I know I'm in the minority on this, and frankly I don't care.
First off, I'm NOT against players min/maxing to give them the greatest chance of winning. However, I am against a game the promotes min/maxing and build-of-the-month character. (D20 tabletop gaming and WoW MMORPGs are examples.)
While math is king, it can be trumped by mitigating mechanics – e.g. prohibitive costs to modify and/or flaws that come with modifications. “Sorry dude, your targeting computer just can handle it.”
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If you don't want people trying to discover good loadouts, why even bother having the mechlab in the first place?
I would SO play this version of the game. With multiple dozens of 'Mechs from which to choose, my options would still be (nearly) limitless.
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I would think at some point in the BT universe people might figure out that an awesome's ppc arm is a little more valuable than its grabby hand arm and might decide an a-symmetrical armor layout to MATCH their a-symmetrical weapons layout would benefit them.
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Exactly. Do any of you doubt that in reality military personnel in the field would attempt to maximize the good and minimize the bad of the equiptment that they are given? This is just common sense people; there's nothing sinister here.
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Seems to me that anyone who opposes min/maxing has to agree that United States infantry soldiers, and the soldiers of most countries' armies, are dishonorable min/maxers.
This is what I love about the BattleTech universe: It makes for a great game, while throwing certain (common sense) historical trends out. (e.g. In history wars increased technology. In BT canon, it lowered it.) It's when people leave BT canon that the game becomes less BT/MW and more l33t pwnz0r, because the game canon 'reality' doesn't match real world reality in order to facilitate better game play.
Unfortunately, it's very hard to reconcile the difference between the people who see this as just an 'action game' and the people who are role-playing MechWarriors in the BattleTech universe.
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having to pick your mech before knowing the map is about the worst idea tossed out on these boards. Your environment is just as important with tactics as your mech is.
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Choose the 'Mech before even knowing where you're fighting? Um, no.
You're going to load your Awesome into the dropship and then ask, "Hey where we going? Oh a desert planet? Damn." I don't think so.
However, in BattleTech your 'Mech is assigned to you by the government, or it's a family hereditary item. While no Urbammech would be assigned to a field recon lance, an Urbie pilot could find himself out in rear guard if his unit (Lance or Company) was assigned to that. So it is VERY possible, and well within canon to have a mech not so suited to the terrain - a fire support lance in a city, a recon lance running across open terrain, etc.
You go where you're assigned by your military superiors. And no, just like real war, they don't always give you the perfect tool for the job.
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I don't see anything bad connected to min-/maxing. Isn't every one of us of looking for the most viable config for our mech of choice?
No. I'm a MechWarrior. I am issued a 'Mech and I'm ordered to take it into battle. A good l'il Capellan soldier.
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I will probably spend more time in the final MechLab than i do actually playing, so I hope for a lot of 'min-maxing' - that said, a bad pilot is a bad pilot;
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I'm with Garth on this.
I LOVE stripping down mechs and building loadouts. In fact that is probably one of my favorite parts of the old Table Top game as well as every mechwarrior game that had a mechlab. Hence why I created MechSpecs. It is not just a community service its also feeding a hobby of mine; min maxing machines!
You sadden me greatly.
Very well, then don't call this game MechWarrior. Call it Design-a-'Mech Fightin' Squads. Because in the BattleTech universe modifications are NOT common. They are the anomalies, or the modification came out of necessity and with a boat load of drawbacks.
Show me how good of a PLAYER (not builder) you are by taking the stock 'Mech and winning. I've said so many times, ANYONE can make a better 'Mech than the stock 'Mechs. It's such a tired concept. The trick is using the stock/issued 'Mech and succeeding.
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Even the powerhouse designs in the 3025 readout are flawed on some level.
For example, if you look at the base warhammer variant (WHM-6R) it is under armoured and it has a tonne of MG ammo sitting in the centre torso, Eliminating the MGs and adding two tonnes of armour makes for a vastly better and more survivable mech.
The fact is that even minor tweaks to existing designs can make a massive change to the effectiveness if designs.
It is one of the reasons why I wish it was acceptable to the community to release a game without a Mechlab.
You, sir, are my best friend of the day.