Paul Inouye, on 07 November 2012 - 06:17 PM, said:
While it's okay to provide negative/constructive feedback, trashing on the dev team or the testing team that is working long hours tracking MUCH more severe issues, is no longer being tolerated on these forums.
http://mwomercs.com/...aw-on-your-aes/
Take note to read the
Code of Conduct and post accordingly.
I like it. The rage is strong in this one.
Seriously, I often thought to myself, how some bugs have gone through internal testing and I made my fair share of jokes about it or was a bit enraged myself sometimes.
But I give Mr. Inouye here a thumbs up. This overly aggressive behaviour of some people is annoying. I only was surprised that Paul spoke up, not Garth, who gets bashed on more often.
Anyways, I like the fast fix for the LRM issue. Played myself yesterday and build me a 2xLRM15Artemis Hunchback, with 2ML and TAG.
Wasn't sure if TAG and Artemis stack, but anyways, it did really ridicoulus ammounts of damage. The best part was the late game, when no one had LRM's left and the brawling began. This felt more like Mechwarrior.
I appreciate all changes made to the LRM and I am looking forward to use them again tonight, to see if they are okay. I always had thought of LRM as a support weapon, not to kill people, but soften them up. Maybe they do exactly this righ after the fix.
On the other topics:
Falling damage: I played the Trial Catapult and Cicada yesterday and my FoundersHunch and LRMHunch. I didn't pay attention when I played the Cat, but with my Hunchbacks, I could fall several meters without taking any damage.
With the Cicada, I went over a small edge on Frozen (maybe 1 meter or less) and instantly got yellow leg armor. I didn't even run at full speed, it was mor around 50kph or something like that. Noticed the same in a second game.
I thought maybe it is something with the Mechs having human-like or bird-like legs, but this seem not to be right. The Devs should look into this.
"Headbox": Everytime I died yesterday with my Hunch, it seemed that the "Head" was broken and burned out... while this could be a nice effect and I thought about it as the "Cockpit damage FX" earlier mentioned by Garth, it was a bit odd cause if you die in water, the shapes of the broke cockpit are oddly visibly through the water.
Maybe this is, what they had talked about, fixing it.