Map Sizes - What People Want
#21
Posted 08 November 2012 - 01:57 PM
#22
Posted 08 November 2012 - 02:01 PM
Taryys, on 08 November 2012 - 01:37 PM, said:
Nothing to indicate the size of the map. But Ill wager its not bigger than any map we have now.
I looked at Q/A and saw nothing. I put my own question in the new Q/A. Lets see what they say....
#23
Posted 08 November 2012 - 02:07 PM
More than that, did we need the robot monster from Sim City in our bases? It looks silly and completely out of place. I am actually shocked that someone wasted their time on it when we have so many other important things that need to be worked on.
#24
Posted 08 November 2012 - 02:11 PM
Edited by Taizan, 08 November 2012 - 02:12 PM.
#26
Posted 08 November 2012 - 07:40 PM
#27
Posted 08 November 2012 - 07:43 PM
Adding snow to an existing map doesnt count...
#28
Posted 08 November 2012 - 07:59 PM
Edited by Teralitha, 08 November 2012 - 07:59 PM.
#29
Posted 08 November 2012 - 08:23 PM
Have you got the message yet Devs?
The majority says, make bigger maps.
#30
Posted 08 November 2012 - 08:31 PM
#31
Posted 08 November 2012 - 08:34 PM
But I like big maps... and I can not lie.
#32
Posted 08 November 2012 - 08:37 PM
Zeno Scarborough, on 08 November 2012 - 08:34 PM, said:
But I like big maps... and I can not lie.
Well if thats the case, then these guys have got the wrong idea about mechwarrior. Sounds more like they want a fast pace shooter rather than mechwarrior. If that is truly their thinking behind developing this game... I wont be around long. I came here to play mechwarrior, not duke nukem in a walking tank.
Edited by Teralitha, 08 November 2012 - 08:39 PM.
#33
Posted 08 November 2012 - 08:50 PM
Teralitha, on 08 November 2012 - 08:37 PM, said:
Well if thats the case, then these guys have got the wrong idea about mechwarrior. Sounds more like they want a fast pace shooter rather than mechwarrior. If that is truly their thinking behind developing this game... I wont be around long. I came here to play mechwarrior, not duke nukem in a walking tank.
We'll see come Dec when that Desert map comes out. Eventually when they do 12v12 it has to be on a bigger map I'd assume.
#34
Posted 08 November 2012 - 08:53 PM
#35
Posted 08 November 2012 - 08:59 PM
Zeno Scarborough, on 08 November 2012 - 08:34 PM, said:
But I like big maps... and I can not lie.
I was trying to dig up that specific bit of scripture - I think it's in the video interviews somewhere. Made me cringe a bit when I heard it.
#36
Posted 09 November 2012 - 09:07 AM
#37
Posted 09 November 2012 - 10:16 AM
Edited by Sebesto, 09 November 2012 - 10:16 AM.
#38
Posted 09 November 2012 - 10:19 AM
Sebesto, on 09 November 2012 - 10:16 AM, said:
Yes, more game modes are needed also, I KNOW those are coming, but we dont know about the maps...
#39
Posted 09 November 2012 - 10:33 AM
range needs to matter in mechwarrior. it needs to take time for assaults with their vast array of weaponry to make it across the map. being out of position in larger slower mechs needs to have consequences on the overall battle. it is why weapons loadouts with weapons that cover many ranges exist. the current maps as they exist only really allow you to employ one tactic.... LRMs. effective scouting and LRM usage with the current map sizes is the only really effective thing to do other than wait for people to get in range or take a bunch of fast mediums or lights. there is no way to bait someone out of position or there is no reason to split up into to teams to flank... you can't flank when there is not enough map real-estate to do it and everywhere you run to try and flank is still in missile or gauss range of some enemy mech. sure some people will argue that you can go through the cave or whatever but that is just a really cheap way of trying to add some sort of tactics to the maps. there is no reason, currently, for mechs to carry weapons of varying ranges. its why boating is so popular because right now range simply does not matter and in mechwarrior range has to matter for everything else in the game to work.
so i voted 2x or great... also early on in the beta .. before or during the initial founders stuff the devs said that the maps would be huge... and then sometime around when they decided going into open beta was something that had to happen sooner rather than later they quickly backtracked off of that and its aggravating.
#40
Posted 09 November 2012 - 10:39 AM
Edited by Hellcat420, 09 November 2012 - 10:40 AM.
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