

This is not "Our Mechwarrior" that we know and love.
#1
Posted 26 April 2012 - 03:28 PM
This is the Mechwarrior vision we all dreamed of for so long as delivered through the eyes of the developers and artist of PGI, and we are invited to play it. The Devs and artist are in this to make a profit, no questions asked there, but they are doing such amazing things for us, the players, the fans, the geeks and just letting us in. Its like getting invited to a friends house to play a round of table top, his house.. his house rules.
The Oz like wizards roam here on the boards almost daily answering question, working the code, accepting feedback. When we quip about little things, what is and should be canon, the shape of a mechs nose, the length of a barrel, we are missing the bigger picture. Which is simply that this is history in the making, we are writing ourselves into the canon material and it is by the grace of the sweat and hours of those behind the scenes that we will be able to do so.
Before you blast the hell out of me, consider. Short of Living Legends, which is a great simulator, however nothing really lasting or pervasive there, would you be willing to sacrifice another 10 years of No Mechwarrior because of the shape of a nose cone, or other base concern?
This is the great internet update TRO of 2012, and like all the TRO's and rules updates before it there will be changes and clarifications, not just designs or concepts, but right down to the scaffolding of the game. The dev's have, and hopefully we can too, embraced the changes to let our dream, giant armed robot combat in a semi-cohesive fictional universe, live within the vision and diligent capabilities of our adventurous benefactors. It is to do disservice to them for this undertaking they're sharing their vision with us, and so often our rancid commentary which ventures the bleakest intent of dissent absent advisement.
Historically, with those inventions presented by the greatest of creators, you will find that your appreciation warms them and drives them, your suggestions are noted and referenced with reason and rational attention, and your complaints, unless reasonably presented in concert with prevailing facts pass directly to the circular bin. I can't imagine getting the job done any other way. Development and artistry simply cannot exist in a democracy, to many opinions and directions simple as that.
This is Mechwarrior Online circa 2012, and what the PGI team has in store for us will be the latest material, the new canon, they have the license they make the law, I'm sure with concessions to certain parent materials. I for one will take it as it comes and not pass judgement until later, once we have a chance to see the whole of it, not just the small keyhole peeking we've had so far. The puzzle pieces so far all seem to fit and makes sense, that shall have to suffice.
Humbly, one with a love of the game and the culture, my fellow forum members and friends ---fire resistant suit in place.. go for it!
#2
Posted 26 April 2012 - 03:44 PM
#3
Posted 26 April 2012 - 03:45 PM

#4
Posted 26 April 2012 - 03:46 PM
Like it
#5
Posted 26 April 2012 - 03:46 PM
Vexgrave Lars, on 26 April 2012 - 03:28 PM, said:
This is the Mechwarrior vision we all dreamed of for so long as delivered through the eyes of the developers and artist of PGI, and we are invited to play it. The Devs and artist are in this to make a profit, no questions asked there, but they are doing such amazing things for us, the players, the fans, the geeks and just letting us in. Its like getting invited to a friends house to play a round of table top, his house.. his house rules.
The Oz like wizards roam here on the boards almost daily answering question, working the code, accepting feedback. When we quip about little things, what is and should be canon, the shape of a mechs nose, the length of a barrel, we are missing the bigger picture. Which is simply that this is history in the making, we are writing ourselves into the canon material and it is by the grace of the sweat and hours of those behind the scenes that we will be able to do so.
Before you blast the hell out of me, consider. Short of Living Legends, which is a great simulator, however nothing really lasting or pervasive there, would you be willing to sacrifice another 10 years of No Mechwarrior because of the shape of a nose cone, or other base concern?
This is the great internet update TRO of 2012, and like all the TRO's and rules updates before it there will be changes and clarifications, not just designs or concepts, but right down to the scaffolding of the game. The dev's have, and hopefully we can too, embraced the changes to let our dream, giant armed robot combat in a semi-cohesive fictional universe, live within the vision and diligent capabilities of our adventurous benefactors. It is to do disservice to them for this undertaking they're sharing their vision with us, and so often our rancid commentary which ventures the bleakest intent of dissent absent advisement.
Historically, with those inventions presented by the greatest of creators, you will find that your appreciation warms them and drives them, your suggestions are noted and referenced with reason and rational attention, and your complaints, unless reasonably presented in concert with prevailing facts pass directly to the circular bin. I can't imagine getting the job done any other way. Development and artistry simply cannot exist in a democracy, to many opinions and directions simple as that.
This is Mechwarrior Online circa 2012, and what the PGI team has in store for us will be the latest material, the new canon, they have the license they make the law, I'm sure with concessions to certain parent materials. I for one will take it as it comes and not pass judgement until later, once we have a chance to see the whole of it, not just the small keyhole peeking we've had so far. The puzzle pieces so far all seem to fit and makes sense, that shall have to suffice.
Humbly, one with a love of the game and the culture, my fellow forum members and friends ---fire resistant suit in place.. go for it!
You talk purty.

#6
Posted 26 April 2012 - 03:46 PM
#7
Posted 26 April 2012 - 03:47 PM
AMEN !
Edited by Dirk Le Daring, 26 April 2012 - 03:49 PM.
#8
Posted 26 April 2012 - 03:47 PM
Regardless, you bring up a great point. Many thanks to the entire MWO team!
#9
Posted 26 April 2012 - 03:57 PM
Korin Orrel, on 26 April 2012 - 03:47 PM, said:
Regardless, you bring up a great point. Many thanks to the entire MWO team!
Hatchets are inappropriate until we know melee combat will be in the game.
#10
Posted 26 April 2012 - 03:57 PM
Its an exciting time to be a MechWarrior.
Edited by Thornn, 26 April 2012 - 03:59 PM.
#11
Posted 26 April 2012 - 03:59 PM
#12
Posted 26 April 2012 - 03:59 PM
#13
Posted 26 April 2012 - 04:01 PM
Quote
How can I write myself into the canon material if I don't express my opinion? The absolutely awesome thing about this is that PGI is listening. Do I expect a changed Raven Nose? No. But I do expect, after 100's of posts about peoples like or dislike of noses for the Dev's to think to themselves "Dang, the way these thing look really matter to some people". They can know we care a lot. And that care... care is what fuels them. So express your passionate care, even if its not completely in line with our Mech Overlords. They will appreciate it much more than nodding empty heads.
Except for Paul. I see him on a hill, sword raised, thousands of bobbleheads before him, shaking and nodding... THUNDERCLAP!
#14
Posted 26 April 2012 - 04:06 PM
#15
Posted 26 April 2012 - 04:10 PM
#16
Posted 26 April 2012 - 04:13 PM
Vexgrave Lars, on 26 April 2012 - 03:28 PM, said:
This is the Mechwarrior vision we all dreamed of for so long as delivered through the eyes of the developers and artist of PGI, and we are invited to play it. The Devs and artist are in this to make a profit, no questions asked there, but they are doing such amazing things for us, the players, the fans, the geeks and just letting us in. Its like getting invited to a friends house to play a round of table top, his house.. his house rules.
The Oz like wizards roam here on the boards almost daily answering question, working the code, accepting feedback. When we quip about little things, what is and should be canon, the shape of a mechs nose, the length of a barrel, we are missing the bigger picture. Which is simply that this is history in the making, we are writing ourselves into the canon material and it is by the grace of the sweat and hours of those behind the scenes that we will be able to do so.
Before you blast the hell out of me, consider. Short of Living Legends, which is a great simulator, however nothing really lasting or pervasive there, would you be willing to sacrifice another 10 years of No Mechwarrior because of the shape of a nose cone, or other base concern?
This is the great internet update TRO of 2012, and like all the TRO's and rules updates before it there will be changes and clarifications, not just designs or concepts, but right down to the scaffolding of the game. The dev's have, and hopefully we can too, embraced the changes to let our dream, giant armed robot combat in a semi-cohesive fictional universe, live within the vision and diligent capabilities of our adventurous benefactors. It is to do disservice to them for this undertaking they're sharing their vision with us, and so often our rancid commentary which ventures the bleakest intent of dissent absent advisement.
Historically, with those inventions presented by the greatest of creators, you will find that your appreciation warms them and drives them, your suggestions are noted and referenced with reason and rational attention, and your complaints, unless reasonably presented in concert with prevailing facts pass directly to the circular bin. I can't imagine getting the job done any other way. Development and artistry simply cannot exist in a democracy, to many opinions and directions simple as that.
This is Mechwarrior Online circa 2012, and what the PGI team has in store for us will be the latest material, the new canon, they have the license they make the law, I'm sure with concessions to certain parent materials. I for one will take it as it comes and not pass judgement until later, once we have a chance to see the whole of it, not just the small keyhole peeking we've had so far. The puzzle pieces so far all seem to fit and makes sense, that shall have to suffice.
Humbly, one with a love of the game and the culture, my fellow forum members and friends ---fire resistant suit in place.. go for it!
This man is delirious. He's caught PGI Feeva! PASS IT ON!

#17
Posted 26 April 2012 - 04:23 PM
But really, it looks shiny and promising, but I'm holding out for the punches, kicks, and hatchet swings of what really makes Battletech and MechWarrior tick!
#18
Posted 26 April 2012 - 04:24 PM
#19
Posted 26 April 2012 - 04:27 PM

However I have yet to see the whole package so I will not be too hard on Vex

Or we send in the

#20
Posted 26 April 2012 - 04:30 PM
Vexgrave Lars, on 26 April 2012 - 03:28 PM, said:
This is the Mechwarrior vision we all dreamed of for so long as delivered through the eyes of the developers and artist of PGI, and we are invited to play it. The Devs and artist are in this to make a profit, no questions asked there, but they are doing such amazing things for us, the players, the fans, the geeks and just letting us in. Its like getting invited to a friends house to play a round of table top, his house.. his house rules.
The Oz like wizards roam here on the boards almost daily answering question, working the code, accepting feedback. When we quip about little things, what is and should be canon, the shape of a mechs nose, the length of a barrel, we are missing the bigger picture. Which is simply that this is history in the making, we are writing ourselves into the canon material and it is by the grace of the sweat and hours of those behind the scenes that we will be able to do so.
Before you blast the hell out of me, consider. Short of Living Legends, which is a great simulator, however nothing really lasting or pervasive there, would you be willing to sacrifice another 10 years of No Mechwarrior because of the shape of a nose cone, or other base concern?
This is the great internet update TRO of 2012, and like all the TRO's and rules updates before it there will be changes and clarifications, not just designs or concepts, but right down to the scaffolding of the game. The dev's have, and hopefully we can too, embraced the changes to let our dream, giant armed robot combat in a semi-cohesive fictional universe, live within the vision and diligent capabilities of our adventurous benefactors. It is to do disservice to them for this undertaking they're sharing their vision with us, and so often our rancid commentary which ventures the bleakest intent of dissent absent advisement.
Historically, with those inventions presented by the greatest of creators, you will find that your appreciation warms them and drives them, your suggestions are noted and referenced with reason and rational attention, and your complaints, unless reasonably presented in concert with prevailing facts pass directly to the circular bin. I can't imagine getting the job done any other way. Development and artistry simply cannot exist in a democracy, to many opinions and directions simple as that.
This is Mechwarrior Online circa 2012, and what the PGI team has in store for us will be the latest material, the new canon, they have the license they make the law, I'm sure with concessions to certain parent materials. I for one will take it as it comes and not pass judgement until later, once we have a chance to see the whole of it, not just the small keyhole peeking we've had so far. The puzzle pieces so far all seem to fit and makes sense, that shall have to suffice.
Humbly, one with a love of the game and the culture, my fellow forum members and friends ---fire resistant suit in place.. go for it!
Amen
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