Here is how you curtail gamey min/maxing - by gamey, I mean min/max setups that 'abuse' the rules to come up with a truly 'best' configuration.
1. Balance combat by BV (or something BV-like) - this recognizes the fact that a hunchie 4G and a 4N are just not the same beasts...but means that you can play one, if you want, without 'wasting' space on your team.
2. ALSO Balance combat by tonnage (to provide a counterweight for designing towards perfect BV efficiency)
3. Balance customization through an upfront cost: make it pricey to fiddle with the configuration, and people will modify their gear 'slowly' delaying the rush to perfection (and also delaying the horde of the latest 'perfect build')
4. Balance customization through a long-term cost: once you have all non-standard gear on your mech, any damage requires custom repairs.
Now we have to balance BV (representing damage/armor/speed) - Tonnage - Cost to buy - Cost to own
That is a MUCH better balance
Finally, PGI can be constantly running statistical analysis programs on the result of combat so the can see whether certain weapons are 'overpowered' - if a particular weapon is overpowered, they can slightly up the BV cost of that weapon until it now contributes 'properly'
PS - if anyone is reading this from PGI, I would seriously LOVE to help work out an automated routine to analyze for effects of unbalanced weapons and 'adjust' the BV accordingly
Edited by docmorningstar, 01 June 2012 - 06:36 AM.