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Keystroke For Independent Arm Movement


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#1 Lokisonn

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Posted 08 November 2012 - 01:41 PM

I was just wondering, since we have a key for free look, why not one for moving the arms independet from the torso. Something like in MW3.

Currently the arms lead the torso until the torso maxes its twist angle and the arms can go a little more. This is fine in most cases and makes game play a little more managable.

But having the option to move the arms without while the torso stays still might allow for some changes in strategy and how weapons are used.

1) you could fire at 2 enemies at the same time. 1 where your torso is aiming and 1 for your arms. It might take quite a bit of practice to get it but I think it'll further differentaite between good pilots and average ones

2) LRM control. Currently the launch angle is pretty much determined by the developers. We can keep the launch angles relative to the launcher position as it currently is. But independent arm movement could allow the pilot to modify the launch angle some while keeping sight/target lock.

Giving pilots a degree of control on high or low the LRM's fly is a strategic call on their part. Enemy hiding behind tall cover, launch at higher angles. Fighting in enclosed caves, launch more direct.

Also if LRM pilots wish to launch a blind barrage onto an area, they can keep their sights on where their LRMs are falling and adjust the angle accordingly, like how real life artillary works.

Edited by Lokisonn, 08 November 2012 - 01:42 PM.


#2 BloodGhost

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Posted 08 November 2012 - 04:04 PM

Having an option to move the crosshairs independently is a nice idea. It doesn't have to be as essential as it was in MW3. Just an option to assault mech pilots to aim for mechs circling them, while keepeing the torso in place for when they come around the next time. Shooting 2 mechs at once? Hell, that would require quite some skill.

As to your LRM stuff, it's flight trajectories again. It's been a while since i've played MW3, so I don't know if I remember this one exactly. Did LRMs in MW3 fly in an arc, or always took the straight path towards your target? I remember that angling LRMs above (or even around) cover was needed, but not sure how much. But I remember that one could do some really cute stuff with that. MW4 had those "smart" launchers that adjusted to how far the target was. It's more or less the same in this game (barely played here with LRMs, not sure if that has changed).

Also, you shouldn't forget that we have a different launch system in this game. LRMs are launched in waves and then rise up, instead of a stream (preferred the stream), so I'm not sure if changing the angle would actually work. But I'm definately for some more control, if the launchers are in the arms of course.

#3 Drunkspleen

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Posted 08 November 2012 - 04:28 PM

I don't understand how your suggestion is any different to free look?

#4 Lokisonn

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Posted 09 November 2012 - 01:44 AM

Free look does not aim your weapons. It just allows you to look. your arm weapons still shoot forward. At least thats what I got when I experimented.

Independent arm movement would keep the hud view facing forward but allow the arm reticle to move with out twisting the torso

#5 potatoparrot

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Posted 09 November 2012 - 01:46 AM

I quite like this idea.

Giving players the ability to show off by engaging two targets at once is something that should be included purely for rule of cool.

#6 Lokisonn

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Posted 09 November 2012 - 01:46 AM

View PostBloodGhost, on 08 November 2012 - 04:04 PM, said:

Having an option to move the crosshairs independently is a nice idea. It doesn't have to be as essential as it was in MW3. Just an option to assault mech pilots to aim for mechs circling them, while keepeing the torso in place for when they come around the next time. Shooting 2 mechs at once? Hell, that would require quite some skill.

As to your LRM stuff, it's flight trajectories again. It's been a while since i've played MW3, so I don't know if I remember this one exactly. Did LRMs in MW3 fly in an arc, or always took the straight path towards your target? I remember that angling LRMs above (or even around) cover was needed, but not sure how much. But I remember that one could do some really cute stuff with that. MW4 had those "smart" launchers that adjusted to how far the target was. It's more or less the same in this game (barely played here with LRMs, not sure if that has changed).

Also, you shouldn't forget that we have a different launch system in this game. LRMs are launched in waves and then rise up, instead of a stream (preferred the stream), so I'm not sure if changing the angle would actually work. But I'm definately for some more control, if the launchers are in the arms of course.

I can't quite remember what MW 3 was like with the missiles. you might be right about the arcing only happening after it leaves the launcher for MWO. I did not really notice. Just thought it would be nice to add some fine tuning to my artillary barrages.

#7 Drunkspleen

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Posted 09 November 2012 - 03:38 AM

View PostLokisonn, on 09 November 2012 - 01:44 AM, said:

Free look does not aim your weapons. It just allows you to look. your arm weapons still shoot forward. At least thats what I got when I experimented.

Independent arm movement would keep the hud view facing forward but allow the arm reticle to move with out twisting the torso


Free look does aim your arm weapons, you were probably in a mech that can't move it's arms laterally because of it's lack of actuators (Jenner, Raven, Catapult, Cicada, Yen-Lo-Wang)

If you are in something with a Lower Arm Actuator, your arms will follow your free look completely I believe.

#8 General Taskeen

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Posted 09 November 2012 - 05:29 AM

View PostDrunkspleen, on 08 November 2012 - 04:28 PM, said:

I don't understand how your suggestion is any different to free look?


You have to hold down 'ctrl' to do it, which is more or less just for viewing your cockpit, but it does lock the torso aim at the same time. It is not a toggle, that is what the OP is suggesting.

#9 DogmeatX

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Posted 09 November 2012 - 05:39 AM

Free lock left ctrl does let you move your arms around, but it would be nice to have it as a toggle or better yet something like this

1) Press free look toggle, this lets you wave arms around with mouse AND..
2) Lets you hold down another key/mouse button to swivel torso around

3) Press toggle again to go back to normal mode

The idea here is so you can press one button to toggle locking your torso in one place and wave arms around, then if you need to make adjustments to torso twist you can hold down a button to do that. It's quite finnicky to do this with current hold-to-wave-arms key, especially if you're trying to drive around with WASD anyway....





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