Premade Proposal In Phase 2
#21
Posted 11 November 2012 - 02:39 AM
#22
Posted 11 November 2012 - 02:40 AM
#23
Posted 11 November 2012 - 05:39 AM
#24
Posted 11 November 2012 - 05:52 AM
Thorn Hallis, on 11 November 2012 - 02:40 AM, said:
You can drop with 5-8 people, that's what it means.
Chemie, on 11 November 2012 - 05:39 AM, said:
Empty slots will not be filled with PuGs, so it's your choice and challenge if you want to get in fight understrength. Also neither weight nor class balance for the start.
Edited by Shredhead, 11 November 2012 - 05:52 AM.
#25
Posted 11 November 2012 - 06:06 AM
#26
Posted 11 November 2012 - 06:17 AM
Each match you drop in a mech type adds bias to the randomization of future matches, this means if your last game was in a med you're less likely to be put in your med for the following match.
I realize not everyone has one of each weight class but there is as default one of each class in trial mechs. This idea is based on the concept that you can't convince 16 random people to choose mechs cooperatively before they drop and so it must be done automatically and everyone must have the opportunity to drop in all sizes of mech. It is a fair way to balance teams, but it doesn't account for player skill.
#27
Posted 11 November 2012 - 11:19 AM
Shredhead, on 11 November 2012 - 05:52 AM, said:
Empty slots will not be filled with PuGs, so it's your choice and challenge if you want to get in fight understrength. Also neither weight nor class balance for the start.
and
Hekalite, on 11 November 2012 - 06:06 AM, said:
= wrong.
Patch notes:
Quote
There won't be a class restriction, but if you decide to drop with more than 4 players it will be ONLY 8 (NOT less) and they will be ALWAYS matched against other groups of 8. With the class restriction still active this would mean you likely won't find games to begin with, except you're setting something up for 2 units.
And thats the whole purpose of this thread: units who want to actually have a real challenge and experience some gaming on a competitive level agreeing on a certain dropdec which is getting used for (i.e.) a week. After that, change it up. This would prevent the most of us from running into unbalanced (mechwise) teams and should put up some good fights.
Gimpy Warpig, on 10 November 2012 - 08:55 PM, said:
Fully agree Piggy, but as of right now we simply don't have more and I think people are getting sick of rolling PUG's on the same 4 (lmao, not counting forest colony alternate) maps over and over again. Hell, I know I AM tired and I think some competitive play would change it up. All of those phases are bollox, but at least we get the chance to make something out of phase 2.
You know, life gives you citrons and you simply make lemonade of them.
Edited by WaddeHaddeDudeda, 11 November 2012 - 11:25 AM.
#28
Posted 11 November 2012 - 11:44 AM
WaddeHaddeDudeda, on 11 November 2012 - 11:19 AM, said:
= wrong.
Patch notes:
There won't be a class restriction, but if you decide to drop with more than 4 players it will be ONLY 8 (NOT less) and they will be ALWAYS matched against other groups of 8. With the class restriction still active this would mean you likely won't find games to begin with, except you're setting something up for 2 units.
When you take such a harsh tone, be sure you are using current information. The initial plan for phase 2 was only 8. I have included a link and quote from the command chair post with the current information.
http://mwomercs.com/...79-matchmaking/
Quote
Phase 2: November 20th
Pre-Made groups will be able to match against other pre-made groups.
- Min group size: 4 players
- Max group size: 8 players
- Class Matching: No
- Uneven Teams: Yes
Edited by Hekalite, 11 November 2012 - 11:44 AM.
#29
Posted 11 November 2012 - 12:51 PM
This is a squad-based, tactical, PVP game. It is not World of Warcrap battlegrounds. So what if pugs get owned! They have the same opportunity to join a group, get on a headset and organize their own drops.
I have not been playing long, but going from the 8-man to the 4-man grouping has seriously sucked the fun out of the game.
#30
Posted 11 November 2012 - 02:18 PM
Just being efficient, you know?
Bad enough that they didn't sent out the news vie email (cant be arsed to wade through that huge forum everyday to gather all necessary informations) - but allowing you to drop with less than 8 is just bad.
Once again a strike into the face of the people who want to play at a competitive level. o_O
Apart from that you recapped the intentions of my post absolutely right!
Edited by WaddeHaddeDudeda, 11 November 2012 - 03:13 PM.
#31
Posted 12 November 2012 - 06:37 PM
Back to the top for .05 seconds.
I as well like the same things.
Pew-Pew you later.
#33
Posted 19 November 2012 - 12:24 PM
Bluddwolf, on 11 November 2012 - 12:51 PM, said:
This is a squad-based, tactical, PVP game. It is not World of Warcrap battlegrounds. So what if pugs get owned! They have the same opportunity to join a group, get on a headset and organize their own drops.
I have not been playing long, but going from the 8-man to the 4-man grouping has seriously sucked the fun out of the game.
And it hasn't helped the Pugs, at least from my point of view. I'm still winning fights at a 10-1 ratio and still have a KDR in the 12-1 region. Frankly, 4 decent pilots coordinating with each other is usually more than enough to tip the fight.
The only effect from my point of view is that the game has become less tactical for the teams. 4 isn't enough to really exercise role warfare, so we wind up doing generic mixes and our plan is often "let's see what the pugs do." WE're still winning, it's just less interesting.
#34
Posted 19 November 2012 - 12:32 PM
#35
Posted 19 November 2012 - 12:33 PM
I expect to see a ton of 4 Atlas + 4 Catapult's though in a lot of matches.
Ya'know because baddies like it on easy mode.
I personally think that Phase 2 is going to be another exercise in the cruddy end of the stick for the Core Community.
Notice we haven't seen a single metric on how much RL $'s the title has taken in since the Founders Pack's officially closed for sale and we went into Open Beta.
#36
Posted 19 November 2012 - 12:38 PM
#37
Posted 19 November 2012 - 12:49 PM
WaddeHaddeDudeda, on 08 November 2012 - 12:28 PM, said:
let's face it: if you're here for competitive gaming this game is certainly nothing for you at the moment because it's simply fubar'd. Lots of broken stuff, no variety to keep you interested longer than a couple games and last but not least a completely ******** matchmaking.
As we all know we'll have at least a chance again to have organized (= fun) drops once phase 2 hits the servers in (hopefully) a couple weeks.
But what we all know too is the fact that the matchmaking will ignore all weightclasses for 8vs8 games by then, most likely to make those games even happens to begin with.
It would still suck to run with [overdramatize]8 Jenners into 8 Atlas or something like that[/overdramatize].
To put up a fair and challenging fight competitive games require both teams to bring the same tonnage to the table or, as long as this isn't implemented, at least the same mech classes.
What's the opinion from the teams who're actually looking as much forward to the phase 2 patch as I do, because they really really want something else from this relentless PUG-stomping?
Would you people be up to agree on a specific dropdec to run once phase 2 hits the servers? This way we could have quick and organized, balanced games without doing sync drops or going through all the other hassle.
Teams could start out with the ever classical 2-2-2-2 and probably change it up every week. It could be posted here in the thread or elsewhere.
What do you guys think?
Can I get an aye or nay?
Honestly this is a moot point. Unless PGI gets off their collective backsides and starts introducing the metagame they are going to lose to many people. People are leaving the game because smashing your head against the same 8v8 mechanic over and over is causing people to become bored.
I agree that a better match making would breathe life back into the game for a short time, but it will not last. PGI needs to get to work on more maps, game types and community warfare. They are waiting on December to even make an announcement about community warfare and if they is late December I think they are going to see a lot of people leaving for greener pastures. This is going to cut into their revenue and then they are going to make bad choices to try to get people to play and generate cash like 3rd person mode.
They should have never opened up open beta (lets face it open beta is just code for release with bugs) without a being a hell of a lot closer to launching the metagame, more maps and game modes. They basically cut their own revenue generating throat.
Edited by MalkarWSF, 19 November 2012 - 12:50 PM.
#38
Posted 19 November 2012 - 12:54 PM
I think you would see teams trying to drop with the lightest weight they need to do the job.
Of course, knockdown needs to return and the lag shield needs fixed for this to work.
#39
Posted 19 November 2012 - 12:57 PM
i'd be happier letting units establish a meta with other units being able to challenge it any way they can think of. I would like to think the vision the devs have is that there would be multiple mech compositions that are competitive, rather than us having to enforce our own rules to make it so.
#40
Posted 19 November 2012 - 01:33 PM
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users