Hotfix Nov. 8Th - COMPLETE
#301
Posted 08 November 2012 - 11:42 AM
In the beginning I was very much a defendant of PGI and where they were going with the game(most closed beta post have been deleted). However, as time has gone on I have become increasingly disenchanted with MWO. The main reason is outlook and direction. Yes I have my own perceptions of what MWO end result will look like. Yet, I have less and less of an idea what the devs want it to look like. Their responses are terse. They seem annoyed when asked questions, refuse to answer, or state a obvious bug is as intended. When there is a major problem the forums have to erupt nuclear before someone comments about it. Then there was the support whose responses to bug reports was re-install game or "replace your router." My faith has massively waned. This is why more and more I question things they say or things they do. Now they are technically selling items like mechs(Atlas ungodly priced) and mechbays to the general public I feel more like a consumer instead of a beta tester. As a consumer I expect a certain standard in my purchases. One of those standards is the respect of the seller. Putting something up for sale and saying "well it's Beta" is slightly disrespectful and sets a dangerous precedent for the software industry as a whole(this is not craigslist). Does not matter if 'they can get away with it." So I feel like PGI doesn't respect me as a customer. The open beta enhanced/accelerated my worries into view points.
A lot of my disenchantment comes from how I feel PGI has treated me as a customer. More Feedback and defined goals would alleviate a lot of this(robot fighting in the future is pretty generic now compared when they first talked about MWO). I'm not asking anyone to suck up to me or bow to my will. They just need to be more amiable. Hell, a "your concern has been noted." would be more then I feel I get right now.
I feel them responding quickly to a performance tweak like this is admirable and is the PGI I remember signing on to support as a founder. That they are still trying to get LRM's to be more competitive is great. Before this patch in general games they were a threat. In more competitive games against knowledgeable pilots not so much. Diversity in games is a must for longevity.
My two cents...
#302
Posted 08 November 2012 - 11:51 AM
#303
Posted 08 November 2012 - 11:57 AM
#304
Posted 08 November 2012 - 11:59 AM
miscreant, on 08 November 2012 - 11:51 AM, said:
No it's alright now. Maybe a buff to TAG and NARC and a damage reduction. Also a setting for an area sweep. Say the commander designating an area for fire and all the LRM boats can lock on to it for a missile wash/wave. Maybe add that ability just to Artiemus.
#305
Posted 08 November 2012 - 12:05 PM
#306
Posted 08 November 2012 - 12:13 PM
Thontor, on 08 November 2012 - 11:24 AM, said:
Thats exactly my point: Artemis is now required to do the same amount of dmg LRM boat did before all this started, which makes it not an option, but a must-have-item.
miscreant, on 08 November 2012 - 11:51 AM, said:
Even now the cost of rearming LRM cat is about 90k, even without repairs it eats up half of income...
#307
Posted 08 November 2012 - 12:20 PM
#308
Posted 08 November 2012 - 12:25 PM
I lost weapons using endoskeleton while having full armor and when armor was at yellow and orange. endoskeleton exposes crit slots thereby increasing the chance you will lose a weapon. IOnce I removed endo I no longer mysteriously lose weapons.
for the Devs
I've been here since day one and want to say you have been doing a fantastic job of addressing the community. The quality of the game keeps going up and up because of you. Kudos
#309
Posted 08 November 2012 - 12:39 PM
gunslinger31, on 08 November 2012 - 12:13 PM, said:
Even now the cost of rearming LRM cat is about 90k, even without repairs it eats up half of income...
Arguably LRM's were borderline OP previously, look at all the threads before the patch. I thought they were ok, but just barely.
If Artemis makes make really good (but for more $$ and more tonnage), and normal ones are ok but not great, sounds like PGI hit the sweet spot.
Logging on now to get a feel for it. I didnt upgrade to Artemis on Tuesday for just this reason. Now I can test this afternoon without and then upgrade to with and see.
Going to test SRM's too!
#310
Posted 08 November 2012 - 12:43 PM
On a more serious note, the LRM change is a welcome one.. this allows more close in fighting and gives light drivers a chance without "over" nerfing LRM as a support weapon
I 1 Shotted a Stationary or nearly Stationary Jenner yesterday with a Dual LRM 15/Artemis barrage and didnt feel like piloting a light after that point...
I'm glad this was fixed.
Edited by TigaShark, 08 November 2012 - 12:45 PM.
#311
Posted 08 November 2012 - 12:45 PM
#312
Posted 08 November 2012 - 12:51 PM
#313
Posted 08 November 2012 - 12:51 PM
#314
Posted 08 November 2012 - 01:01 PM
Sprouticus, on 08 November 2012 - 12:39 PM, said:
If Artemis makes make really good (but for more $$ and more tonnage), and normal ones are ok but not great, sounds like PGI hit the sweet spot.
AceTimberwolf, on 08 November 2012 - 12:45 PM, said:
I thought LRMs were fine before patch. Now Artemis LRMs are the same, which makes non-Artemis LRMs pretty much useless. I dont think its a good balance.
Maybe they should've made normal LRMs more dispersed... But reducing dmg seems, well, too much.
AceTimberwolf, on 08 November 2012 - 12:45 PM, said:
I dont pilot LRM boat often. Most of my XP in C1 cat came from 3xLL+2xSSRM2 setup.
It was exactly because LRMs were not that good weapon to start with, and i only fitted Artemis LRM boat cause i was swamped by LRMs after Nov6 patch came out.
It was OP of course, i dont argue with that. But dev's answer to that problem was over the top.
#315
Posted 08 November 2012 - 01:09 PM
#316
Posted 08 November 2012 - 01:17 PM
#317
Posted 08 November 2012 - 01:20 PM
#318
Posted 08 November 2012 - 01:23 PM
by the way, what about the DHS?
#319
Posted 08 November 2012 - 01:25 PM
Alt+f4 for 3rd person view works now? Awesome!
#320
Posted 08 November 2012 - 01:26 PM
gunslinger31, on 08 November 2012 - 01:01 PM, said:
Maybe they should've made normal LRMs more dispersed... But reducing dmg seems, well, too much.
I dont pilot LRM boat often. Most of my XP in C1 cat came from 3xLL+2xSSRM2 setup.
It was exactly because LRMs were not that good weapon to start with, and i only fitted Artemis LRM boat cause i was swamped by LRMs after Nov6 patch came out.
It was OP of course, i dont argue with that. But dev's answer to that problem was over the top.
So far the non Artemis LRM's are a little bit weak vs with Artemis, but Im ok with that. 2x LRM 15 still do decent dmg. My guildmate with the same loadout and Artemis got maybe 25% more dmg.
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