I consider myself a good DC, and I salivate at the idea if an 8x Allas drop group. Or even a 6 Atlas/Awesome drop group. I will tear them apart EVERY time.
To show you what I mean, here are some examples. I am assuming equal skill and in a 1v1 an Atlas can beat any other mech, the worst case scenario (and one I dont believe currently)
8 atlas vs 2x2x2x2
Option 1
Atlai move up as a group to engage.
Response. Track them using superior scouting. Send both mediums and a light wide out of sensor range to just outside their base. when they are roughly 1000m from base, have the 3 at base do a 3man cap in roughly 45s, joined by the 4th scout ASAP.. We cap long before they can even engage except maybe river city. The remaining 4 mechs might end up as sacrifical lambs to slow them down in RC
Additional options: If they are all LR you can rush them and be at an advantage. If they are mixed you can probably isolate 1-2 and be at an advantage. If they are all SR you snipe from range. But the base cap is almost always the better bet.
Option 2
Atlai leave 1 person at base
Response. Same exact plan, except the mediums and 1 light engage the lone atlas and destory him. The rest can't get back to help him. If they return to base everyone retreats an now you have the exact same as when you started except they are down 1. If not you cap.
Option 3
Atlai leave 2 at base
Response. If the 2 at base at LR, same as #1. . If they are 1 LR 1 SR, you kill the SR while minimizing the effect of the SR OR you send a 2nd scout to help before you engage. Again, the bigs on your team might be bait/sacrifices.
Option 4: Turtle
If they turtle, things get a bit trickier
Response
If you outnumber them in LR, stick to LR and use the LR advantage to go up by 2-3 mechs, then send in the SR to mop up. The primary targets will be the remaining LR mech, because even if your infighters lose your LR can then maintain distance and win the day.
If you outnumber them in SR, you rush them (using terrain to minimize the impact). You can either hit their LR first, trying to give your LR mechs an advantage, know you will prolly lose your SR group. Or send your lights against their LR and try to take out the SR. I like the first option but it depends on the terrain, etc.
But what if they take 6 atlas and 2 scouts instead??
Option 1:They move up and scouts act as harassers
Response: Use your scouts and mediums to take out their scouts. you may have to pull them into a spot they cant get support. Other options include 1 scout on their base to pull 1-2 scouts back, If they send 2 back you have 7v6, If they send 1 back you can try to take out their other scout with 1 light and mediums.
Option 2: They use lights as a screen, and anti-scout force
Response: This is a tough one. If they move up slowly and carefully, your scouts cant get behind them. If they split their scouts (which they sort of have to for that role), I would put both scouts in 1 hunt group as they have to split their scouts up. If they move both scouts together, you split yours up and do an end around.
Once the scouts are down, you are in the same scenarios as #1, except you are up 8v6 (or maybe 7v6 if they kill one of yours).
What if they bring more lights or mediums?
Then it is not an 8 atlas group and your concern is not founded. Im not going to give you all my secrets....
Edited by Sprouticus, 08 November 2012 - 07:17 AM.