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This is not "Our Mechwarrior" that we know and love.


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#1 Vexgrave Lars

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Posted 26 April 2012 - 03:28 PM

I had a revelation a little bit ago and its something we've all touched on maybe realizing it or not. This is not "our Mechwarrior" that we know and love. Dodges the torches and pitchforks.

This is the Mechwarrior vision we all dreamed of for so long as delivered through the eyes of the developers and artist of PGI, and we are invited to play it. The Devs and artist are in this to make a profit, no questions asked there, but they are doing such amazing things for us, the players, the fans, the geeks and just letting us in. Its like getting invited to a friends house to play a round of table top, his house.. his house rules.

The Oz like wizards roam here on the boards almost daily answering question, working the code, accepting feedback. When we quip about little things, what is and should be canon, the shape of a mechs nose, the length of a barrel, we are missing the bigger picture. Which is simply that this is history in the making, we are writing ourselves into the canon material and it is by the grace of the sweat and hours of those behind the scenes that we will be able to do so.

Before you blast the hell out of me, consider. Short of Living Legends, which is a great simulator, however nothing really lasting or pervasive there, would you be willing to sacrifice another 10 years of No Mechwarrior because of the shape of a nose cone, or other base concern?

This is the great internet update TRO of 2012, and like all the TRO's and rules updates before it there will be changes and clarifications, not just designs or concepts, but right down to the scaffolding of the game. The dev's have, and hopefully we can too, embraced the changes to let our dream, giant armed robot combat in a semi-cohesive fictional universe, live within the vision and diligent capabilities of our adventurous benefactors. It is to do disservice to them for this undertaking they're sharing their vision with us, and so often our rancid commentary which ventures the bleakest intent of dissent absent advisement.

Historically, with those inventions presented by the greatest of creators, you will find that your appreciation warms them and drives them, your suggestions are noted and referenced with reason and rational attention, and your complaints, unless reasonably presented in concert with prevailing facts pass directly to the circular bin. I can't imagine getting the job done any other way. Development and artistry simply cannot exist in a democracy, to many opinions and directions simple as that.

This is Mechwarrior Online circa 2012, and what the PGI team has in store for us will be the latest material, the new canon, they have the license they make the law, I'm sure with concessions to certain parent materials. I for one will take it as it comes and not pass judgement until later, once we have a chance to see the whole of it, not just the small keyhole peeking we've had so far. The puzzle pieces so far all seem to fit and makes sense, that shall have to suffice.

Humbly, one with a love of the game and the culture, my fellow forum members and friends ---fire resistant suit in place.. go for it!

#2 Eric Uberman

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Posted 26 April 2012 - 03:44 PM

[color=#222222]I would like to reply to this post to make sure that your first reply is a positive one. I am a fan of Battletech. I have been one since the '80's and am still proud to say that I have many of the original FASA books. It is the tendency of fans to take ownership in the IP that they know and love. After all we spend money time and affection on these franchises and feel that our loyalty should be reciprocated. This is not obsurd, but we have to curtail our need to placate our nostalgia and recognize that for a franchise to expand and grow, it has to change with the times and adapt to modern thoughts and themes. So far, I really like what I am seeing and am anxious to see more in the future.[/color]

#3 Garth Erlam

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Posted 26 April 2012 - 03:45 PM

Aww, you're just saying that. :blink:

#4 karish

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Posted 26 April 2012 - 03:46 PM

Yes, people forget this started as a "Reboot" and they said this isnt your fathers Mechwarrior any more and i for one

Like it

#5 Solis Obscuri

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Posted 26 April 2012 - 03:46 PM

View PostVexgrave Lars, on 26 April 2012 - 03:28 PM, said:

I had a revelation a little bit ago and its something we've all touched on maybe realizing it or not. This is not "our Mechwarrior" that we know and love. Dodges the torches and pitchforks.

This is the Mechwarrior vision we all dreamed of for so long as delivered through the eyes of the developers and artist of PGI, and we are invited to play it. The Devs and artist are in this to make a profit, no questions asked there, but they are doing such amazing things for us, the players, the fans, the geeks and just letting us in. Its like getting invited to a friends house to play a round of table top, his house.. his house rules.

The Oz like wizards roam here on the boards almost daily answering question, working the code, accepting feedback. When we quip about little things, what is and should be canon, the shape of a mechs nose, the length of a barrel, we are missing the bigger picture. Which is simply that this is history in the making, we are writing ourselves into the canon material and it is by the grace of the sweat and hours of those behind the scenes that we will be able to do so.

Before you blast the hell out of me, consider. Short of Living Legends, which is a great simulator, however nothing really lasting or pervasive there, would you be willing to sacrifice another 10 years of No Mechwarrior because of the shape of a nose cone, or other base concern?

This is the great internet update TRO of 2012, and like all the TRO's and rules updates before it there will be changes and clarifications, not just designs or concepts, but right down to the scaffolding of the game. The dev's have, and hopefully we can too, embraced the changes to let our dream, giant armed robot combat in a semi-cohesive fictional universe, live within the vision and diligent capabilities of our adventurous benefactors. It is to do disservice to them for this undertaking they're sharing their vision with us, and so often our rancid commentary which ventures the bleakest intent of dissent absent advisement.

Historically, with those inventions presented by the greatest of creators, you will find that your appreciation warms them and drives them, your suggestions are noted and referenced with reason and rational attention, and your complaints, unless reasonably presented in concert with prevailing facts pass directly to the circular bin. I can't imagine getting the job done any other way. Development and artistry simply cannot exist in a democracy, to many opinions and directions simple as that.

This is Mechwarrior Online circa 2012, and what the PGI team has in store for us will be the latest material, the new canon, they have the license they make the law, I'm sure with concessions to certain parent materials. I for one will take it as it comes and not pass judgement until later, once we have a chance to see the whole of it, not just the small keyhole peeking we've had so far. The puzzle pieces so far all seem to fit and makes sense, that shall have to suffice.

Humbly, one with a love of the game and the culture, my fellow forum members and friends ---fire resistant suit in place.. go for it!

You talk purty. :blink:

#6 Hollister

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Posted 26 April 2012 - 03:46 PM

One of the dev's do not remember who but said " this is not your fathers mechwarrior". So i never expected it to be the same in the first place, just so many others think things have to be a all the same and change nothing because its always been that way approach.

#7 Dirk Le Daring

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Posted 26 April 2012 - 03:47 PM

OP

AMEN !

Edited by Dirk Le Daring, 26 April 2012 - 03:49 PM.


#8 Korin Orrel

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Posted 26 April 2012 - 03:47 PM

Wouldn't Flamers and Hatchets be more appropriate considering the setting?

Regardless, you bring up a great point. Many thanks to the entire MWO team!

#9 Ramien

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Posted 26 April 2012 - 03:57 PM

View PostKorin Orrel, on 26 April 2012 - 03:47 PM, said:

Wouldn't Flamers and Hatchets be more appropriate considering the setting?

Regardless, you bring up a great point. Many thanks to the entire MWO team!

Hatchets are inappropriate until we know melee combat will be in the game.

#10 Thornn

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Posted 26 April 2012 - 03:57 PM

I have a feeling some of this evolved out of the Raven thread, and some good points are being made in regards to how things change and ultimately, our perceptions of change and how we address it. I had some of the same thoughts as well - you can love it..you can hate it...but its moving forward with or without us. Its time for new iterations and to me, getting fresh eyes on it and switching it up is a good thing.

Its an exciting time to be a MechWarrior.

Edited by Thornn, 26 April 2012 - 03:59 PM.


#11 Insidious Johnson

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Posted 26 April 2012 - 03:59 PM

Who is gonna flame you? This is a bandwagon. Everyone on it has grown in the past 10 years. Those that haven't are banhammer bait if they come here to flame the work of the people you just praised.

#12 Baldwin Chang

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Posted 26 April 2012 - 03:59 PM

You sir, possess Tiger Blood. Winning!

#13 CeeKay Boques

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Posted 26 April 2012 - 04:01 PM

Quote

Which is simply that this is history in the making, we are writing ourselves into the canon material and it is by the grace of the sweat and hours of those behind the scenes that we will be able to do so.


How can I write myself into the canon material if I don't express my opinion? The absolutely awesome thing about this is that PGI is listening. Do I expect a changed Raven Nose? No. But I do expect, after 100's of posts about peoples like or dislike of noses for the Dev's to think to themselves "Dang, the way these thing look really matter to some people". They can know we care a lot. And that care... care is what fuels them. So express your passionate care, even if its not completely in line with our Mech Overlords. They will appreciate it much more than nodding empty heads.

Except for Paul. I see him on a hill, sword raised, thousands of bobbleheads before him, shaking and nodding... THUNDERCLAP!

#14 Samuel Maxwell

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Posted 26 April 2012 - 04:06 PM

Great post. I think it was on the Smith and Tinker website during the MechWarrior 3015 that said "This is not your father's MechWarrior." It isn't, indeed. It's ours: the players, the developers, and the publishers.

#15 DocBach

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Posted 26 April 2012 - 04:10 PM

I'm glad this thread wasn't about how MechWarrior 4 was the only real representation of the BattleTech universe and how MWO was a perversion of its perfection.

#16 Aegis Kleais

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Posted 26 April 2012 - 04:13 PM

View PostVexgrave Lars, on 26 April 2012 - 03:28 PM, said:

I had a revelation a little bit ago and its something we've all touched on maybe realizing it or not. This is not "our Mechwarrior" that we know and love. Dodges the torches and pitchforks.

This is the Mechwarrior vision we all dreamed of for so long as delivered through the eyes of the developers and artist of PGI, and we are invited to play it. The Devs and artist are in this to make a profit, no questions asked there, but they are doing such amazing things for us, the players, the fans, the geeks and just letting us in. Its like getting invited to a friends house to play a round of table top, his house.. his house rules.

The Oz like wizards roam here on the boards almost daily answering question, working the code, accepting feedback. When we quip about little things, what is and should be canon, the shape of a mechs nose, the length of a barrel, we are missing the bigger picture. Which is simply that this is history in the making, we are writing ourselves into the canon material and it is by the grace of the sweat and hours of those behind the scenes that we will be able to do so.

Before you blast the hell out of me, consider. Short of Living Legends, which is a great simulator, however nothing really lasting or pervasive there, would you be willing to sacrifice another 10 years of No Mechwarrior because of the shape of a nose cone, or other base concern?

This is the great internet update TRO of 2012, and like all the TRO's and rules updates before it there will be changes and clarifications, not just designs or concepts, but right down to the scaffolding of the game. The dev's have, and hopefully we can too, embraced the changes to let our dream, giant armed robot combat in a semi-cohesive fictional universe, live within the vision and diligent capabilities of our adventurous benefactors. It is to do disservice to them for this undertaking they're sharing their vision with us, and so often our rancid commentary which ventures the bleakest intent of dissent absent advisement.

Historically, with those inventions presented by the greatest of creators, you will find that your appreciation warms them and drives them, your suggestions are noted and referenced with reason and rational attention, and your complaints, unless reasonably presented in concert with prevailing facts pass directly to the circular bin. I can't imagine getting the job done any other way. Development and artistry simply cannot exist in a democracy, to many opinions and directions simple as that.

This is Mechwarrior Online circa 2012, and what the PGI team has in store for us will be the latest material, the new canon, they have the license they make the law, I'm sure with concessions to certain parent materials. I for one will take it as it comes and not pass judgement until later, once we have a chance to see the whole of it, not just the small keyhole peeking we've had so far. The puzzle pieces so far all seem to fit and makes sense, that shall have to suffice.

Humbly, one with a love of the game and the culture, my fellow forum members and friends ---fire resistant suit in place.. go for it!

This man is delirious. He's caught PGI Feeva! PASS IT ON! :blink:

#17 KageRyuu

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Posted 26 April 2012 - 04:23 PM

Suck up! lol

But really, it looks shiny and promising, but I'm holding out for the punches, kicks, and hatchet swings of what really makes Battletech and MechWarrior tick!

#18 Volturnus

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Posted 26 April 2012 - 04:24 PM

*clapclapclap*

#19 Punisher 1

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Posted 26 April 2012 - 04:27 PM

I think someone is trying really hard to be part of the closed beta :P

However I have yet to see the whole package so I will not be too hard on Vex :blink: , I will say with anticipation this high there has to be a high pucker factor for the development team.

Or we send in the :D

#20 Aelos03

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Posted 26 April 2012 - 04:30 PM

View PostVexgrave Lars, on 26 April 2012 - 03:28 PM, said:

I had a revelation a little bit ago and its something we've all touched on maybe realizing it or not. This is not "our Mechwarrior" that we know and love. Dodges the torches and pitchforks.

This is the Mechwarrior vision we all dreamed of for so long as delivered through the eyes of the developers and artist of PGI, and we are invited to play it. The Devs and artist are in this to make a profit, no questions asked there, but they are doing such amazing things for us, the players, the fans, the geeks and just letting us in. Its like getting invited to a friends house to play a round of table top, his house.. his house rules.

The Oz like wizards roam here on the boards almost daily answering question, working the code, accepting feedback. When we quip about little things, what is and should be canon, the shape of a mechs nose, the length of a barrel, we are missing the bigger picture. Which is simply that this is history in the making, we are writing ourselves into the canon material and it is by the grace of the sweat and hours of those behind the scenes that we will be able to do so.

Before you blast the hell out of me, consider. Short of Living Legends, which is a great simulator, however nothing really lasting or pervasive there, would you be willing to sacrifice another 10 years of No Mechwarrior because of the shape of a nose cone, or other base concern?

This is the great internet update TRO of 2012, and like all the TRO's and rules updates before it there will be changes and clarifications, not just designs or concepts, but right down to the scaffolding of the game. The dev's have, and hopefully we can too, embraced the changes to let our dream, giant armed robot combat in a semi-cohesive fictional universe, live within the vision and diligent capabilities of our adventurous benefactors. It is to do disservice to them for this undertaking they're sharing their vision with us, and so often our rancid commentary which ventures the bleakest intent of dissent absent advisement.

Historically, with those inventions presented by the greatest of creators, you will find that your appreciation warms them and drives them, your suggestions are noted and referenced with reason and rational attention, and your complaints, unless reasonably presented in concert with prevailing facts pass directly to the circular bin. I can't imagine getting the job done any other way. Development and artistry simply cannot exist in a democracy, to many opinions and directions simple as that.

This is Mechwarrior Online circa 2012, and what the PGI team has in store for us will be the latest material, the new canon, they have the license they make the law, I'm sure with concessions to certain parent materials. I for one will take it as it comes and not pass judgement until later, once we have a chance to see the whole of it, not just the small keyhole peeking we've had so far. The puzzle pieces so far all seem to fit and makes sense, that shall have to suffice.

Humbly, one with a love of the game and the culture, my fellow forum members and friends ---fire resistant suit in place.. go for it!



Amen





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