Maps need to be big to make scouting relevant
#1
Posted 30 May 2012 - 06:51 AM
This way, the first team to spot the enemy team gains a huge tactical advantage. If maps are small and spawn points always the same, everyone will memorize the location of potential enemies.
Your thoughts?
#2
Posted 30 May 2012 - 06:53 AM
#3
Posted 30 May 2012 - 06:54 AM
#4
Posted 30 May 2012 - 06:57 AM
#5
Posted 30 May 2012 - 06:57 AM
But yes the maps needs to be big. Especially open area maps with lots of flat surfaces.
How big? Who knows....at least 10km x 10km for 12vs12 battles i think.
#6
Posted 30 May 2012 - 07:06 AM
#7
Posted 30 May 2012 - 07:07 AM
#8
Posted 30 May 2012 - 07:37 AM
But yeah, it's true that if we want a true strategical and tactical game, we need the map that goes with it
#9
Posted 30 May 2012 - 07:49 AM
#10
Posted 30 May 2012 - 08:03 AM
It isn't a game like that with a persistent battlefield like WW2 Online.
#11
Posted 30 May 2012 - 09:05 AM
World of Tanks' map design shows precisely how NOT to make a map - they're all small and favor heavy tanks over light/mediums.
#12
Posted 30 May 2012 - 09:15 AM
PANZERBUNNY, on 30 May 2012 - 08:03 AM, said:
I don't know.. I'd enjoy a map that big if there were multiple objectives on said map. Mind I say this from a Light-Fast Heavy pilots PoV, that would be dreadful in an Assault mech.
#13
Posted 30 May 2012 - 01:29 PM
#14
Posted 30 May 2012 - 01:47 PM
Harabecw, on 30 May 2012 - 09:05 AM, said:
World of Tanks' map design shows precisely how NOT to make a map - they're all small and favor heavy tanks over light/mediums.
lolscouting is what I call it. Most maps have 3 choke points (mines, mountain pass, fjords) while others are open on one side like an open field (campinovka which I actually like, red shire, steppes which is almost good but for the fact its open for artillery). And light tanks...what a ******* joke they are...yeah I doubt some tier 4 POS that can't turn very well to avoid shells comming at it from tier 9 (think like a fat chick on ice, goes forward fast but can't turn worth a damn) and takes 8 seconds to get to top speed provided its flat ground, isn't going up hill at all, doesn't hit at least 3 collidable objects that can be torn up which reduces its speed in half...waste of time. Lets not forget, that we know exactly which direction they are comming from and the fact that light scout tanks ruin it for artty in the first few minutes of the game (if they die fast, can't make much credits)....yeah a medium works far better then a tier 4 light tank and tier 5 advanced light tanks are basicly a light medium with their high hitpoints rivaling a tier 5 heavy while having access to the best tier 5 guns for tier 5 mediums...tier 5 lights are better then tier 4 scouts and far superior then tier 5 mediums...so things like Pz38tNA or T-34 or Sherman or PzIV should not be facing tier 8 mediums/heavies or tier 9 (in the case of the tier 4 lights). They are just that much superior, so why put the junk tanks against the best of the best tanks? Pfft, hope MWO does not use a random tier match maker like WoT...just do not want to play a light mech and be facing atlases all day.
#15
Posted 30 May 2012 - 02:59 PM
Harabecw, on 30 May 2012 - 09:05 AM, said:
World of Tanks' map design shows precisely how NOT to make a map - they're all small and favor heavy tanks over light/mediums.
You are so spot on about WoT maps. light tanks really have little use in that game. The maps need to about twice the size of a WoT map IMO.
#16
Posted 30 May 2012 - 03:10 PM
Sybreed, on 30 May 2012 - 06:51 AM, said:
This way, the first team to spot the enemy team gains a huge tactical advantage. If maps are small and spawn points always the same, everyone will memorize the location of potential enemies.
Your thoughts?
I agree. One of the things I think that is going to be the most fun in MWO is the ability to tactically use the maps and terrain, and it will be great if a big part of that is being able to scout and feint on large maps.
#17
Posted 30 May 2012 - 03:24 PM
#18
Posted 30 May 2012 - 04:44 PM
#19
Posted 30 May 2012 - 04:55 PM
#20
Posted 30 May 2012 - 05:17 PM
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