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Hotfix Nov. 8Th - COMPLETE


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#181 Scarlett Avignon

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Posted 08 November 2012 - 04:32 AM

View PostProsperity Park, on 07 November 2012 - 05:15 PM, said:

3rd person conf-[END TRANSMISSION]

[ACCOUNT STATUS PENDING]


It's talking about when you are killed. Don't get your panties in a bunch.

#182 Enigmos

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Posted 08 November 2012 - 04:33 AM

View PostSpiralRazor, on 07 November 2012 - 05:48 PM, said:

Please DO NOT make the classic failed game developer mistake of over buffing and then massively nerfing..


This is what led to the Flamer nonsense >.<

No, the flamer nonsense is generated by primadonnas thinking what they are seeing is actually the game, instead of recognizing it is really just the game in development.

If the developer had not opened it up everyone would just be sitting on the forums begging for scraps of information. Instead we are allowed to participate in the development process. I call them primadonnas because they are awfully lucky to have this opportunity yet do little except complain about their good fortune.

#183 checker

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Posted 08 November 2012 - 04:43 AM

View PostVila deVere, on 07 November 2012 - 05:38 PM, said:

Excellent. But you guys gotta get your QA sorted. No way stuff like this should have made it through.


We are QA!

#184 Theron Branson

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Posted 08 November 2012 - 04:45 AM

I want to thank you PGI for such a fast turn-around on this issue. Looking forward to the coming content and I I do love the Snow Colony map, feels like Christmas.

#185 FenrisUlf

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Posted 08 November 2012 - 04:51 AM

Great no more LRM boats only

#186 bikerbass77

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Posted 08 November 2012 - 05:00 AM

View PostGarth Erlam, on 07 November 2012 - 05:09 PM, said:

November 8th at 10AM PDT, we're releasing a hotfix that will do the following:
  • Reduce LRM damage
  • Fix LRM 'arc'
  • Increase Artemis missile spread
  • Fix 3rd person cockpits showing incorrect
Cheers,
The MechWarrior Online Team

Please make the team match-making your priority fix as it has pretty much ruined the game in its current incarnation. If you want to keep the PUGs happy then put them in a sepperate que rather than force clans together with a 50% pug team. I mean, one of your core gameplay goals was information warfare. The current match-making system dissables that completely.

#187 JudgeDeathCZ

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Posted 08 November 2012 - 05:01 AM

ou yeaaaaah!
I play LRM cats and i think this is best update EVER.I pleased for reducing dmg bcuz even from my POV it was RLY too high and even mechs which was not designed to be LRM spammers like atlas(D-DC) or hunchback(4J i think) used this tactics just bcuz LRMs was OP...now only CATs should spam LRMS mwahahaha :D

#188 Barrett Osis

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Posted 08 November 2012 - 05:02 AM

Oh darn. There goes my easy kills for my Cat. Guess I'll have to whip out my Jenner

#189 Ras187

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Posted 08 November 2012 - 05:08 AM

View PostFrostknight, on 07 November 2012 - 10:29 PM, said:

How about make the AMS slightly more effective as well... All of these options for mechs are present for a reason, artemis, ecm, ams, tag, narc... Balance.. and choices/options for players. Even though the LRMS are getting a nerf... They are still going to hit like a truck. The only thing that remotely counter acts lrms right now is AMS.. Considering you cant hide behind buildings anymore to escape LRMS.. Unless the ARC issue fixes that. Either way, it is very difficult (especially now) with the 4 man/4 man unknown pug groups to relay the message that your team mates must close the gap on the enemy or else die by LRM fire.. We need something that gives us a little more survivability.. Like maybe adjusting how many missles per volley are destroyed before the volley hits. LRM20 does big time damage if it heads dead on, however with an AMS it should negate a good bit of damage.

Also I will be super happy when the 4 man only groups are gone. That takes a toll on group strategy, clan/merc organization training and so forth. Plus with the current LRM issue (which im aware that its getting fixed asap) it makes the game almost not enjoyable. Unless you get lucky enough to get a group of pugs, that are short ranged and know the importance of getting in close or flanking... --Just my two cents.

So right u are sir. I Salute U ... atm in game, u have tag-narc-artemis. for Lrms... against u have Ams, hmm! do miss ECM. and the last bit, u could not be more right... weird we forced to comms with writeing, Dint they have voice comms in 3049Ad. :D

Edited by Ras187, 08 November 2012 - 05:17 AM.


#190 Baertiger

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Posted 08 November 2012 - 05:14 AM

Thank's a lot for the quick fix! Saves my weekend :D

#191 Thaddius

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Posted 08 November 2012 - 05:17 AM

Garth, thank you for getting this out for us so quickly. I had been getting rocked by LRM battleships since Artemis came through. On an unrelated note I have been enjoying you on no guts no galaxy.

#192 Silent Hunter

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Posted 08 November 2012 - 05:19 AM

Thank you guys for the hotfix. The LRM problem wasn't a problem for me because the way I saw it there were a LOT of LRM boats out there because of the implementation of the Artemis system so people got upset because their tactics of 'rush the enemy' didn't work anymore as they got picked off at range. After 3 games of playing against the new Artemis system I came up with a new tactic, and it worked! LRM teams were being taken down and we had 4 wins out of 5 and then I saw all the hate about LRM's taking over the fields. Well people all I want to say here is that you have to start thinking about your games and your style of play. Running straight towards the enemy while shooting only works in really bad action films. Real battlefields require a mix of units and tactics otherwise we wouldn't have our various military's running combined operations, we would all just have infantry or aircraft or ships rather than a balanced and combined force.

Stop kneejerking people and deal with the changes, please, rather than coming on the boards and telling the devs that the GAME that is FREE TO PLAY that you are currently TESTING for them is broken because you can't be bothered to change your tactics and play style as each new mech and system tweak gets released.

Remember people: IT'S JUST A GAME! (albeit a damn addictive one :D )

#193 Monsoon

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Posted 08 November 2012 - 05:37 AM

Nice, glad to see a fix come so quickly.

Though with a team, we were able to deal with Missiles pretty effectively.

That's right, I'd sneak my Cicada in past enemy lines and tear the crap out of all that Fire Support. :D

#194 Noth

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Posted 08 November 2012 - 05:39 AM

View PostAlmeras, on 08 November 2012 - 04:01 AM, said:

Seems to PGI knee jerked too far in the other direction.

IMO that should of reset the LRM arc first. Then seen if artemis and dmg needed a tweek. You know small incremental changes for untested hotfixes..

Ho hum didnt use LRMs anyway.


You do realize they never tried lower than 2.0 damage with the benefits of TAG, NARC or artemis right? At 1.8 they were pretty much balanced, still potentially devestating even without TAG and NARC. They were useless in premade versus premade, but even before the artemis at 2.0 they were that way. I anything they over buffed it when adding TAG and NARC initially.

#195 Athurio

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Posted 08 November 2012 - 05:47 AM

I'm just glad that the arc issue is getting fixed. Cover will make sense once again. That's really the only issue I had with LRMs.

#196 Rango Ramage

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Posted 08 November 2012 - 05:56 AM

Thank you for the fix, PGI and Keep up the good work!

#197 Relentless86

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Posted 08 November 2012 - 05:58 AM

Thank you guys for the hotfix.


I would love to have an "ultra AMS" - Module for my Jenner wich would ~double~ the AMS-power.
- as two AMS on big Mechs.

So it would be an option to consider spending GXP and C-Bills, neither just saying "make ams stronger"

#198 Bromineberry

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Posted 08 November 2012 - 06:02 AM

View PostHansh0tfirst, on 08 November 2012 - 04:20 AM, said:

I'd like to know if cockpit impact/shake will be restored as well. Currently, the only indication I've been struck by missiles is the HUD text warning that precedes it, followed by hella dmg.


I hope they restore it as well, it's really irritating not to have it imho. Also, I would really like to see a warning beep if you're engaged by missiles and a "humming" sound that goes higher until you have missile lock would be even greater. :D

And, not to forget:
Thank you for fixing this so quickly. ;)

#199 Rotaugen

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Posted 08 November 2012 - 06:05 AM

So much for my 6 LRM 20 Frankenmech. What, there isn't a mech that could hold that? Nevermind....

#200 JediMastaDJ

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Posted 08 November 2012 - 06:14 AM

Thanks for staying on top of things, gentlemen. Your dedication to your community is commendable. :D





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