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Premade Proposal In Phase 2


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#1 WaddeHaddeDudeda

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Posted 08 November 2012 - 12:28 PM

Okay,

let's face it: if you're here for competitive gaming this game is certainly nothing for you at the moment because it's simply fubar'd. Lots of broken stuff, no variety to keep you interested longer than a couple games and last but not least a completely ******** matchmaking.

As we all know we'll have at least a chance again to have organized (= fun) drops once phase 2 hits the servers in (hopefully) a couple weeks.
But what we all know too is the fact that the matchmaking will ignore all weightclasses for 8vs8 games by then, most likely to make those games even happens to begin with.
It would still suck to run with [overdramatize]8 Jenners into 8 Atlas or something like that[/overdramatize].

To put up a fair and challenging fight competitive games require both teams to bring the same tonnage to the table or, as long as this isn't implemented, at least the same mech classes.

What's the opinion from the teams who're actually looking as much forward to the phase 2 patch as I do, because they really really want something else from this relentless PUG-stomping?

Would you people be up to agree on a specific dropdec to run once phase 2 hits the servers? This way we could have quick and organized, balanced games without doing sync drops or going through all the other hassle.

Teams could start out with the ever classical 2-2-2-2 and probably change it up every week. It could be posted here in the thread or elsewhere.

What do you guys think?
Can I get an aye or nay?


EDIT: W00t. Finally we got teams of 8 back!

Setup for the week (4th - 11th december) will be 2-2-2-2!
Gotta change it at the 11th to whatever you people fancy.

Edited by WaddeHaddeDudeda, 04 December 2012 - 05:22 PM.


#2 Weebz

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Posted 08 November 2012 - 02:52 PM

Worth a go :)

#3 Uncl Munkeh

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Posted 08 November 2012 - 03:36 PM

Sounds great and it gets the teams away from the pugs, reducing the wholesale slaughter of unassuming mechs.

#4 Insidious Johnson

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Posted 08 November 2012 - 03:37 PM

How about the any fricken way you want it special for $10.99. I can get that at any pizza shop, why not here? Specific dropdecs or team tonnage, all configurable in a "bidding" lobby between two group leaders. Again, the one thing everyone loved about MW4 was the lobby and the rather adaptable nature of the game to "bidding" and enforcing those bids. I don't want half of it, I want all... yesterday. I've already paid more into this game than I spent on all of MW:4 Veng, BK, and Clan/IS tech paks for less content.

#5 Darius Otsdarva

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Posted 08 November 2012 - 03:42 PM

Sounds good. An adaptable changing drop system would be interesting.

It'd be amusing if functioned as a complete randomiser. One day the drop is composed of 7 lights and 1 medium and the other day it's a standard configuration and so on.

#6 Anastasius

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Posted 08 November 2012 - 03:48 PM

Send PGI an email.

#7 Tsunamisan

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Posted 08 November 2012 - 04:14 PM

Just make the 8 man team drops Tonnage restricted Say 600 tons

Using the highest value in each weight class
L 2 = 70
M 2= 110
H 2 = 150
A 2 = 200
Total: 530 so 600tons would be ample wiggle room to choose mechs

#8 Secundus

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Posted 08 November 2012 - 04:16 PM

Nobody should ever hope or expect for a competitive experience in any online game that isn't a part of league or ladder play. They also should go the 8 v 8 any classes you want match-ups. Unless you want to wait for hours in queue to get that perfect match-up, each 8 man team should build a balanced group that can deal with any situation. Either that, or the game could limit the total tonnage of a group to something that would have a couple scouts, a couple assaults, and a 4 medium/heavies. Much like any other class based game in competition, leagues won't match groups up by what weapons they choose or what classes they play. The team is expected to come with their best and how they want to play. If you go in and lose a bunch then re-evaluate your choices and go back in with a better balance.


View PostTsunamisan, on 08 November 2012 - 04:14 PM, said:

Just make the 8 man team drops Tonnage restricted Say 600 tons

Using the highest value in each weight class
L 2 = 70
M 2= 110
H 2 = 150
A 2 = 200
Total: 530 so 600tons would be ample wiggle room to choose mechs



I'm sure they could work this to make sense in the game too. I.E. the dropship can only handle so much tonnage. Maybe this could change from map to map too, with some having higher gravity and less tonnage, etc.

Edited by Secundus, 08 November 2012 - 04:18 PM.


#9 Cartman726

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Posted 09 November 2012 - 08:04 AM

signed

#10 Tasorin

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Posted 09 November 2012 - 11:03 AM

I am wholeheartedly for a robust match making system that allows for selective competitive play. Meaning a BV/Tonnage system yet to be developed and/or deployed by PGI that would allow us to support a quasi-league system. Let's face it we all want to play against each other in an organized regimented fashion that is in the spirit of MechWarrior, or else we wouldn't be in Units asking for things like this.

If you want to PuG in a CoD/BF style queue, by all means PGI should be supporting this, but in the same breath there are a fair percentage in the core community that want structured ladder/league play. As has been said before, PGI is going to decide who are they going to try and retain as paying customers and this a core issue to both sides of the fence.

#11 Mr Styx

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Posted 09 November 2012 - 11:12 AM

yep

#12 pjnt

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Posted 09 November 2012 - 11:30 AM

Definitely.

#13 Tasorin

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Posted 09 November 2012 - 11:37 AM

Posted Image



Because let's face it, we all want PGI to enable us to do this in MWO:




#14 Enigmos

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Posted 09 November 2012 - 11:43 AM

It is a way to do it ourselves instead of just crying about the injustice of it all.

#15 Congzilla

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Posted 09 November 2012 - 11:48 AM

No. Just give mechs a BV and let us drop what we want

#16 D34K

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Posted 09 November 2012 - 11:58 AM

You can get an "aye". :)

#17 Lensman Prime

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Posted 09 November 2012 - 12:03 PM

We just want something more than very little.

It would go a long way toward protecting your newer players and preserving their interest in the game. Teams vs Teams and individual user teams would effectively be segregated.

#18 Uncl Munkeh

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Posted 09 November 2012 - 12:05 PM

What he said ^.

#19 Gimpy Warpig

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Posted 10 November 2012 - 08:55 PM

Sorry Wadde, I think this is the wrong way to go. Put limitations on the pug groups, and provide a means for organized teams wthout any limitations on mechs is the way to go. Organized battles are self-policed if we can actually HAVE organized play. Which is where I'd like to see PGI do SOMETHING. What we have is extremely little, less than the bare minimum.

#20 CCC Dober

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Posted 11 November 2012 - 02:32 AM

Aye.

One more thing Wadde. Do you remember back in the days when certain Mechs in their classes dominated the selections? Things got pretty stale after a while, seeing the same Mechs over and over again on the same maps with the same loadouts. I think this lack of variety can be solved by regularly changing the weight limit per class. This would also work in combination with your suggested alterations of the 2-2-2-2 model. Just an idea to think about.

See ya in a year or something. I'm out.





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