these LRM posts, but I feel better after this terrible day I had with LRM destruction and death. Thanks for the laugh. ;)

Here is another one - http://mwomercs.com/...40#entry1374040

#9 Xandralkus

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Posted 07 November 2012 - 01:09 PM

OP,kudos on some of the most biting and vicious sarcasm ever! I believe we have found the jedi master of sarcasm!

#10 Smoke Dancer

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Posted 07 November 2012 - 01:14 PM

DO they do Sarcasm in Canada? I hope so or they might listen to you and make LRMs more powerful afterall, they did decide double heatsinks sinks should sink 1.4 heat...

#11 jtyotJOTJIPAEFVJ

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Posted 07 November 2012 - 01:15 PM

I think you are wrong. If lrms did 20 damage a pop AND had splash damage, no mech would be able to survive sustained fire from lrms. Even though they would realistically be able to do that much damage, they do only 1 damage per missile in the TT so we should stick to those values instead of breaking the game. All the problems that are in currently are there because the current rules have strayed too far from the balance of the TT. If we would just go back to TT rules, all would be well again.

#12 Stickjock

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Posted 07 November 2012 - 01:17 PM

OP... you probably don't know it... but when I first got into Closed Beta... once you got a Lock with LRM's you could fire and forget about 'em... even losing lock they still hit... sort of glad they did away with that... ;)

#13 Nightfangs

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Posted 07 November 2012 - 01:21 PM

LRMs could contain nanite pods that will be scattered during flight.The nanites will enter the ground, gather minerals and metals, and create new LRMs.
A logical upgrade would be mech-eating nanites.

The clans could have hijacking LRMs (hLRM) that intercept and reprogram enemy missles.
The upgrade hLRMs could attach to an enemy light mech, lift it off the ground and use it as a warhead.

#14 jtyotJOTJIPAEFVJ

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Posted 07 November 2012 - 01:32 PM

^no that is an even stupider idea. If you did that, you would have lrm boats with automatic ams and infinite ammo for both. It would not be fair or balanced in any sense. Also there is no mention in any of the source books that you could hijack enemy mechs. Since they are piloted by people, there is no computer you can override and steal for your own purposes. Please do your research before posting on these forums.

#15 Nightfangs

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Posted 07 November 2012 - 01:48 PM

View PostPiipu, on 07 November 2012 - 01:32 PM, said:

^no that is an even stupider idea. If you did that, you would have lrm boats with automatic ams and infinite ammo for both. It would not be fair or balanced in any sense. Also there is no mention in any of the source books that you could hijack enemy mechs. Since they are piloted by people, there is no computer you can override and steal for your own purposes. Please do your research before posting on these forums.

Hm... they could indeed be a little too strong.
Let's intruduce another upgrade for them, that sure will help.
What about stealth missles?
Or emp-warheads that destabilize fusion-reactors?

#16 Ronious

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Posted 07 November 2012 - 02:34 PM

Superglue missiles that freeze the mech in place so it can't move into cover.

#17 Crazy Eight

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Posted 07 November 2012 - 02:44 PM

This guy is just trolling

#18 Prophet of Entropy

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Posted 07 November 2012 - 02:54 PM

hmmm might be a troll or just a raging imbecile.

Edited by Prohet of Entropy, 07 November 2012 - 02:55 PM.


#19 shabowie

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Posted 07 November 2012 - 02:56 PM

Choke yourself!!!

#20 Heavenly

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Posted 07 November 2012 - 04:34 PM

Nice post! Irony isn't dead after all.





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