Using General Experience On Variants You Do Not Own.
#1
Posted 08 November 2012 - 10:40 AM
#2
Posted 08 November 2012 - 10:43 AM
#3
Posted 08 November 2012 - 10:45 AM
Yes, you should have to buy the mechs, because it is an economy speedbump to keep people from sitting on 40million currency and nothing forcing them to spend it.
#4
Posted 08 November 2012 - 10:46 AM
Edited by gregsolidus, 08 November 2012 - 10:56 AM.
#5
Posted 08 November 2012 - 11:16 AM
Vermaxx, on 08 November 2012 - 10:45 AM, said:
Not entirely true, I have nearly enough experience for two variants of the Centurion yet only have 4 million C Bills.
#6
Posted 08 November 2012 - 11:59 AM
#7
Posted 08 November 2012 - 12:05 PM
i doubt they're going to change it due to publisher strongarming. so cough up the 5-10 bucks or spend days grinding.
#8
Posted 08 November 2012 - 12:07 PM
gregsolidus, on 08 November 2012 - 11:16 AM, said:
How did you only make 4 million CB in the time it took you to make 28 thousand XP? Even without founder or premium you're making far more CB than XP.
#9
Posted 08 November 2012 - 12:08 PM
#10
Posted 08 November 2012 - 12:10 PM
gregsolidus, on 08 November 2012 - 12:08 PM, said:
Stop doing those things. Repair internals, take free armor and ammo, play defensively. If you already lose a lot, you aren't going to magically do much worse. If you already win a lot...you aren't going to magically do much worse.
I've been cored out and died while fully repaired and playing with my friends, and I've been part of a winning game with busted internals and freebie armor. Teamwork with the people you are stuck with is more important than 25% armor.
#11
Posted 08 November 2012 - 12:11 PM
#12
Posted 08 November 2012 - 12:20 PM
gregsolidus, on 08 November 2012 - 11:16 AM, said:
Are you saying yYou have enough mech XP to convert to GXP and unlock all the stuff for 2 other variants and still only have 4M C-Bills? Did you perchance find some hidden ingame gambling option or do you have tons and tons of weapon modules in the mech bay? Cause with the founder bonus and that amount of XP, it should be next to impossible to have that little C-bills?
Paying to convert the XP from the variant you really really like because the others are not as fun is a convenience. One of the ways a F2P game makes money. "You don't want to spend the time doing that? Fine, we'll let you skip it, but it's going to cost you some $." Same with mech bays, Sure you can play with only 4 mech slots, but it is much, much more convenient to have more...
"Grinding" up the cbills or other mech XP should be quick and easy. Even easier when you realize that you aren't "grinding", Rather you are playing the game for fun. You know fun? The reason most of us actually play video games? Well I would hope it was fun, because if it's not fun to play, why play at all?
#13
Posted 08 November 2012 - 12:23 PM
#14
Posted 08 November 2012 - 12:29 PM
MrLee, on 08 November 2012 - 12:20 PM, said:
Are you saying yYou have enough mech XP to convert to GXP and unlock all the stuff for 2 other variants and still only have 4M C-Bills? Did you perchance find some hidden ingame gambling option or do you have tons and tons of weapon modules in the mech bay? Cause with the founder bonus and that amount of XP, it should be next to impossible to have that little C-bills?
He has 4 million after upgrading his centurion. I don't imagine he's piloting it stock. If he threw in Endosteel, DHS, and a big fat XL, he might have slapped down an additional 7 million C-Bills for that. Before anybody says "Lol, unlock elite before buying expensive upgrades!" or "But that's his own fault!", is there really anything wrong with wanting to prioritize upgrading your favored mech? Furthermore, is there really a reason he should have to grind out variants he's not interested in? There are plenty of mechs I want to own, and I won't run out of things to spend C-Bills on for a while, but I don't tend to want 3 of a single chassis. I'd like to own 2 Jenners, a Hunchback, 2 Catapults, an Awesome, and 2 Atlai to really cover my interests. Getting 3 of each is just...unappealing.
Edited by buckX, 08 November 2012 - 12:36 PM.
#15
Posted 08 November 2012 - 01:40 PM
DrBlue62, on 08 November 2012 - 12:11 PM, said:
I don't quite follow, If I spend the time necessary to earn the experience necessary to fill a variant's tree have I not earned it?
MrLee, on 08 November 2012 - 12:20 PM, said:
Exactly, I'm willing to pay actual currency and it isn't and advantage so it seems like a fair change to me.
Grayzzur, on 08 November 2012 - 12:23 PM, said:
I know you mean well with this statement but it's a weak argument for an inconvenient system. I know how I want to play and every time I use a different chassis I build it to that play style regardless, combine this with the fact that the three mech system is designed to be a part of the intentional grind anyway and you see it doesn't really benefit anyone in any meaningful way. No one is taking away the ability or incentive to experiment with different play styles or variants but for those who are comfortable with what they have, like myself, it seems like an unnecessary hassle to go around buying variants they have no interest in when they are willing to give PGI money in exchange for the convenience of building mech trees with variants of their choice.
#16
Posted 08 November 2012 - 01:48 PM
#17
Posted 08 November 2012 - 01:51 PM
#18
Posted 08 November 2012 - 02:02 PM
RAM
ELH
#19
Posted 08 November 2012 - 02:06 PM
The other way is that they spend MC to exchange the exp type.
Currently you almost have to spend it now though to purchase some of the upgrades to piloting
#20
Posted 08 November 2012 - 02:09 PM
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