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Map Sizes - What People Want


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Poll: Map Sizes - What People Want (366 member(s) have cast votes)

What do you think the of the map sizes and what do you think they should be.

  1. I wants maps 2x or more bigger than current (315 votes [86.07%])

    Percentage of vote: 86.07%

  2. I think current maps are fine. (42 votes [11.48%])

    Percentage of vote: 11.48%

  3. I am undecided or indifferent (9 votes [2.46%])

    Percentage of vote: 2.46%

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#21 LilFirecracker

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Posted 08 November 2012 - 01:57 PM

I think bigger maps would require different objectives to be an attractive option. Of course, there are still many mechs to come and equipment, so it is a bit hard to know how gameplay will pan out. For now, I see these as a good way to practice firing tactics and rack up some Cbills in quick matches where conflict is forced quickly.

#22 Teralitha

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Posted 08 November 2012 - 02:01 PM

View PostTaryys, on 08 November 2012 - 01:37 PM, said:

Next map is larger and is a desert.


Nothing to indicate the size of the map. But Ill wager its not bigger than any map we have now.

I looked at Q/A and saw nothing. I put my own question in the new Q/A. Lets see what they say....

#23 AC

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Posted 08 November 2012 - 02:07 PM

They don't need to spam so much geometry on the maps. All the maps could have had the same geometry just spread out a bit more to make the maps larger. The maps feel claustrophobic right now with a ton of geometry added on for no real reason. Did we need all those pipes on Caustic? (Did we need ANY pipes???) Was the crashed ship really neccessary on Forest Colony?

More than that, did we need the robot monster from Sim City in our bases? It looks silly and completely out of place. I am actually shocked that someone wasted their time on it when we have so many other important things that need to be worked on.

#24 Taizan

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Posted 08 November 2012 - 02:11 PM

I voted 1, for assault only the current size is ok, but for other versions with actual missions (Capture & hold etc). PGI should implement larger maps.

Edited by Taizan, 08 November 2012 - 02:12 PM.


#25 Teralitha

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Posted 08 November 2012 - 07:37 PM

View PostLilFirecracker, on 08 November 2012 - 01:57 PM, said:

I think bigger maps would require different objectives to be an attractive option.


But of course... the best game mode for huge maps would be straight up deathmatch.

#26 Gristle

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Posted 08 November 2012 - 07:40 PM

More maps - we need more maps small or large doesn't matter, just more!

#27 Vyviel

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Posted 08 November 2012 - 07:43 PM

I just want new maps.

Adding snow to an existing map doesnt count...

#28 Teralitha

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Posted 08 November 2012 - 07:59 PM

I think what we are seeing with PGI is a corporate mentailty. New maps dont bring in money like new mechs would. At least not directly. Ive seem them say they are working hard to pump out more mechs as fast as they can(income). Ive not seen any enthusiasm whatsoever for map making. And the introduction of forest colony snow was a prime example of how little they care about giving us more maps.(and especially bigger maps) The next map is coming in late december... We will likely have gotten 3 or 4 new mechs by then with all their varients.. Like I said... money, its their priority. Sales and profits... corporate mentailty.

Edited by Teralitha, 08 November 2012 - 07:59 PM.


#29 Teralitha

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Posted 08 November 2012 - 08:23 PM

wow... 85% of player want bigger maps... HMMMM, much the same results as my last map poll a few months ago.

Have you got the message yet Devs?

The majority says, make bigger maps.

#30 Kaijin

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Posted 08 November 2012 - 08:31 PM

I'd like maps large enough that one team could miss the other one entirely if the scouts aren't on the job. That can happen now, but only because we've got the tunnel on the Forest Colony map and Jenner Alley on the Frozen City map. We need more alleys and more tunnels and more ravines and we need more space to have them in.

#31 anonymous175

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Posted 08 November 2012 - 08:34 PM

Well they did say something in their scriptures about keeping it intense close combat battles or something.

But I like big maps... and I can not lie.

#32 Teralitha

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Posted 08 November 2012 - 08:37 PM

View PostZeno Scarborough, on 08 November 2012 - 08:34 PM, said:

Well they did say something in their scriptures about keeping it intense close combat battles or something.

But I like big maps... and I can not lie.


Well if thats the case, then these guys have got the wrong idea about mechwarrior. Sounds more like they want a fast pace shooter rather than mechwarrior. If that is truly their thinking behind developing this game... I wont be around long. I came here to play mechwarrior, not duke nukem in a walking tank.

Edited by Teralitha, 08 November 2012 - 08:39 PM.


#33 anonymous175

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Posted 08 November 2012 - 08:50 PM

View PostTeralitha, on 08 November 2012 - 08:37 PM, said:


Well if thats the case, then these guys have got the wrong idea about mechwarrior. Sounds more like they want a fast pace shooter rather than mechwarrior. If that is truly their thinking behind developing this game... I wont be around long. I came here to play mechwarrior, not duke nukem in a walking tank.


We'll see come Dec when that Desert map comes out. Eventually when they do 12v12 it has to be on a bigger map I'd assume.

#34 Sybreed

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Posted 08 November 2012 - 08:53 PM

Current maps are good for deathmatch style modes and the like... objective based modes will need much bigger maps. What's the point of holding a capture point if the entire enemy team can reach it in 10 seconds?

#35 Kaijin

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Posted 08 November 2012 - 08:59 PM

View PostZeno Scarborough, on 08 November 2012 - 08:34 PM, said:

Well they did say something in their scriptures about keeping it intense close combat battles or something.

But I like big maps... and I can not lie.


I was trying to dig up that specific bit of scripture - I think it's in the video interviews somewhere. Made me cringe a bit when I heard it.

#36 Teralitha

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Posted 09 November 2012 - 09:07 AM

This poll has gone from the 70th% up to 87% in favor of much larger maps PGI. Hope your paying close attention.

#37 Sebesto

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Posted 09 November 2012 - 10:16 AM

Personally for 8v8 the map sizes are fine. I would rather have different game modes. Such as total destruction, gen0cide, ect.

Edited by Sebesto, 09 November 2012 - 10:16 AM.


#38 Teralitha

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Posted 09 November 2012 - 10:19 AM

View PostSebesto, on 09 November 2012 - 10:16 AM, said:

Personally for 8v8 the map sizes are fine. I would rather have different game modes. Such as total destruction, gen0cide, ect.


Yes, more game modes are needed also, I KNOW those are coming, but we dont know about the maps...

#39 Breacher

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Posted 09 November 2012 - 10:33 AM

right now the current map sizes are terrible and here is why...

range needs to matter in mechwarrior. it needs to take time for assaults with their vast array of weaponry to make it across the map. being out of position in larger slower mechs needs to have consequences on the overall battle. it is why weapons loadouts with weapons that cover many ranges exist. the current maps as they exist only really allow you to employ one tactic.... LRMs. effective scouting and LRM usage with the current map sizes is the only really effective thing to do other than wait for people to get in range or take a bunch of fast mediums or lights. there is no way to bait someone out of position or there is no reason to split up into to teams to flank... you can't flank when there is not enough map real-estate to do it and everywhere you run to try and flank is still in missile or gauss range of some enemy mech. sure some people will argue that you can go through the cave or whatever but that is just a really cheap way of trying to add some sort of tactics to the maps. there is no reason, currently, for mechs to carry weapons of varying ranges. its why boating is so popular because right now range simply does not matter and in mechwarrior range has to matter for everything else in the game to work.

so i voted 2x or great... also early on in the beta .. before or during the initial founders stuff the devs said that the maps would be huge... and then sometime around when they decided going into open beta was something that had to happen sooner rather than later they quickly backtracked off of that and its aggravating.

#40 Hellcat420

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Posted 09 November 2012 - 10:39 AM

i would like bigger maps and much larger battles. 8v8 and 12v12 dont feel like battles, they feel like arena combat.

Edited by Hellcat420, 09 November 2012 - 10:40 AM.






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