Hotfix Nov. 8Th - COMPLETE
#101
Posted 07 November 2012 - 09:20 PM
#102
Posted 07 November 2012 - 09:20 PM
Edited by Prosperity Park, 07 November 2012 - 09:21 PM.
#103
Posted 07 November 2012 - 09:21 PM
The only time IMO LRMs were remotely nerfed in this game since I've been playing was when the arc was really shallow and they did the lower damage...still even then it was worth having a couple lrm boats on your team...especially if they were decent players.
I think these fixes will make LRMs just about perfect.
Thank you Devs
Edited by Onyx Rain, 07 November 2012 - 09:24 PM.
#104
Posted 07 November 2012 - 09:26 PM
#105
Posted 07 November 2012 - 09:34 PM
#106
Posted 07 November 2012 - 09:45 PM
#107
Posted 07 November 2012 - 09:45 PM
That being said, I think this is a nice step in the right direction. I really think the dev's should reinvestigate DHS, as the 1.4 efficiency just really isn't that much of an improvement considering its cost, crit usage, and placement issues. The only weapons that suffer horribly due to heatsink issues are energy weapons of all varieties, but mostly the bigger guns that heavier 'Mechs are supposed to be able to run more easily due the increased tonnage available; things like LLas, LPLas, PPC, and ER PPC. I do hope that the Devs notice the lack of increased PPC/ERPPC builds in matches, and adjust Heatsinks to make them more viable. Other than that, excellent progress with a great turnaround time!
One more thing you might look at is the sheer cost of Artemis LRMs. While they're supposed to be expensive, even a no-loss win with 0 damage taken still nets you 100~150k rearm bill with 4 LRM15s in an Awesome after landing 4-6 kills and over 1k damage. At this point, despite the 'Mechs killing prowess with the broken LRMs, you still only make about 20k profits per match; but I can jump in the Trial Atlas and make 90k profit just for dying. While this does make Artemis LRMing expensive and cost prohibitive (presumably as intended) with the decrease in efficiency coming tomorrow, it will make them actually detrimental to your wallet to equip and use at all, since you will no longer be getting 5 kills and 1000 damage. Just a suggestion.
#108
Posted 07 November 2012 - 09:53 PM
#109
Posted 07 November 2012 - 09:53 PM
Paul Inouye, on 07 November 2012 - 06:05 PM, said:
1) LRM damage is being decreased *slightly*
2) The LRM trajectory has been fixed. It was a bug that cause the 90-degree drops on the top of your Mech.
3) The Artemis isn't LOSING the group tightening, it's just not going to be as tight. How much is it being reduced by? 5%.
4) It's not a 3rd person cockpit. It's the 1st person cockpit that gets drawn around your pilot. It would shift out of destroyed Mech when you spectate them in 3rd person.
Thanks Paul!
#110
Posted 07 November 2012 - 10:16 PM
#111
Posted 07 November 2012 - 10:17 PM
Need better AMS and ECM
#112
Posted 07 November 2012 - 10:20 PM
Paul Inouye, on 07 November 2012 - 06:05 PM, said:
1) LRM damage is being decreased *slightly*
2) The LRM trajectory has been fixed. It was a bug that cause the 90-degree drops on the top of your Mech.
3) The Artemis isn't LOSING the group tightening, it's just not going to be as tight. How much is it being reduced by? 5%.
4) It's not a 3rd person cockpit. It's the 1st person cockpit that gets drawn around your pilot. It would shift out of destroyed Mech when you spectate them in 3rd person.
Good. Sounds like you aren't overdoing it. For a moment I was afraid you were panicking and just nerfing them all around.
#113
Posted 07 November 2012 - 10:22 PM
#114
Posted 07 November 2012 - 10:27 PM
#115
Posted 07 November 2012 - 10:29 PM
Also I will be super happy when the 4 man only groups are gone. That takes a toll on group strategy, clan/merc organization training and so forth. Plus with the current LRM issue (which im aware that its getting fixed asap) it makes the game almost not enjoyable. Unless you get lucky enough to get a group of pugs, that are short ranged and know the importance of getting in close or flanking... --Just my two cents.
#116
Posted 07 November 2012 - 10:35 PM
Remember, you can't please everyone and don't overreact when in firefighting mode.
Keep it going!
#117
Posted 07 November 2012 - 10:36 PM
Ok let s wait the next patch , with more test , we will cry and whinne again !
DEV READ THIS
please dev turn this game into a real sand box mmo like eve online , better than this one but with this fantastic world called battletech . Great job .
#118
Posted 07 November 2012 - 10:39 PM
Scratx, on 07 November 2012 - 09:15 PM, said:
Artemis should not work with TAG or NARC at all.
Edited by Helvyk, 07 November 2012 - 10:39 PM.
#119
Posted 07 November 2012 - 10:43 PM
SpiralRazor, on 07 November 2012 - 05:48 PM, said:
This is what led to the Flamer nonsense >.<
NO!!!! The fact that this patch BROKE the game, RUINED the experience for new players like myself and COUNTLESS others, means that need to take drastic actions then adjust from there. I imagine you are a LRM boaters hating on newbies to be so passionate about keeping them.
xenoglyph, on 07 November 2012 - 09:15 PM, said:
After that nerf them harder.
With any luck LRMs will suck after this patch, no sarcasm there, I'd be a happy pilot.
See? This guy gets it. The game isn't about LRM spamming.
#120
Posted 07 November 2012 - 10:46 PM
Garth Erlam, on 07 November 2012 - 05:09 PM, said:
- Reduce LRM damage
- Fix LRM 'arc'
- Increase Artemis missile spread
- Fix 3rd person cockpits showing incorrect
The MechWarrior Online Team
Whining = Nerfs...
A bad precedent.
PS: Ok i understand both the artemis spread and arc fixes. However nerfing LRM damage is a pure knee-jerk reaction to whining about LRMs from people who do not know how to play against them.
Edited by Nikol Grall, 07 November 2012 - 10:50 PM.
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